fun

Happy New Year!

Wednesday, December 31st, 2008 | examples | Comments

Click to party ;)

Oh, and the code’s a mess.

source

package
{
	import flash.events.MouseEvent;
 
	import org.flintparticles.common.actions.Age;
	import org.flintparticles.common.counters.Blast;
	import org.flintparticles.common.counters.Steady;
	import org.flintparticles.common.energyEasing.Quadratic;
	import org.flintparticles.common.events.EmitterEvent;
	import org.flintparticles.common.events.ParticleEvent;
	import org.flintparticles.common.initializers.Lifetime;
	import org.flintparticles.threeD.actions.Accelerate;
	import org.flintparticles.threeD.actions.LinearDrag;
	import org.flintparticles.threeD.actions.Move;
	import org.flintparticles.threeD.actions.RandomDrift;
	import org.flintparticles.threeD.emitters.Emitter3D;
	import org.flintparticles.threeD.geom.Vector3D;
	import org.flintparticles.threeD.initializers.Position;
	import org.flintparticles.threeD.initializers.Rotation;
	import org.flintparticles.threeD.initializers.ScaleAllInit;
	import org.flintparticles.threeD.initializers.Velocity;
	import org.flintparticles.threeD.papervision3d.PV3DRenderer;
	import org.flintparticles.threeD.papervision3d.initializers.PV3DObjectClasses;
	import org.flintparticles.threeD.particles.Particle3D;
	import org.flintparticles.threeD.zones.ConeZone;
	import org.flintparticles.threeD.zones.LineZone;
	import org.flintparticles.threeD.zones.PointZone;
	import org.flintparticles.threeD.zones.SphereZone;
	import org.papervision3d.objects.DisplayObject3D;
	import org.papervision3d.view.BasicView;	
 
	[SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")]
	public class HappyNewYear extends BasicView
	{
		private var flintRenderer:PV3DRenderer;
		private var rocket:Emitter3D;
		private var cameraTarget:DisplayObject3D = DisplayObject3D.ZERO;
		private var previousMouseX:Number = 0;
		private var cameraYaw:Number = 0;
 
		public function HappyNewYear()
		{
			flintRenderer = new PV3DRenderer( scene );
			setupRocket();
			startRendering();
 
			stage.addEventListener(MouseEvent.MOUSE_MOVE, stage_mouseMoveHandler);
		}
 
		private function setupRocket():void
		{
			rocket = new Emitter3D();
			rocket.counter = new Steady( 1 );
 
			rocket.addInitializer( new PV3DObjectClasses([HappyWord, NewWord, YearWord]) );
			rocket.addInitializer( new ScaleAllInit(.9, 1.4));
			rocket.addInitializer( new Position( new LineZone( new Vector3D( 0, -500, 0 ), new Vector3D( 0, -500, 0) ) ) );
			rocket.addInitializer( new Velocity( new ConeZone( Vector3D.ZERO, Vector3D.AXISY, 1, 500, 330 ) ) );
			rocket.addInitializer( new Lifetime( 3.3 ) );
 
			rocket.addAction( new Age() );
			rocket.addAction( new Move() );
			rocket.addAction( new Accelerate( new Vector3D( 0, -50, 0 ) ) );
			rocket.addAction( new LinearDrag( 0.5 ) );
			rocket.addAction( new RandomDrift( 200, 200, 200 ) );
 
			rocket.addEventListener( ParticleEvent.PARTICLE_DEAD, rocket_particleDeadHandler, false, 0, true );
 
			flintRenderer.addEmitter(rocket);
 
			rocket.start();
		}
 
		private function rocket_particleDeadHandler(event:ParticleEvent):void
		{
			var explode:Emitter3D = new Emitter3D();
			explode.counter = new Blast( 10 );
 
			explode.addInitializer( new PV3DObjectClasses([HappyWord, NewWord, YearWord]) );
			explode.addInitializer( new ScaleAllInit(.3, .6));
			explode.addInitializer( new Rotation(Vector3D.AXISX, 1, 360));
			explode.addInitializer( new Rotation(Vector3D.AXISZ, 1, 360));
			explode.addInitializer( new Position( new PointZone( Particle3D( event.particle ).position ) ) );
			explode.addInitializer( new Velocity( new SphereZone( Vector3D.ZERO, 1000 ) ) );
			explode.addInitializer( new Lifetime( 3 ) );
 
			explode.addAction( new Age( Quadratic.easeIn ) );
			explode.addAction( new Move() );
			explode.addAction( new Accelerate( new Vector3D( 0, -500, 0 ) ) );
			explode.addAction( new LinearDrag( 0.5 ) );
 
 
			explode.addEventListener( EmitterEvent.EMITTER_EMPTY, explode_emitterEmptyHandler, false, 0, true );
			flintRenderer.addEmitter( explode );
			explode.start();
		}
 
		private function explode_emitterEmptyHandler(event:EmitterEvent):void
		{
			Emitter3D( event.target ).removeEventListener( EmitterEvent.EMITTER_EMPTY, explode_emitterEmptyHandler );
			flintRenderer.removeEmitter( Emitter3D( event.target ) );
		} 
 
		private function stage_mouseMoveHandler(event:MouseEvent):void
		{
			var differenceX:Number = event.stageX - previousMouseX;
			cameraYaw += differenceX;
			cameraYaw %= 360;
 
			previousMouseX = event.stageX;
 
			camera.orbit(90, cameraYaw, true, cameraTarget);
		}
 
	}
}
	import org.papervision3d.objects.DisplayObject3D;
	import org.papervision3d.typography.Text3D;
	import org.papervision3d.materials.special.Letter3DMaterial;
	import org.papervision3d.objects.primitives.Sphere;
	import org.papervision3d.core.geom.TriangleMesh3D;
 
 
class HappyWord extends TriangleMesh3D
{
	public function HappyWord()
	{
		super( null, new Array(), new Array(), null );
		var word:Text3D = new Text3D("Happy", new HelveticaBold(), new Letter3DMaterial(0xfe5555));
		addChild(word);
	}	
}
 
	import org.papervision3d.objects.DisplayObject3D;
	import org.papervision3d.typography.Text3D;
	import org.papervision3d.materials.special.Letter3DMaterial;
	import org.papervision3d.objects.primitives.Sphere;
	import org.papervision3d.core.geom.TriangleMesh3D;
 
 
class NewWord extends TriangleMesh3D
{
	public function NewWord()
	{
		super( null, new Array(), new Array(), null );
		var word:Text3D = new Text3D("New", new HelveticaBold(), new Letter3DMaterial(0x91c0ff));
		addChild(word);
	}	
}
 
 
	import org.papervision3d.objects.DisplayObject3D;
	import org.papervision3d.typography.Text3D;
	import org.papervision3d.materials.special.Letter3DMaterial;
	import org.papervision3d.objects.primitives.Sphere;
	import org.papervision3d.core.geom.TriangleMesh3D;
	import org.papervision3d.typography.fonts.HelveticaBold;
 
 
class YearWord extends TriangleMesh3D
{
	public function YearWord()
	{
		super( null, new Array(), new Array(), null );
		var word:Text3D = new Text3D("Year", new HelveticaBold(), new Letter3DMaterial(0xfffbbb));
		addChild(word);
	}	
}

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Merry Christmas!

Wednesday, December 24th, 2008 | examples | Comments


source

package
{
	import flash.events.Event;
	import flash.filters.BlurFilter;
	import flash.geom.Point;
 
	import org.flintparticles.common.counters.Steady;
	import org.flintparticles.common.displayObjects.RadialDot;
	import org.flintparticles.common.initializers.ImageClass;
	import org.flintparticles.common.initializers.ScaleImageInit;
	import org.flintparticles.twoD.actions.DeathZone;
	import org.flintparticles.twoD.actions.Move;
	import org.flintparticles.twoD.actions.RandomDrift;
	import org.flintparticles.twoD.emitters.Emitter2D;
	import org.flintparticles.twoD.initializers.Position;
	import org.flintparticles.twoD.initializers.Velocity;
	import org.flintparticles.twoD.renderers.DisplayObjectRenderer;
	import org.flintparticles.twoD.zones.LineZone;
	import org.flintparticles.twoD.zones.PointZone;
	import org.flintparticles.twoD.zones.RectangleZone;
	import org.papervision3d.core.effects.view.ReflectionView;
	import org.papervision3d.materials.ColorMaterial;
	import org.papervision3d.materials.special.Letter3DMaterial;
	import org.papervision3d.objects.DisplayObject3D;
	import org.papervision3d.objects.primitives.Plane;
	import org.papervision3d.typography.Text3D;	
 
	[SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")]
	public class MerryChristmas extends ReflectionView
	{
		private var pivotPoint:DisplayObject3D = new DisplayObject3D();
 
		public function MerryChristmas()
		{
			viewportReflection.filters = [new BlurFilter(3,3,1)];
			setReflectionColor(.5, .5, .5);
			surfaceHeight = -80;
 
			setupText();
			setupSnow();
			setupTree();
 
			addEventListener(Event.ENTER_FRAME, enterFrameHandler);
		}
 
		private function setupText():void
		{
			var rockwell:Rockwell = new Rockwell();
			var merryMaterial:Letter3DMaterial = new Letter3DMaterial(0xcc0000);
			var merry:Text3D = new Text3D("MERRY", rockwell, merryMaterial);
 
			var christmasMaterial:Letter3DMaterial = new Letter3DMaterial(0x00cc00);
			var christmas:Text3D = new Text3D("CHRISTMAS", rockwell, christmasMaterial);
 
			merry.z = -700;
			christmas.z = 500;
			christmas.rotationY = 180;
 
			pivotPoint.addChild(merry);
			pivotPoint.addChild(christmas);
 
			scene.addChild(pivotPoint);
		}
 
		private function setupTree():void
		{
			var radius:Number = 300;
			var height:Number = 500;
			var total:uint = 100;
			var looker:DisplayObject3D = new DisplayObject3D();
			for(var i:int = 0; i < total; i++)
			{
				var material:ColorMaterial;
				if((i & 1) == 0) material = new ColorMaterial(0xaa0000);
				else material = new ColorMaterial(0x00aa00);
				material.doubleSided = true;
				var plane:Plane = new Plane(material, 30, 30, 1, 1);
				plane.x = Math.cos(i) * (radius - i * 3);
				plane.z = Math.sin(i) * (radius - i * 3);
				plane.y = i / total * height; 
				looker.copyPosition(plane);
				looker.x = looker.z = 0;
				plane.lookAt(looker);
				pivotPoint.addChild(plane);
			}
		}
 
		private function setupSnow():void
		{
			var emitter:Emitter2D = new Emitter2D();
			emitter.counter = new Steady(100);
 
			emitter.addInitializer(new ImageClass(RadialDot, 2));
			emitter.addInitializer(new Position(new LineZone(new Point(-5,-5), new Point(645, -5))));
			emitter.addInitializer(new Velocity(new PointZone(new Point(0, 65))));
			emitter.addInitializer(new ScaleImageInit(0.75, 2));
 
			emitter.addAction(new Move());
			emitter.addAction(new DeathZone(new RectangleZone(-10, -10, 640, 250), true));
			emitter.addAction(new RandomDrift(15, 15));
 
			var flintRenderer:DisplayObjectRenderer = new DisplayObjectRenderer();
			addChild(flintRenderer);
			flintRenderer.addEmitter(emitter);
 
			emitter.start();
		}
 
		private function enterFrameHandler(event:Event):void
		{
			pivotPoint.rotationY += (viewport.containerSprite.mouseX - pivotPoint.rotationY) * .01;
			singleRender();
		}
	}
}

Tags: , , ,

Dancing Spheres

Wednesday, November 26th, 2008 | examples | Comments

This was supposed to be something completely different :)




source

package
{
	import flash.events.Event;
 
	import org.papervision3d.core.effects.BitmapColorEffect;
	import org.papervision3d.core.math.Number3D;
	import org.papervision3d.lights.PointLight3D;
	import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
	import org.papervision3d.objects.primitives.Sphere;
	import org.papervision3d.view.BasicView;
	import org.papervision3d.view.layer.BitmapEffectLayer;
	import org.papervision3d.view.layer.ViewportLayer;
 
	[SWF(width="800", height="600", backgroundColor="#000000", frameRate="60")]
	public class DancingSpheres extends BasicView
	{
		private const LENGTH:Number = 2000;
		private var yellowSphere:Sphere;
 
 
		public function DancingSpheres()
		{
			super(800, 600);			
			camera.fov = 140;
 
			var light:PointLight3D = new PointLight3D();
			light.x = -1000, light.y = 1000;
 
			var yellowMaterial:FlatShadeMaterial = new FlatShadeMaterial(light, 0xcccc00);
			yellowSphere = new Sphere(yellowMaterial, 120);
 
			var redMaterial:FlatShadeMaterial = new FlatShadeMaterial(light, 0xcc0000);
			var redSphere:Sphere = new Sphere(redMaterial, 120);
			redSphere.x = -400;
 
			yellowSphere.addChild(redSphere);
 
			var bitmapEffectLayer:BitmapEffectLayer = new BitmapEffectLayer(viewport, 800, 600);
			bitmapEffectLayer.addDisplayObject3D(yellowSphere);
			bitmapEffectLayer.addDisplayObject3D(redSphere);
			bitmapEffectLayer.addEffect(new BitmapColorEffect());
			viewport.containerSprite.addLayer(bitmapEffectLayer);
 
			scene.addChild(yellowSphere);
 
			startRendering();
		}
 
		override protected function onRenderTick(event:Event=null):void
		{
			var ray:Number3D = camera.unproject(viewport.containerSprite.mouseX, viewport.containerSprite.mouseY);
			ray.normalize();
			ray.multiplyEq(LENGTH);
			ray = Number3D.add(ray, new Number3D(camera.x, camera.y, camera.z));
 
			var velocityX:Number = (ray.x - yellowSphere.x) * .1; 
			var velocityY:Number = (ray.y - yellowSphere.y) * .1; 
			var velocityZ:Number = (ray.z - yellowSphere.z) * .1; 
 
			yellowSphere.x += velocityX;
			yellowSphere.y += velocityY;
			yellowSphere.z += velocityZ;
 
			if(velocityX > 20) velocityX = 20;
			if(velocityX < -20) velocityX = -20;
 
			yellowSphere.roll(velocityX);
 
			renderer.renderScene(scene, camera, viewport);
		}
	}
}

Tags:

Drag and Release

Monday, November 24th, 2008 | examples | Comments

Sproing! I’ll go into “camera.unproject” and “rays” in more detail in the future.


source

package
{
	import flash.events.Event;
	import flash.events.MouseEvent;
 
	import gs.TweenMax;
	import gs.easing.Elastic;
 
	import org.papervision3d.core.geom.Lines3D;
	import org.papervision3d.core.geom.renderables.Line3D;
	import org.papervision3d.core.geom.renderables.Vertex3D;
	import org.papervision3d.core.math.Number3D;
	import org.papervision3d.events.InteractiveScene3DEvent;
	import org.papervision3d.lights.PointLight3D;
	import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
	import org.papervision3d.materials.special.LineMaterial;
	import org.papervision3d.objects.primitives.Sphere;
	import org.papervision3d.view.BasicView;
 
	[SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")]
	public class DragAndRelease extends BasicView
	{
		private var sphere:Sphere;
		private var line:Line3D;
		private const LENGTH:Number = 2000;
 
		private var isSpherePressed:Boolean = false;
 
		public function DragAndRelease()
		{
			viewport.interactive = true;
			camera.fov = 110;
			var light:PointLight3D = new PointLight3D();
			light.x = -1000, light.y = 1000;
 
 
			var material:FlatShadeMaterial = new FlatShadeMaterial(light, 0xcc0000);
			material.interactive = true;
			sphere = new Sphere(material, 200, 12, 12);
 
			sphere.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, objectPressHandler);
			sphere.z = LENGTH + camera.z;
			stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
 
			var lineMaterial:LineMaterial = new LineMaterial(0x00cc00);
			var lines:Lines3D = new Lines3D();
			line = new Line3D(lines, lineMaterial, 1, new Vertex3D(1000,1000,1000), new Vertex3D(-1000,0,0));
			lines.addLine(line);
 
			scene.addChild(lines);
			scene.addChild(sphere);
 
			startRendering();
		}
 
		override protected function onRenderTick(event:Event=null):void
		{
			var ray:Number3D = camera.unproject(viewport.containerSprite.mouseX, viewport.containerSprite.mouseY);
			line.v0.x = ray.x, line.v0.y = ray.y, line.v0.z = ray.z;
			line.v1.x = sphere.x, line.v1.y = sphere.y, line.v1.z = sphere.z;
 
			ray.normalize();
			ray.multiplyEq(LENGTH);
			ray = Number3D.add(ray, new Number3D(camera.x, camera.y, camera.z));
 
			if(isSpherePressed)
			{
				sphere.position = ray;
			}
 
			renderer.renderScene(scene, camera, viewport);
		}
 
		private function objectPressHandler(event:InteractiveScene3DEvent):void
		{
			TweenMax.killTweensOf(sphere);
			isSpherePressed = true;
		}
 
		private function mouseUpHandler(event:MouseEvent):void
		{
			isSpherePressed = false;
			TweenMax.to(sphere, 1, {x:0, y:0, z:LENGTH + camera.z, ease:Elastic.easeOut});
		}
	}
}

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