Archive for July 1st, 2009
End dump
Ok, that’s it for the workshop dump for now. Check ‘em out:
http://pv3d.org/2009/07/01/test-if-a-plane-is-within-the-view-of-the-camera-aka-testing-if-culled/
http://pv3d.org/2009/07/01/materials-reference/
http://pv3d.org/2009/07/01/perlin-blob/
http://pv3d.org/2009/07/01/dynamic-text-on-a-plane/
http://pv3d.org/2009/07/01/maya-texture-baking/
http://pv3d.org/2009/07/01/creating-a-custom-vectorvision-font/
Test if a plane is within the view of the camera (aka testing if culled)
Once a plane leaves the camera’s view, it will turn red. So the next time you see it, you will be able to see that it has been culled before. Hit the space bar to reset all to green.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 | package { import flash.events.Event; import flash.events.KeyboardEvent; import flash.ui.Keyboard; import org.papervision3d.cameras.CameraType; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.view.BasicView; [SWF(width="900", height="480", backgroundColor="#000000", frameRate="31")] public class TestIfCulled extends BasicView { public function TestIfCulled() { super(900, 480, true, false, CameraType.DEBUG); //sidenote: if you don't want objects culled, disable culling //camera.useCulling = false; var length:int = 120; for(var i:int = 0; i < length; i++) { var greenMaterial:ColorMaterial = new ColorMaterial(0x00cc00); var plane:Plane = new Plane(greenMaterial); plane.x = Math.random() * 6000 - 3000; plane.y = Math.random() * 6000 - 3000; plane.z = Math.random() * 6000; scene.addChild(plane); } startRendering(); trace("hit the space bar to reset visible planes to green"); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); } protected function keyDownHandler(event:KeyboardEvent):void { //reset all the visible to green when you hit space if(event.keyCode == Keyboard.SPACE) { for each(var plane:Plane in scene.children) { plane.material.fillColor = 0xc00cc00; } } } override protected function onRenderTick(event:Event=null):void { super.onRenderTick(event); for each(var plane:Plane in scene.children) { //if it's culled change to red if(plane.culled) { plane.material.fillColor = 0xcc0000; } } } } } |
Materials Reference
This is an updated version of the original article here: Original InsideRIA.com Article
By the way, InsideRIA.com rocks. Subscribe to their feed.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 | package { import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.BitmapDataChannel; import flash.display.MovieClip; import flash.display.Sprite; import flash.events.AsyncErrorEvent; import flash.events.Event; import flash.media.Video; import flash.net.NetConnection; import flash.net.NetStream; import org.papervision3d.cameras.Camera3D; import org.papervision3d.core.proto.MaterialObject3D; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.BitmapColorMaterial; import org.papervision3d.materials.BitmapFileMaterial; import org.papervision3d.materials.BitmapMaterial; import org.papervision3d.materials.BitmapViewportMaterial; import org.papervision3d.materials.BitmapWireframeMaterial; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.materials.VideoStreamMaterial; import org.papervision3d.materials.WireframeMaterial; import org.papervision3d.materials.shadematerials.CellMaterial; import org.papervision3d.materials.shadematerials.EnvMapMaterial; import org.papervision3d.materials.shadematerials.FlatShadeMaterial; import org.papervision3d.materials.shadematerials.GouraudMaterial; import org.papervision3d.materials.shadematerials.PhongMaterial; import org.papervision3d.materials.special.CompositeMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.objects.primitives.Sphere; import org.papervision3d.render.BasicRenderEngine; import org.papervision3d.scenes.Scene3D; import org.papervision3d.view.BitmapViewport3D; import org.papervision3d.view.Viewport3D; [SWF(width="900", height="480", backgroundColor="#000000", frameRate="31")] public class MaterialsReference extends Sprite { [Embed(source="assets/materials.swf", symbol="movieClipSymbol")] public var embeddedMovieClip:Class; [Embed(source="assets/materials.swf", symbol="bitmapSymbol")] public var embeddedBitmap:Class; private var viewport:Viewport3D; private var scene:Scene3D; private var camera:Camera3D; private var renderer:BasicRenderEngine; private var material:MaterialObject3D; private var light:PointLight3D; private var lightInc:Number = 0; private var holder:DisplayObject3D; private var bitmapViewport3D:BitmapViewport3D; public function MaterialsReference() { init(); } private function init():void { viewport = new Viewport3D(900, 480); addChild(viewport); scene = new Scene3D(); camera = new Camera3D(); renderer = new BasicRenderEngine(); createLights(); createMaterials(); createObjects(); addEventListeners(); } private function createLights():void { var showLight:Boolean = true; var flipped:Boolean = false; light = new PointLight3D(); light.x = -300; light.y = 250; light.z = -450; light.scale = 3; } private function makeLightVisible():void { scene.addChild(light); } /*---------------------------------------------------- ------------------------------------------------------ ___ ___ _ _ _ | \/ | | | (_) | | | . . | __ _| |_ ___ _ __ _ __ _| | | |\/| |/ _` | __/ _ \ '__| |/ _` | | | | | | (_| | || __/ | | | (_| | | \_| |_/\__,_|\__\___|_| |_|\__,_|_| ______ _ _ | ___| | | (_) | |_ _ _ _ __ ___| |_ _ ___ _ __ ___ | _| | | | '_ \ / __| __| |/ _ \| '_ \/ __| | | | |_| | | | | (__| |_| | (_) | | | \__ \ \_| \__,_|_| |_|\___|\__|_|\___/|_| |_|___/ */ private function createMaterials():void { /*Uncomment the function that corresponds to the material you want to test. Pro tip #1: You can press "Control + / " to toggle a comment on and off. Pro tip #2: You can easily navigate between functions by using the "Outline" panel in the Flex development perspective or by pressing F3 with the cursor in the the function name. */ // createWireframeMaterial(); // createColorMaterial(); // createBitmapMaterial(); // createBitmapColorMaterial(); // createBitmapFileMaterial(); // createBitmapViewportMaterial(); // createBitmapWireframeMaterial(); // createMovieMaterial(); // createCellMaterial(); // createEnvMapMaterial(); // createFlatShadeMaterial(); // createGouraudMaterial(); // createPhongMaterial(); // createCompositeMaterial(); createVideoStreamMaterial(); } //------------------------------------------------- //------------------------------------------------- private function createWireframeMaterial():void { var color:int = 0xcc0000; var alpha:Number = 1; var thickness:Number = 3; material = new WireframeMaterial(color, alpha, thickness); } private function createColorMaterial():void { var color:Number = 0xcc0000; var alpha:Number = 1; var interactive:Boolean = false; material = new ColorMaterial(color, alpha, interactive); } private function createBitmapMaterial():void { var bitmap:Bitmap = new embeddedBitmap() as Bitmap; var bitmapData:BitmapData = bitmap.bitmapData var precise:Boolean = true; material = new BitmapMaterial(bitmapData, precise); } private function createBitmapColorMaterial():void { var color:int = 0xffffff; var alpha:Number = 1; material = new BitmapColorMaterial(color, alpha); //The following three lines demonstrate that //you can modify the bitmap of a BitmapColorMaterial //with the BitmapData class properties/methods var seed:Number = Math.floor(Math.random() * 10); var channels:uint = BitmapDataChannel.RED | BitmapDataChannel.GREEN; material.bitmap.perlinNoise(100, 80, 6, seed, false, true, channels, false, null); } private function createBitmapFileMaterial():void { material = new BitmapFileMaterial("assets/Commons.png"); //to listen for the events /* material.addEventListener(FileLoadEvent.LOAD_PROGRESS, onProgressHandler); material.addEventListener(FileLoadEvent.LOAD_ERROR, onErrorHandler); material.addEventListener(FileLoadEvent.LOAD_COMPLETE, onCompleteHandler); */ } //Event handlers for the BitmapFileMaterial------------------------------- private function onProgressHandler(event:FileLoadEvent):void { //handle progress usually with event.bytesLoaded and event.bytesTotal } private function onErrorHandler(event:FileLoadEvent):void { //handle load errors } private function onCompleteHandler(event:FileLoadEvent):void { //handle load complete } //-------------------------------------------------------------------------- private function createBitmapViewportMaterial():void { var width:Number = 300; var height:Number = 200; var autoScaleToStage:Boolean = false; var bitmapTransparent:Boolean = false; var backgroudColor:int = 0xffffff; bitmapViewport3D = new BitmapViewport3D(width, height, autoScaleToStage, bitmapTransparent, backgroudColor); var precise:Boolean = true; var bitmapViewportMaterial:BitmapViewportMaterial = new BitmapViewportMaterial(bitmapViewport3D, precise); var bitmapViewportWidth:Number = 1000; var bitmapViewportHeight:Number = 1000; var bitmapViewportPlane:Plane = new Plane(bitmapViewportMaterial, bitmapViewportWidth, bitmapViewportHeight); bitmapViewportPlane.x = 500; bitmapViewportPlane.y = 400; bitmapViewportPlane.z = 400; bitmapViewportPlane.yaw(60); bitmapViewportPlane.pitch(-15); scene.addChild(bitmapViewportPlane); } private function createBitmapWireframeMaterial():void { var color:int = 0xcc0000; var alpha:Number = .7; var thickness:Number = 1; material = new BitmapWireframeMaterial(color, alpha, thickness); } private function createMovieMaterial():void { var movieClip:MovieClip = new embeddedMovieClip() as MovieClip; var transparent:Boolean = true; var animated:Boolean = true; var precise:Boolean = true; //loop the MovieClip so it doesn't play beyond movieClip.addFrameScript(movieClip.totalFrames-2, loop); function loop():void { movieClip.gotoAndPlay(1); } material = new MovieMaterial(movieClip, transparent, animated, precise); material.doubleSided = true; } private function createCompositeMaterial():void { var mat1:WireframeMaterial = new WireframeMaterial(0xcc0000); var bitmap:Bitmap = new embeddedBitmap() as Bitmap; var bitmapData:BitmapData = bitmap.bitmapData; var mat2:BitmapMaterial = new BitmapMaterial(bitmapData); var compositeMaterial:CompositeMaterial = new CompositeMaterial(); compositeMaterial.addMaterial(mat1); compositeMaterial.addMaterial(mat2); material = compositeMaterial; } private function createCellMaterial():void { var color_1:int = 0xffffcc; var color_2:int = 0xcc0000; var steps:int = 10; material = new CellMaterial(light, color_1, color_2, steps); makeLightVisible(); } private function createEnvMapMaterial():void { var bitmap:Bitmap = new embeddedBitmap() as Bitmap; var bitmapData:BitmapData = bitmap.bitmapData; material = new EnvMapMaterial(light, bitmapData); makeLightVisible(); } private function createFlatShadeMaterial():void { var diffuse:int = 0xcccc00; var ambient:int = 0x444444; material = new FlatShadeMaterial(light, diffuse, ambient); makeLightVisible(); } private function createGouraudMaterial():void { var lightColor:int = 0xcccc00; var ambientColor:int = 0x444444; material = new GouraudMaterial(light, lightColor, ambientColor); makeLightVisible(); } private function createPhongMaterial():void { var lightColor:int = 0xcccc00; var ambientColor:int = 0x444444; var specular:int = 100; material = new PhongMaterial(light, lightColor, ambientColor, specular); makeLightVisible(); } private function createVideoStreamMaterial():void { var netConnection:NetConnection = new NetConnection(); netConnection.connect(null); var client:Object = new Object(); //You just need this to avoid "the onMetaData error" //You can make these actual functions if you like client.onCuePoint = function():void{}; client.onMetaData = function():void{}; var netStream:NetStream = new NetStream(netConnection); netStream.client = client; netStream.addEventListener(AsyncErrorEvent.ASYNC_ERROR, asyncErrorHandler); netStream.play("assets/backyard.flv"); var video:Video = new Video(480, 272); video.attachNetStream(netStream); material = new VideoStreamMaterial(video, netStream); } private function createObjects():void { holder = new DisplayObject3D(); holder.pitch(-30); var numberOfPlanes:int = 8; for(var i:int = 0; i<numberOfPlanes; i++) { // var carouselObject:Sphere = new Sphere(material, 100); var carouselObject:Plane = new Plane(material); holder.addChild(carouselObject); carouselObject.yaw(360/numberOfPlanes*i); carouselObject.moveForward(600); } var centerObject:Sphere = new Sphere(material, 250, 16, 12); // var centerObject:Plane = new Plane(material); holder.addChild(centerObject); scene.addChild(holder); } private function addEventListeners():void { addEventListener(Event.ENTER_FRAME, render); } private function render(e:Event):void { holder.yaw(2); renderer.renderScene(scene, camera, viewport); if(bitmapViewport3D != null) { renderer.renderScene(scene, camera, bitmapViewport3D); } light.x = Math.cos(lightInc) * 1000; lightInc += .1; } private function asyncErrorHandler(error:AsyncErrorEvent):void { //do nothing } private function preventImportDeleting():void { //These are just placeholders so Flex doesn't auto delete their imports //Only for demonstration purposes, not for use in production Plane; Sphere; WireframeMaterial; ColorMaterial; BitmapColorMaterial; BitmapFileMaterial; FileLoadEvent; //for events associated with loading bitmaps BitmapMaterial; BitmapViewport3D; BitmapViewportMaterial; BitmapWireframeMaterial; MovieMaterial; VideoStreamMaterial; CellMaterial; EnvMapMaterial; FlatShadeMaterial; GouraudMaterial; PhongMaterial; } } } |
Perlin Blob
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 | package { import com.as3dmod.ModifierStack; import com.as3dmod.modifiers.Perlin; import com.as3dmod.plugins.pv3d.LibraryPv3d; import flash.events.Event; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.BitmapMaterial; import org.papervision3d.materials.shaders.GouraudShader; import org.papervision3d.materials.shaders.ShadedMaterial; import org.papervision3d.objects.primitives.Sphere; import org.papervision3d.view.BasicView; [SWF(width="900", height="480", backgroundColor="#000000", frameRate="31")] public class PerlinWater extends BasicView { [Embed(source="assets/seamlesswater.jpg")] private var waterAsset:Class; private var sphere:Sphere; private var modifierStack:ModifierStack; public function PerlinWater() { var bitmapMaterial:BitmapMaterial = new BitmapMaterial(new waterAsset().bitmapData, true); sphere = new Sphere(bitmapMaterial, 400, 16, 12); sphere.rotationX = 45; sphere.rotationY = 45; modifierStack = new ModifierStack(new LibraryPv3d(), sphere); var perlin:Perlin = new Perlin(2); modifierStack.addModifier(perlin); scene.addChild(sphere); startRendering(); } override protected function onRenderTick(event:Event=null):void { sphere.rotationY += (viewport.containerSprite.mouseX - sphere.rotationY) * .1; modifierStack.apply(); super.onRenderTick(event); } } } |
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