<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Maya Texture Baking</title>
	<atom:link href="http://pv3d.org/2009/07/01/maya-texture-baking/feed/" rel="self" type="application/rss+xml" />
	<link>http://pv3d.org/2009/07/01/maya-texture-baking/</link>
	<description>Papervision3D, ActionScript, and Flex examples and tutorials by John Lindquist</description>
	<lastBuildDate>Wed, 08 Feb 2012 16:10:34 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Anupam Biswas</title>
		<link>http://pv3d.org/2009/07/01/maya-texture-baking/comment-page-1/#comment-32634</link>
		<dc:creator>Anupam Biswas</dc:creator>
		<pubDate>Fri, 23 Jul 2010 20:13:31 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=631#comment-32634</guid>
		<description>I think an extent of five months has been enough to find the solution. Even then, I think you should try the most basic thing, REPAIR (or Re-install) .</description>
		<content:encoded><![CDATA[<p>I think an extent of five months has been enough to find the solution. Even then, I think you should try the most basic thing, REPAIR (or Re-install) .</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anupam Biswas</title>
		<link>http://pv3d.org/2009/07/01/maya-texture-baking/comment-page-1/#comment-32633</link>
		<dc:creator>Anupam Biswas</dc:creator>
		<pubDate>Fri, 23 Jul 2010 19:51:14 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=631#comment-32633</guid>
		<description>I think its cause your texture source is not present in the computer you are opening in . To &quot;open it again any where else&quot; and find your textures the way they are , you&#039;ll have to carry your texture files that have been used as maps. Actually the problem is simple. The &quot;any where else&quot;-computer does not have the textures you&#039;ve used in your scene, so they can not be seen.         Hope I&#039;m right .</description>
		<content:encoded><![CDATA[<p>I think its cause your texture source is not present in the computer you are opening in . To &#8220;open it again any where else&#8221; and find your textures the way they are , you&#39;ll have to carry your texture files that have been used as maps. Actually the problem is simple. The &#8220;any where else&#8221;-computer does not have the textures you&#39;ve used in your scene, so they can not be seen.         Hope I&#39;m right .</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anupam Biswas</title>
		<link>http://pv3d.org/2009/07/01/maya-texture-baking/comment-page-1/#comment-26701</link>
		<dc:creator>Anupam Biswas</dc:creator>
		<pubDate>Fri, 23 Jul 2010 13:13:31 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=631#comment-26701</guid>
		<description>I think an extent of five months has been enough to find the solution. Even then, I think you should try the most basic thing, REPAIR (or Re-install) .</description>
		<content:encoded><![CDATA[<p>I think an extent of five months has been enough to find the solution. Even then, I think you should try the most basic thing, REPAIR (or Re-install) .</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anupam Biswas</title>
		<link>http://pv3d.org/2009/07/01/maya-texture-baking/comment-page-1/#comment-26700</link>
		<dc:creator>Anupam Biswas</dc:creator>
		<pubDate>Fri, 23 Jul 2010 12:51:14 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=631#comment-26700</guid>
		<description>I think its cause your texture source is not present in the computer you are opening in . To &quot;open it again any where else&quot; and find your textures the way they are , you&#039;ll have to carry your texture files that have been used as maps. Actually the problem is simple. The &quot;any where else&quot;-computer does not have the textures you&#039;ve used in your scene, so they can not be seen.         Hope I&#039;m right .</description>
		<content:encoded><![CDATA[<p>I think its cause your texture source is not present in the computer you are opening in . To &#8220;open it again any where else&#8221; and find your textures the way they are , you&#39;ll have to carry your texture files that have been used as maps. Actually the problem is simple. The &#8220;any where else&#8221;-computer does not have the textures you&#39;ve used in your scene, so they can not be seen.         Hope I&#39;m right .</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris Grubb</title>
		<link>http://pv3d.org/2009/07/01/maya-texture-baking/comment-page-1/#comment-26052</link>
		<dc:creator>Chris Grubb</dc:creator>
		<pubDate>Thu, 08 Jul 2010 12:54:38 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=631#comment-26052</guid>
		<description>Hi, need help. Have constucted model, uv mapped, and textured but when I save it and open it again any where else I have lost all my texture. I am prob over looking something embarissinglt obv due to my newness to 3D, ( using PS &amp; Maya08).</description>
		<content:encoded><![CDATA[<p>Hi, need help. Have constucted model, uv mapped, and textured but when I save it and open it again any where else I have lost all my texture. I am prob over looking something embarissinglt obv due to my newness to 3D, ( using PS &#038; Maya08).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vero</title>
		<link>http://pv3d.org/2009/07/01/maya-texture-baking/comment-page-1/#comment-17647</link>
		<dc:creator>Vero</dc:creator>
		<pubDate>Tue, 02 Feb 2010 13:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=631#comment-17647</guid>
		<description>I do not get a pop-up window menu when right click on Maya 2010, what am I doing wrong?</description>
		<content:encoded><![CDATA[<p>I do not get a pop-up window menu when right click on Maya 2010, what am I doing wrong?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mayan prophecies</title>
		<link>http://pv3d.org/2009/07/01/maya-texture-baking/comment-page-1/#comment-14208</link>
		<dc:creator>Mayan prophecies</dc:creator>
		<pubDate>Mon, 07 Dec 2009 17:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=631#comment-14208</guid>
		<description>Hei love your blog, interesting info you got here, keep it comming. (Y)</description>
		<content:encoded><![CDATA[<p>Hei love your blog, interesting info you got here, keep it comming. (Y)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: arnel</title>
		<link>http://pv3d.org/2009/07/01/maya-texture-baking/comment-page-1/#comment-10824</link>
		<dc:creator>arnel</dc:creator>
		<pubDate>Mon, 19 Oct 2009 06:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=631#comment-10824</guid>
		<description>this is a great &lt;a href=&quot;http://www.cgwhat.com&quot; rel=&quot;nofollow&quot;&gt;maya tutorial&lt;/a&gt; i had to use this in a game</description>
		<content:encoded><![CDATA[<p>this is a great <a href="http://www.cgwhat.com" rel="nofollow">maya tutorial</a> i had to use this in a game</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greg Lindquist</title>
		<link>http://pv3d.org/2009/07/01/maya-texture-baking/comment-page-1/#comment-7225</link>
		<dc:creator>Greg Lindquist</dc:creator>
		<pubDate>Sat, 05 Sep 2009 01:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=631#comment-7225</guid>
		<description>This is a really great way to get into light baking.

You can also use a textured image, and light using mental Ray - to get really nice results. You&#039;ll definitely want to uv map your model and ensure that your texture isn&#039;t wrapping where it shouldn&#039;t (you don&#039;t want two UV&#039;s using the same area of a texture, because it&#039;ll mess up the shadows).

Then you go into the rendering menu - and then Lighting/Shading -&gt; then BatchBake(mentalRay)

I use an old copy (maya 8),so this might be a bit off. This usually works pretty great if I could just remember how to uv map properly.

http://fromthehill.nl/tutorials/bake/index.html</description>
		<content:encoded><![CDATA[<p>This is a really great way to get into light baking.</p>
<p>You can also use a textured image, and light using mental Ray &#8211; to get really nice results. You&#8217;ll definitely want to uv map your model and ensure that your texture isn&#8217;t wrapping where it shouldn&#8217;t (you don&#8217;t want two UV&#8217;s using the same area of a texture, because it&#8217;ll mess up the shadows).</p>
<p>Then you go into the rendering menu &#8211; and then Lighting/Shading -&gt; then BatchBake(mentalRay)</p>
<p>I use an old copy (maya 8),so this might be a bit off. This usually works pretty great if I could just remember how to uv map properly.</p>
<p><a href="http://fromthehill.nl/tutorials/bake/index.html" rel="nofollow">http://fromthehill.nl/tutorials/bake/index.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh</title>
		<link>http://pv3d.org/2009/07/01/maya-texture-baking/comment-page-1/#comment-3689</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Tue, 04 Aug 2009 20:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=631#comment-3689</guid>
		<description>Hi, my question actually concerns the program you mentioned on the &quot;Maya Texture Baking Tutorial&quot; video, PhraseExpress. I was extremely impressed by the program and downloaded it. But I have one question, seeing as I can&#039;t really get the arguments down for it. How were you able to do an event function, i.e. myEventFunc event; and then have it print out the given function name and all?

I have successfully gotten it to do so if I highlight the function name and then click the phrase, but I cannot get it to work with the AutoText.

Any help is much appreciated!

And these tutorials are helping a ton! A HUMUNGOUS &quot;Thank you&quot; goes out for these!</description>
		<content:encoded><![CDATA[<p>Hi, my question actually concerns the program you mentioned on the &#8220;Maya Texture Baking Tutorial&#8221; video, PhraseExpress. I was extremely impressed by the program and downloaded it. But I have one question, seeing as I can&#8217;t really get the arguments down for it. How were you able to do an event function, i.e. myEventFunc event; and then have it print out the given function name and all?</p>
<p>I have successfully gotten it to do so if I highlight the function name and then click the phrase, but I cannot get it to work with the AutoText.</p>
<p>Any help is much appreciated!</p>
<p>And these tutorials are helping a ton! A HUMUNGOUS &#8220;Thank you&#8221; goes out for these!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
<!-- WP Super Cache is installed but broken. The path to wp-cache-phase1.php in wp-content/advanced-cache.php must be fixed! -->
