tweenmax
TweenMax – Tweening a timeline (Advanced Tweening)
It’s been a really busy week doing a lot of interactive motion work, so no time to work on my Theme Designer, but here’s a little trick I picked up this past week from Jack. Tweening a timeline allows you to create multiple tweens and then apply one ease to the whole group. Neat trick, eh?
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 | package { import com.greensock.TimelineMax; import com.greensock.TweenMax; import com.greensock.easing.Linear; import com.greensock.easing.Quart; import flash.display.Sprite; /** * @author John Lindquist */ [SWF(width="900", height="480", frameRate="31")] public class EasingATimeline extends Sprite { private var square:Sprite; private static const STEP_DURATION:Number = 1; public function EasingATimeline() { square = new Sprite(); square.graphics.beginFill(0xcc0000); square.graphics.drawRect(0, 0, 50, 50); square.graphics.endFill(); square.x = 100; square.y = 50; addChild(square); //set all the eases of your steps to Linear.easeNone var step1:TweenMax = TweenMax.to(square, STEP_DURATION, {x: 700, y: 50, ease: Linear.easeNone}); var step2:TweenMax = TweenMax.to(square, STEP_DURATION, {x: 700, y: 350, ease: Linear.easeNone}); var step3:TweenMax = TweenMax.to(square, STEP_DURATION, {x: 100, y: 350, ease: Linear.easeNone}); var step4:TweenMax = TweenMax.to(square, STEP_DURATION, {x: 100, y: 50, ease: Linear.easeNone}); var timeline:TimelineMax = new TimelineMax(); timeline.append(step1); timeline.append(step2); timeline.append(step3); timeline.append(step4); //pause your timeline timeline.pause(); //tween your timeline with whatever ease you want TweenMax.to(timeline, timeline.totalDuration, {currentTime: timeline.totalDuration, ease: Quart.easeInOut, repeat: -1}); } } } |
Tweening a “moveForward()” behavior
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | package { import flash.events.MouseEvent; import gs.TweenMax; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.proto.MaterialObject3D; import org.papervision3d.materials.WireframeMaterial; import org.papervision3d.objects.primitives.Arrow; import org.papervision3d.view.BasicView; [SWF(width="900", height="480", backgroundColor="#000000", frameRate="31")] public class TweeningMoveForward extends BasicView { private var arrow:Arrow; public function TweeningMoveForward() { super(900, 480); opaqueBackground = 0x000000; camera.y = 2000; var material:MaterialObject3D = new WireframeMaterial(0xff0000, 1, 2); arrow = new Arrow(material); arrow.rotationX = 30; arrow.rotationY = 30; scene.addChild(arrow); startRendering(); stage.addEventListener(MouseEvent.CLICK, stage_clickHandler); } protected function stage_clickHandler(event:MouseEvent):void { var distance:Number = 3000; var forwardAxis:Number3D = new Number3D(0, 0, 1); Matrix3D.rotateAxis(arrow.transform, forwardAxis); var target:Number3D = new Number3D(); target.x = distance * forwardAxis.x + arrow.x; target.y = distance * forwardAxis.y + arrow.y; target.z = distance * forwardAxis.z + arrow.z; TweenMax.to(arrow, 1, {x:target.x, y:target.y, z:target.z}); } } } |
The Spotlight Effect (Dimming the unselected)
Sorry for the long bout of blogging silence. I’m still trying to get used to my new traveling schedule.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 | package { import flash.display.Sprite; import flash.events.MouseEvent; import flash.utils.Dictionary; import gs.TweenMax; import gs.plugins.ColorMatrixFilterPlugin; import gs.plugins.RemoveTintPlugin; import gs.plugins.TintPlugin; import gs.plugins.TweenPlugin; [SWF(width="400", height="400", backgroundColor="0x000000", frameRate="30")] public class Spotlight extends Sprite { private static const CIRCLE_RADIUS:Number = 10; private static const COLUMN_MAX:uint = 10; private static const ROW_MAX:uint = 10; private static const COLUMN_SPACING:Number = 20; private static const ROW_SPACING:Number = 20; private static const PADDING_X:Number = 110; private static const PADDING_Y:Number = 110; private var spotlightDict:Dictionary = new Dictionary(); private var sprites:Array = []; private var isSpotlit:Boolean = false; public function Spotlight() { //@see http://blog.greensock.com/v11Beta/ TweenPlugin.activate([ColorMatrixFilterPlugin]); var total:uint = COLUMN_MAX * ROW_MAX; for(var i:int = 0; i < total; i++) { var sprite:Sprite = new Sprite(); with(sprite.graphics) { beginFill(0xcc0000); drawCircle(0, 0, CIRCLE_RADIUS); endFill(); } sprite.x = COLUMN_SPACING * (i % COLUMN_MAX) + PADDING_X; sprite.y = ROW_SPACING * Math.floor(i / ROW_MAX) + PADDING_Y; addChild(sprite); sprites.push(sprite); sprite.addEventListener(MouseEvent.MOUSE_OVER, sprite_mouseOverHandler); } stage.addEventListener(MouseEvent.CLICK, stage_clickHandler); } protected function sprite_mouseOverHandler(event:MouseEvent):void { var sprite:Sprite = event.target as Sprite; var highlight:TweenMax = new TweenMax(sprite, 0, {colorMatrixFilter:{colorize:0xffffff, brightness: 5}}); spotlightDict[sprite] = true; } protected function stage_clickHandler(event:MouseEvent):void { if(isSpotlit) { clear(); } else { dimUnselected(); } isSpotlit = !isSpotlit; } protected function clear():void { for each(var sprite:Sprite in sprites) { TweenMax.to(sprite, 0, {colorMatrixFilter:{colorize:0x000000, amount:0}}); delete spotlightDict[sprite]; } } protected function dimUnselected():void { for each(var sprite:Sprite in sprites) { if(!spotlightDict[sprite]) { TweenMax.to(sprite, .5, {colorMatrixFilter:{colorize:0x000000, amount:0.7}}); } } } } } |
Sliced Cube
This is kind of combination of my last two examples which turned out pretty nicely.
I’m sorry the code is a big pile of crap. I’m too lazy right now to clean it up
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 | package { import flash.display.Bitmap; import flash.display.BitmapData; import flash.events.MouseEvent; import flash.geom.Matrix; import flash.geom.Point; import flash.geom.Rectangle; import gs.TweenMax; import gs.easing.Quad; import org.papervision3d.materials.BitmapMaterial; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; import org.papervision3d.view.BasicView; [SWF(width="900", height="480", backgroundColor="0xffffff", frameRate="31")] public class SlicedCube extends BasicView { [Embed(source="/assets/car.jpg")] private var carAsset:Class; [Embed(source="/assets/back.jpg")] private var backAsset:Class; [Embed(source="/assets/brabus.jpg")] private var brabusAsset:Class; [Embed(source="/assets/ferrari.jpg")] private var ferrariAsset:Class; private var mouseDownX:Number = 0; private var targetRotation:Number = 0; private var NUM_SLICES:int = 5; private var cubes:Array = []; public function SlicedCube() { super(900, 480); opaqueBackground = 0x000000; camera.focus = 100; camera.zoom = 10; camera.ortho = false; for(var i:int = 0; i < NUM_SLICES; i++) { var materialsList:MaterialsList = new MaterialsList(); var sliceWidth:Number = 900 / NUM_SLICES; var sliceX:Number = sliceWidth * i; materialsList.addMaterial(createSlicedBitmapMaterialFromAsset(carAsset, sliceX, sliceWidth, true), "front"); materialsList.addMaterial(createSlicedBitmapMaterialFromAsset(backAsset, sliceX, sliceWidth), "back"); materialsList.addMaterial(createSlicedBitmapMaterialFromAsset(brabusAsset, sliceX, sliceWidth), "top"); materialsList.addMaterial(createSlicedBitmapMaterialFromAsset(ferrariAsset, sliceX, sliceWidth, true), "bottom"); materialsList.addMaterial(new ColorMaterial(0xffffff), "right"); materialsList.addMaterial(new ColorMaterial(0xffffff), "left"); var cube:Cube = new Cube(materialsList, sliceWidth, 480, 480); cube.x = sliceX - 450 + sliceWidth / 2; cube.z = 240; scene.addChild(cube); cubes.push(cube); } startRendering(); addEventListener(MouseEvent.CLICK, mouseDownHandler); } private function createSlicedBitmapMaterialFromAsset(asset:Class, sliceX:Number, sliceWidth:Number, isFlipped:Boolean = false):BitmapMaterial { var bitmap:Bitmap = new asset() as Bitmap; var bitmapData:BitmapData = new BitmapData(sliceWidth, 480, false, 0xcc0000); if(isFlipped) { var sliceMatrix:Matrix = new Matrix(); sliceMatrix.translate(-180, -240); sliceMatrix.rotate(Math.PI); sliceMatrix.translate(sliceX, 240); bitmapData.draw(bitmap, sliceMatrix); } else { bitmapData.copyPixels(bitmap.bitmapData, new Rectangle(sliceX, 0, sliceWidth, 480), new Point()); } var material:BitmapMaterial = new BitmapMaterial(bitmapData, true); return material; } private function mouseDownHandler(event:MouseEvent):void { targetRotation += 90 % 360; cubes.forEach(cubes_forEachCallback); } private function cubes_forEachCallback(cube:Cube, index:int, array:Array):void { index++; var time:Number = .3 * index; TweenMax.to(cube, time, {rotationX:targetRotation, ease:Quad.easeInOut}); } } } |
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