announcements
End dump
Ok, that’s it for the workshop dump for now. Check ‘em out:
http://pv3d.org/2009/07/01/test-if-a-plane-is-within-the-view-of-the-camera-aka-testing-if-culled/
http://pv3d.org/2009/07/01/materials-reference/
http://pv3d.org/2009/07/01/perlin-blob/
http://pv3d.org/2009/07/01/dynamic-text-on-a-plane/
http://pv3d.org/2009/07/01/maya-texture-baking/
http://pv3d.org/2009/07/01/creating-a-custom-vectorvision-font/
Workshop video and example dump
I’m going to dump a bunch of videos and examples here in new post over the next couple of hours. So expect multiple updates today!
3D Math Book Recommendation
On pv3d.org, I usually steer clear of the Math that goes on behind the scenes of pv3d which is also the Math you need to achieve some of the coolest tricks. The reason being that it’s impossible to explain advanced Math stuff in a single blog post. Adding Vectors, multiplying Matrices, converting from Quaternions to Euler angles, etc, etc. You just need to start from the beginning and build on each new concept.
Every class I teach, I bring along a specific book to recommend to everyone who wants to start diving in to 3d Math. So, I thought to myself, “Why don’t I recommend it on my blog as well?”
Anyway, here it is (it’s great):
Disclaimer: I do make something like a 4% commission on each book that sells through that link. I hope it doesn’t look like I’m trying to make money off you, but if it does, go ahead and voice your disapproval in the comments
Heading to New York. brb ;)
I’ll be out in New York Monday-Tuesday teaching a workshop on Papervision3D (click that big ad on the right for more info). Each time I teach, my students always give me great ideas to share on pv3d.org, so hopefully I’ll crank out so sweet new content for the end of next week.
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