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	<title>Comments on: 3D Math Book Recommendation</title>
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	<link>http://pv3d.org/2009/06/28/3d-math-book-recommendation/</link>
	<description>Papervision3D, ActionScript, and Flex examples and tutorials by John Lindquist</description>
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		<title>By: bhabanandasikdar</title>
		<link>http://pv3d.org/2009/06/28/3d-math-book-recommendation/comment-page-1/#comment-32740</link>
		<dc:creator>bhabanandasikdar</dc:creator>
		<pubDate>Sat, 27 Mar 2010 16:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=623#comment-32740</guid>
		<description>I need Help........
&lt;br&gt; How can detect collision of a Cone with any Rough Shape(3D shape). This Cone is inside the Shape(3D). But When we rotate, how can detect that Cone is inside the Shape or Outside the Shape. Is there any Algo for this?</description>
		<content:encoded><![CDATA[<p>I need Help&#8230;&#8230;..<br />
<br /> How can detect collision of a Cone with any Rough Shape(3D shape). This Cone is inside the Shape(3D). But When we rotate, how can detect that Cone is inside the Shape or Outside the Shape. Is there any Algo for this?</p>
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		<title>By: bhabanandasikdar</title>
		<link>http://pv3d.org/2009/06/28/3d-math-book-recommendation/comment-page-1/#comment-20557</link>
		<dc:creator>bhabanandasikdar</dc:creator>
		<pubDate>Sat, 27 Mar 2010 09:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=623#comment-20557</guid>
		<description>I need Help........&lt;br&gt; How can detect collision of a Cone with any Rough Shape(3D shape). This Cone is inside the Shape(3D). But When we rotate, how can detect that Cone is inside the Shape or Outside the Shape. Is there any Algo for this?</description>
		<content:encoded><![CDATA[<p>I need Help&#8230;&#8230;..<br /> How can detect collision of a Cone with any Rough Shape(3D shape). This Cone is inside the Shape(3D). But When we rotate, how can detect that Cone is inside the Shape or Outside the Shape. Is there any Algo for this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: andre venancio</title>
		<link>http://pv3d.org/2009/06/28/3d-math-book-recommendation/comment-page-1/#comment-2452</link>
		<dc:creator>andre venancio</dc:creator>
		<pubDate>Fri, 03 Jul 2009 13:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=623#comment-2452</guid>
		<description>john, i just bought it! ;)</description>
		<content:encoded><![CDATA[<p>john, i just bought it! <img src='http://pv3d.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Albi</title>
		<link>http://pv3d.org/2009/06/28/3d-math-book-recommendation/comment-page-1/#comment-2417</link>
		<dc:creator>Albi</dc:creator>
		<pubDate>Wed, 01 Jul 2009 11:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=623#comment-2417</guid>
		<description>Thank you for the links, Piergiorgio!.</description>
		<content:encoded><![CDATA[<p>Thank you for the links, Piergiorgio!.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Piotr Kościerzyński</title>
		<link>http://pv3d.org/2009/06/28/3d-math-book-recommendation/comment-page-1/#comment-2409</link>
		<dc:creator>Piotr Kościerzyński</dc:creator>
		<pubDate>Wed, 01 Jul 2009 00:54:26 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=623#comment-2409</guid>
		<description>I recomend these titles

http://www.amazon.com/Mathematics-Physics-Programmers-Game-Development/dp/1584503300/ref=sr_1_7?ie=UTF8&amp;s=books&amp;qid=1246408767&amp;sr=8-7

http://www.amazon.com/Real-Time-Collision-Detection-Interactive-Technology/dp/1558607323/ref=sr_1_12?ie=UTF8&amp;s=books&amp;qid=1246408767&amp;sr=8-12

Also the series of lectures &quot;Physically Based Modeling&quot;, especially part &quot;Rigid Body Dynamics&quot; is great.
http://www.cs.cmu.edu/~baraff/sigcourse/

Another good technical report
http://www.cl.cam.ac.uk/techreports/UCAM-CL-TR-683.html


http://www.amazon.com/Rigid-Body-Mechanics-Mathematics-Applications/dp/3527406204/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1246409241&amp;sr=8-1
 - This title is quite advanced math and physics. Shows how rotations in 3D can be represented (quaternions,angle-axis, etc.). Not about games or 3d graphings, but still interesting.</description>
		<content:encoded><![CDATA[<p>I recomend these titles</p>
<p><a href="http://www.amazon.com/Mathematics-Physics-Programmers-Game-Development/dp/1584503300/ref=sr_1_7?ie=UTF8&amp;s=books&amp;qid=1246408767&amp;sr=8-7" rel="nofollow">http://www.amazon.com/Mathematics-Physics-Programmers-Game-Development/dp/1584503300/ref=sr_1_7?ie=UTF8&amp;s=books&amp;qid=1246408767&amp;sr=8-7</a></p>
<p><a href="http://www.amazon.com/Real-Time-Collision-Detection-Interactive-Technology/dp/1558607323/ref=sr_1_12?ie=UTF8&amp;s=books&amp;qid=1246408767&amp;sr=8-12" rel="nofollow">http://www.amazon.com/Real-Time-Collision-Detection-Interactive-Technology/dp/1558607323/ref=sr_1_12?ie=UTF8&amp;s=books&amp;qid=1246408767&amp;sr=8-12</a></p>
<p>Also the series of lectures &#8220;Physically Based Modeling&#8221;, especially part &#8220;Rigid Body Dynamics&#8221; is great.<br />
<a href="http://www.cs.cmu.edu/~baraff/sigcourse/" rel="nofollow">http://www.cs.cmu.edu/~baraff/sigcourse/</a></p>
<p>Another good technical report<br />
<a href="http://www.cl.cam.ac.uk/techreports/UCAM-CL-TR-683.html" rel="nofollow">http://www.cl.cam.ac.uk/techreports/UCAM-CL-TR-683.html</a></p>
<p><a href="http://www.amazon.com/Rigid-Body-Mechanics-Mathematics-Applications/dp/3527406204/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1246409241&amp;sr=8-1" rel="nofollow">http://www.amazon.com/Rigid-Body-Mechanics-Mathematics-Applications/dp/3527406204/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1246409241&amp;sr=8-1</a><br />
 &#8211; This title is quite advanced math and physics. Shows how rotations in 3D can be represented (quaternions,angle-axis, etc.). Not about games or 3d graphings, but still interesting.</p>
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	</item>
	<item>
		<title>By: ookla</title>
		<link>http://pv3d.org/2009/06/28/3d-math-book-recommendation/comment-page-1/#comment-2404</link>
		<dc:creator>ookla</dc:creator>
		<pubDate>Tue, 30 Jun 2009 18:26:03 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=623#comment-2404</guid>
		<description>Thanks Piergiorgio!</description>
		<content:encoded><![CDATA[<p>Thanks Piergiorgio!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Piergiorgio Niero</title>
		<link>http://pv3d.org/2009/06/28/3d-math-book-recommendation/comment-page-1/#comment-2384</link>
		<dc:creator>Piergiorgio Niero</dc:creator>
		<pubDate>Mon, 29 Jun 2009 06:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=623#comment-2384</guid>
		<description>kauffman! :)
http://www.amazon.com/Physics-Development-Kaufmann-Interactive-Technology/dp/012369471X
this is even better than the bible :)

ps: john...add your fee :D</description>
		<content:encoded><![CDATA[<p>kauffman! <img src='http://pv3d.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<a href="http://www.amazon.com/Physics-Development-Kaufmann-Interactive-Technology/dp/012369471X" rel="nofollow">http://www.amazon.com/Physics-Development-Kaufmann-Interactive-Technology/dp/012369471X</a><br />
this is even better than the bible <img src='http://pv3d.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>ps: john&#8230;add your fee <img src='http://pv3d.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: ookla</title>
		<link>http://pv3d.org/2009/06/28/3d-math-book-recommendation/comment-page-1/#comment-2370</link>
		<dc:creator>ookla</dc:creator>
		<pubDate>Sun, 28 Jun 2009 16:35:05 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=623#comment-2370</guid>
		<description>any book of physics?</description>
		<content:encoded><![CDATA[<p>any book of physics?</p>
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	<item>
		<title>By: bartekd</title>
		<link>http://pv3d.org/2009/06/28/3d-math-book-recommendation/comment-page-1/#comment-2368</link>
		<dc:creator>bartekd</dc:creator>
		<pubDate>Sun, 28 Jun 2009 13:12:12 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=623#comment-2368</guid>
		<description>Agreed. I bought that book 6 months ago, and I think it is a great introduction but also a great reference for 3D math. It is useful for both PV3D and Unity3D projects (and probably for any other 3D technology...)</description>
		<content:encoded><![CDATA[<p>Agreed. I bought that book 6 months ago, and I think it is a great introduction but also a great reference for 3D math. It is useful for both PV3D and Unity3D projects (and probably for any other 3D technology&#8230;)</p>
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	<item>
		<title>By: John Lindquist</title>
		<link>http://pv3d.org/2009/06/28/3d-math-book-recommendation/comment-page-1/#comment-2367</link>
		<dc:creator>John Lindquist</dc:creator>
		<pubDate>Sun, 28 Jun 2009 11:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=623#comment-2367</guid>
		<description>Here&#039;s Piergiorgio&#039;s link reformatted to make me money (Yeah, I have no shame today).

&lt;a href=&quot;http://www.amazon.com/gp/product/1568814240?ie=UTF8&amp;tag=flyoasac-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1568814240&quot; rel=&quot;nofollow&quot;&gt;Real-Time Rendering, Third Edition&lt;/a&gt;&lt;img src=&quot;http://www.assoc-amazon.com/e/ir?t=flyoasac-20&amp;l=as2&amp;o=1&amp;a=1568814240&quot; width=&quot;1&quot; height=&quot;1&quot; border=&quot;0&quot; alt=&quot;&quot; style=&quot;border:none !important; margin:0px !important;&quot; /&gt;

</description>
		<content:encoded><![CDATA[<p>Here&#8217;s Piergiorgio&#8217;s link reformatted to make me money (Yeah, I have no shame today).</p>
<p><a href="http://www.amazon.com/gp/product/1568814240?ie=UTF8&#038;tag=flyoasac-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=1568814240" rel="nofollow">Real-Time Rendering, Third Edition</a><img src="http://www.assoc-amazon.com/e/ir?t=flyoasac-20&#038;l=as2&#038;o=1&#038;a=1568814240" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /></p>
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