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	<title>Comments on: CalculateMultiply3&#215;3</title>
	<atom:link href="http://pv3d.org/2009/05/27/calculatemultiply3x3/feed/" rel="self" type="application/rss+xml" />
	<link>http://pv3d.org/2009/05/27/calculatemultiply3x3/</link>
	<description>Papervision3D, ActionScript, and Flex examples and tutorials by John Lindquist</description>
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		<title>By: Mrobinson86</title>
		<link>http://pv3d.org/2009/05/27/calculatemultiply3x3/comment-page-1/#comment-34403</link>
		<dc:creator>Mrobinson86</dc:creator>
		<pubDate>Thu, 13 Jan 2011 16:22:45 +0000</pubDate>
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		<description>I am trying to rotate a sphere in a similar fasion to the arrow in the middle of this example. Problem is when I apply this code (as with other solutions I have found) they only seem to work on objects which are positioned in the world at 0,0,0. When I apply it to offset objects or worse still nested objects although it does follow a central rotation it seems the axis rotation is out. I have tried playing with Matrix3D.rotateAxis but to be honest I have no idea what I am doing! Getting desperate now can anybody help out?</description>
		<content:encoded><![CDATA[<p>I am trying to rotate a sphere in a similar fasion to the arrow in the middle of this example. Problem is when I apply this code (as with other solutions I have found) they only seem to work on objects which are positioned in the world at 0,0,0. When I apply it to offset objects or worse still nested objects although it does follow a central rotation it seems the axis rotation is out. I have tried playing with Matrix3D.rotateAxis but to be honest I have no idea what I am doing! Getting desperate now can anybody help out?</p>
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		<title>By: Justin</title>
		<link>http://pv3d.org/2009/05/27/calculatemultiply3x3/comment-page-1/#comment-2308</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Thu, 18 Jun 2009 23:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/2009/05/27/576/#comment-2308</guid>
		<description>again, absolutely amazing post! I wonder, can i manipulate the roll and yaw in tweenmax? does that even make sense? 

-justin
http://noisydesign.com/</description>
		<content:encoded><![CDATA[<p>again, absolutely amazing post! I wonder, can i manipulate the roll and yaw in tweenmax? does that even make sense? </p>
<p>-justin<br />
<a href="http://noisydesign.com/" rel="nofollow">http://noisydesign.com/</a></p>
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