cube
Sliced Cube
This is kind of combination of my last two examples which turned out pretty nicely.
I’m sorry the code is a big pile of crap. I’m too lazy right now to clean it up
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 | package { import flash.display.Bitmap; import flash.display.BitmapData; import flash.events.MouseEvent; import flash.geom.Matrix; import flash.geom.Point; import flash.geom.Rectangle; import gs.TweenMax; import gs.easing.Quad; import org.papervision3d.materials.BitmapMaterial; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; import org.papervision3d.view.BasicView; [SWF(width="900", height="480", backgroundColor="0xffffff", frameRate="31")] public class SlicedCube extends BasicView { [Embed(source="/assets/car.jpg")] private var carAsset:Class; [Embed(source="/assets/back.jpg")] private var backAsset:Class; [Embed(source="/assets/brabus.jpg")] private var brabusAsset:Class; [Embed(source="/assets/ferrari.jpg")] private var ferrariAsset:Class; private var mouseDownX:Number = 0; private var targetRotation:Number = 0; private var NUM_SLICES:int = 5; private var cubes:Array = []; public function SlicedCube() { super(900, 480); opaqueBackground = 0x000000; camera.focus = 100; camera.zoom = 10; camera.ortho = false; for(var i:int = 0; i < NUM_SLICES; i++) { var materialsList:MaterialsList = new MaterialsList(); var sliceWidth:Number = 900 / NUM_SLICES; var sliceX:Number = sliceWidth * i; materialsList.addMaterial(createSlicedBitmapMaterialFromAsset(carAsset, sliceX, sliceWidth, true), "front"); materialsList.addMaterial(createSlicedBitmapMaterialFromAsset(backAsset, sliceX, sliceWidth), "back"); materialsList.addMaterial(createSlicedBitmapMaterialFromAsset(brabusAsset, sliceX, sliceWidth), "top"); materialsList.addMaterial(createSlicedBitmapMaterialFromAsset(ferrariAsset, sliceX, sliceWidth, true), "bottom"); materialsList.addMaterial(new ColorMaterial(0xffffff), "right"); materialsList.addMaterial(new ColorMaterial(0xffffff), "left"); var cube:Cube = new Cube(materialsList, sliceWidth, 480, 480); cube.x = sliceX - 450 + sliceWidth / 2; cube.z = 240; scene.addChild(cube); cubes.push(cube); } startRendering(); addEventListener(MouseEvent.CLICK, mouseDownHandler); } private function createSlicedBitmapMaterialFromAsset(asset:Class, sliceX:Number, sliceWidth:Number, isFlipped:Boolean = false):BitmapMaterial { var bitmap:Bitmap = new asset() as Bitmap; var bitmapData:BitmapData = new BitmapData(sliceWidth, 480, false, 0xcc0000); if(isFlipped) { var sliceMatrix:Matrix = new Matrix(); sliceMatrix.translate(-180, -240); sliceMatrix.rotate(Math.PI); sliceMatrix.translate(sliceX, 240); bitmapData.draw(bitmap, sliceMatrix); } else { bitmapData.copyPixels(bitmap.bitmapData, new Rectangle(sliceX, 0, sliceWidth, 480), new Point()); } var material:BitmapMaterial = new BitmapMaterial(bitmapData, true); return material; } private function mouseDownHandler(event:MouseEvent):void { targetRotation += 90 % 360; cubes.forEach(cubes_forEachCallback); } private function cubes_forEachCallback(cube:Cube, index:int, array:Array):void { index++; var time:Number = .3 * index; TweenMax.to(cube, time, {rotationX:targetRotation, ease:Quad.easeInOut}); } } } |
Full Screen Cube
Click and drag the cube to spin (this simple example is based off of that sweet Compiz rotate cube effect):
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 | package { import flash.display.Bitmap; import flash.events.MouseEvent; import gs.TweenMax; import gs.easing.Quad; import org.papervision3d.materials.BitmapMaterial; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; import org.papervision3d.view.BasicView; [SWF(width="900", height="480", backgroundColor="0xffffff", frameRate="31")] public class FullScreenCube extends BasicView { [Embed(source="/assets/car.jpg")] private var carAsset:Class; [Embed(source="/assets/back.jpg")] private var backAsset:Class; [Embed(source="/assets/brabus.jpg")] private var brabusAsset:Class; [Embed(source="/assets/ferrari.jpg")] private var ferrariAsset:Class; private var cube:Cube; private var mouseDownX:Number = 0; private var targetRotation:Number = 0; public function FullScreenCube() { super(900, 480); opaqueBackground = 0x000000; camera.focus = 100; camera.zoom = 10; var materialsList:MaterialsList = new MaterialsList(); materialsList.addMaterial(createBitmapMaterialFromAsset(carAsset), "front"); materialsList.addMaterial(createBitmapMaterialFromAsset(backAsset), "back"); materialsList.addMaterial(createBitmapMaterialFromAsset(brabusAsset), "left"); materialsList.addMaterial(createBitmapMaterialFromAsset(ferrariAsset), "right"); materialsList.addMaterial(new ColorMaterial(0xffffff), "top"); materialsList.addMaterial(new ColorMaterial(0xffffff), "bottom"); cube = new Cube(materialsList, 900, 900, 480); cube.z = 450; scene.addChild(cube); startRendering(); addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); } private function createBitmapMaterialFromAsset(asset:Class):BitmapMaterial { var bitmap:Bitmap = new asset() as Bitmap; var material:BitmapMaterial = new BitmapMaterial(bitmap.bitmapData, true); return material; } private function mouseDownHandler(event:MouseEvent):void { mouseDownX = event.localX; } private function mouseUpHandler(event:MouseEvent):void { var currentMouseX:Number = event.localX; if(currentMouseX < mouseDownX) { targetRotation += 90; } else { targetRotation -= 90; } TweenMax.to(cube, .5, {rotationY:targetRotation, z:450, bezierThrough:[{z:700}], ease:Quad.easeInOut}); } } } |
Cube Inside Faces and Outside Faces
*updated to address comments
package { import flash.display.Bitmap; import flash.events.Event; import flash.events.MouseEvent; import org.papervision3d.core.proto.MaterialObject3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.BitmapMaterial; import org.papervision3d.materials.shaders.CellShader; import org.papervision3d.materials.shaders.ShadedMaterial; import org.papervision3d.materials.shaders.Shader; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; import org.papervision3d.view.BasicView; import org.papervision3d.view.stats.StatsView; [SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")] public class InsideFacesOfACube extends BasicView { [Embed(source="assets/back.jpg")] private var backAsset:Class; [Embed(source="assets/bottom.jpg")] private var bottomAsset:Class; [Embed(source="assets/front.jpg")] private var frontAsset:Class; [Embed(source="assets/left.jpg")] private var leftAsset:Class; [Embed(source="assets/right.jpg")] private var rightAsset:Class; [Embed(source="assets/top.jpg")] private var topAsset:Class; [Embed(source="assets/287.jpg")] private var environmentAsset:Class; private var light:PointLight3D; private var cube:Cube; private var materialsList:MaterialsList; private var sides:int = Cube.ALL; public function InsideFacesOfACube() { createMaterialsList(); cube = new Cube(materialsList, 500, 500, 500, 5, 5, 5, sides); scene.addChild(cube); startRendering(); stage.addEventListener(MouseEvent.CLICK, stage_clickHandler); } private function createMaterialsList():void { materialsList = new MaterialsList(); light = new PointLight3D(); materialsList.addMaterial(createShadedMaterial(backAsset), "back"); materialsList.addMaterial(createShadedMaterial(bottomAsset), "bottom"); materialsList.addMaterial(createShadedMaterial(frontAsset), "front"); materialsList.addMaterial(createShadedMaterial(leftAsset), "left"); materialsList.addMaterial(createShadedMaterial(rightAsset), "right"); materialsList.addMaterial(createShadedMaterial(topAsset), "top"); } private function createShadedMaterial(bitmapAsset:Class):MaterialObject3D { var bitmap:Bitmap = new bitmapAsset() as Bitmap; var bitmapMaterial:BitmapMaterial = new BitmapMaterial(bitmap.bitmapData, true); var shader:Shader = new CellShader(light, 0xffffff, 0xaaaaaa, 10); var shadedMaterial:ShadedMaterial = new ShadedMaterial(bitmapMaterial, shader); return shadedMaterial; } private function stage_clickHandler(event:MouseEvent):void { if(sides == Cube.ALL) { sides = Cube.NONE; } else { //you could also specify specific sides you want //i.e. - if you want every side but the front do: //sides = Cube.ALL - Cube.Front; //or if you only want the top and the bottom do: //sides = Cube.TOP + Cube.BOTTOM; sides = Cube.ALL; } scene.removeChild(cube); createMaterialsList(); var tempRotationX:Number = cube.rotationX; var tempRotationY:Number = cube.rotationY; cube = new Cube(materialsList, 500, 500, 500, 5, 5, 5, sides); cube.rotationX = tempRotationX; cube.rotationY = tempRotationY; scene.addChild(cube); } override protected function onRenderTick(event:Event=null):void { cube.rotationY += (viewport.containerSprite.mouseX - cube.rotationY) * .1; cube.rotationX += (viewport.containerSprite.mouseY - cube.rotationX) * .1; renderer.renderScene(scene, camera, viewport); } } }
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