Archive for May 26th, 2009
Tweening a “moveForward()” behavior
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | package { import flash.events.MouseEvent; import gs.TweenMax; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.proto.MaterialObject3D; import org.papervision3d.materials.WireframeMaterial; import org.papervision3d.objects.primitives.Arrow; import org.papervision3d.view.BasicView; [SWF(width="900", height="480", backgroundColor="#000000", frameRate="31")] public class TweeningMoveForward extends BasicView { private var arrow:Arrow; public function TweeningMoveForward() { super(900, 480); opaqueBackground = 0x000000; camera.y = 2000; var material:MaterialObject3D = new WireframeMaterial(0xff0000, 1, 2); arrow = new Arrow(material); arrow.rotationX = 30; arrow.rotationY = 30; scene.addChild(arrow); startRendering(); stage.addEventListener(MouseEvent.CLICK, stage_clickHandler); } protected function stage_clickHandler(event:MouseEvent):void { var distance:Number = 3000; var forwardAxis:Number3D = new Number3D(0, 0, 1); Matrix3D.rotateAxis(arrow.transform, forwardAxis); var target:Number3D = new Number3D(); target.x = distance * forwardAxis.x + arrow.x; target.y = distance * forwardAxis.y + arrow.y; target.z = distance * forwardAxis.z + arrow.z; TweenMax.to(arrow, 1, {x:target.x, y:target.y, z:target.z}); } } } |
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