pivot point

Plane with two different sides

Tuesday, December 2nd, 2008 | examples | Comments

Create two planes, rotate the back plane 180 degrees, then group them together in a parent DisplayObject3D.


source

package {
	import flash.display.Bitmap;
	import flash.display.MovieClip;
	import flash.events.Event;
	import flash.text.TextField;
	import flash.text.TextFieldAutoSize;
	import flash.text.TextFormat;
 
	import org.papervision3d.events.InteractiveScene3DEvent;
	import org.papervision3d.materials.BitmapMaterial;
	import org.papervision3d.materials.MovieMaterial;
	import org.papervision3d.objects.DisplayObject3D;
	import org.papervision3d.objects.primitives.Plane;
	import org.papervision3d.view.BasicView;
 
	[SWF(width="640", height="480", frameRate="60", backgroundColor="#000000")]
	public class TwoSidedPlane extends BasicView 
	{
		[Embed(source="assets/fish.jpg")]
		public var fishAsset:Class;
 
		private var planeGroup:DisplayObject3D;
 
		private var planeFront:Plane;
		private var planeBack:Plane;
 
		private var fishMaterial:BitmapMaterial;
 
		private var movieMaterial:MovieMaterial;
		private var textField:TextField;
 
		public function TwoSidedPlane()
		{
			viewport.interactive = true;
			camera.zoom = 100;
 
			//this will hold both your planes in a group
			planeGroup = new DisplayObject3D();
 
			//standard way to grab bitmap from embedded image
			var fishBitmap:Bitmap = new fishAsset() as Bitmap;
			fishMaterial = new BitmapMaterial(fishBitmap.bitmapData, true);
 
			planeFront = new Plane(fishMaterial);
 
			//a simple movieclip to hold our text field
			var movieClip:MovieClip = new MovieClip();
			movieClip.graphics.lineStyle(5,0xcc0000);
			movieClip.graphics.drawRect(0,0,300,270);
 
			//text field and formatting junk
			textField = new TextField();
			var textFormat:TextFormat = new TextFormat("Arial");
			textFormat.size = 34;
			textFormat.color = 0xcc0000;
 
			textField.autoSize = TextFieldAutoSize.LEFT;
			textField.defaultTextFormat = textFormat;
			textField.text = "default";
 
			movieClip.addChild(textField);
 
			movieMaterial = new MovieMaterial(movieClip, true, true, true);
			//smooth out the text
			movieMaterial.smooth = true;
			movieMaterial.interactive = true;
 
			planeBack = new Plane(movieMaterial);
 
			planeBack.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, objectOverHandler);
			planeBack.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, objectOutHandler);
 
 
			planeGroup.addChild(planeFront);
			/*rotate the plane in the "back" so it looks like the
			back side of the front*/
			planeBack.rotationY = 180;
			planeGroup.addChild(planeBack);
 
			scene.addChild(planeGroup);
 
			startRendering();
		}
 
		private function objectOverHandler(e:InteractiveScene3DEvent):void
		{
			textField.text = "That tickles!";
			viewport.buttonMode = true;
		}
 
		private function objectOutHandler(e:InteractiveScene3DEvent):void
		{
			textField.text = "I'm lonely!";
			viewport.buttonMode = false;
		}
 
		override protected function onRenderTick(event:Event=null):void
		{
			planeGroup.yaw(1);
			renderer.renderScene(scene, camera, viewport);
		}
	}
}

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Mouse3D moving light

Wednesday, November 19th, 2008 | examples | Comments

Mouse3D is bound to the interactiveSceneManager of your viewport. So to get the 3d “renderHitData” of where your mouse is, you need to:

Mouse3D.enabled = true;
viewport.interactive = true;
mouse3D = viewport.interactiveSceneManager.mouse3D;

Then you can get 3d data from your mouse3D object like you would any other DisplayObject3D. Just remember the mouse will need to be over an object with a “material.interactive = true” to get any data back.


source

package {
	import flash.events.Event;
	import flash.ui.Mouse;
 
	import org.papervision3d.core.utils.Mouse3D;
	import org.papervision3d.events.InteractiveScene3DEvent;
	import org.papervision3d.lights.PointLight3D;
	import org.papervision3d.materials.shadematerials.PhongMaterial;
	import org.papervision3d.objects.DisplayObject3D;
	import org.papervision3d.objects.primitives.Sphere;
	import org.papervision3d.view.BasicView;
 
	[SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")]
	public class Mouse3DExample extends BasicView 
	{
		private var mouse3D:Mouse3D;
		private var pivotPoint:DisplayObject3D;
		private var light:PointLight3D;
 
		public function Mouse3DExample() 
		{
			var headerText:headerContainer = new headerContainer();
			headerText.header.text = "Mouse over the sphere to move the light";
			addChild(headerText);
 
			viewport.interactive = true;
			Mouse3D.enabled = true;
			mouse3D = viewport.interactiveSceneManager.mouse3D;
 
			light = new PointLight3D(true);
			pivotPoint = new DisplayObject3D();
 
			var material:PhongMaterial = new PhongMaterial(light, 0xcc0000, 0x000000, 10);
			material.interactive = true;
			var sphere:Sphere = new Sphere(material, 500, 30, 30);
			sphere.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, objectOverHandler);
			sphere.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, objectOutHandler);
 
			var smallSphere1:Sphere = new Sphere(new PhongMaterial(light, 0x00cc00, 0x000000, 10), 100, 10, 10);
			var smallSphere2:Sphere = new Sphere(new PhongMaterial(light, 0x0000cc, 0x000000, 10), 100, 10, 10);
			smallSphere1.x = -500;
			smallSphere1.y = 500;
			smallSphere2.x = 400;
			smallSphere2.y = -600;
 
 
			pivotPoint.addChild(smallSphere1);
			pivotPoint.addChild(smallSphere2);
 
			scene.addChild(sphere);
			scene.addChild(pivotPoint);
			scene.addChild(light);
 
			addEventListener(Event.ENTER_FRAME, enterFrameHandler);
		}
 
		private function objectOverHandler(event:InteractiveScene3DEvent):void
		{
			Mouse.hide();			
		}
 
		private function objectOutHandler(event:InteractiveScene3DEvent):void
		{
			Mouse.show();
		}
 
		private function enterFrameHandler(event:Event):void
		{
			pivotPoint.yaw(1);
			pivotPoint.pitch(.5);
			light.copyTransform(mouse3D);
			light.moveBackward(100);
			singleRender();
		}
	}
}

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