shader
Shaders / ShadedMaterial Example
package { import flash.display.Bitmap; import flash.events.Event; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.BitmapMaterial; import org.papervision3d.materials.shaders.PhongShader; import org.papervision3d.materials.shaders.ShadedMaterial; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.view.BasicView; [SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")] public class ShadersExample extends BasicView { [Embed(source="assets/santa.jpg")] private var santaAsset:Class; private var plane:Plane; public function ShadersExample() { camera.z = -500; var santaBitmap:Bitmap = new santaAsset() as Bitmap; var light:PointLight3D = new PointLight3D(); var bitmapMaterial:BitmapMaterial = new BitmapMaterial(santaBitmap.bitmapData, true); var shader:PhongShader = new PhongShader(light, 0xffffff, 0x000000, 10); var shadedMaterial:ShadedMaterial = new ShadedMaterial(bitmapMaterial, shader); shadedMaterial.doubleSided = true; plane = new Plane(shadedMaterial); scene.addChild(plane); startRendering(); } override protected function onRenderTick(event:Event=null):void { plane.rotationY = viewport.containerSprite.mouseX / 4; super.onRenderTick(event); } } }
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