Sliced Cube
This is kind of combination of my last two examples which turned out pretty nicely.
I’m sorry the code is a big pile of crap. I’m too lazy right now to clean it up
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 | package { import flash.display.Bitmap; import flash.display.BitmapData; import flash.events.MouseEvent; import flash.geom.Matrix; import flash.geom.Point; import flash.geom.Rectangle; import gs.TweenMax; import gs.easing.Quad; import org.papervision3d.materials.BitmapMaterial; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; import org.papervision3d.view.BasicView; [SWF(width="900", height="480", backgroundColor="0xffffff", frameRate="31")] public class SlicedCube extends BasicView { [Embed(source="/assets/car.jpg")] private var carAsset:Class; [Embed(source="/assets/back.jpg")] private var backAsset:Class; [Embed(source="/assets/brabus.jpg")] private var brabusAsset:Class; [Embed(source="/assets/ferrari.jpg")] private var ferrariAsset:Class; private var mouseDownX:Number = 0; private var targetRotation:Number = 0; private var NUM_SLICES:int = 5; private var cubes:Array = []; public function SlicedCube() { super(900, 480); opaqueBackground = 0x000000; camera.focus = 100; camera.zoom = 10; camera.ortho = false; for(var i:int = 0; i < NUM_SLICES; i++) { var materialsList:MaterialsList = new MaterialsList(); var sliceWidth:Number = 900 / NUM_SLICES; var sliceX:Number = sliceWidth * i; materialsList.addMaterial(createSlicedBitmapMaterialFromAsset(carAsset, sliceX, sliceWidth, true), "front"); materialsList.addMaterial(createSlicedBitmapMaterialFromAsset(backAsset, sliceX, sliceWidth), "back"); materialsList.addMaterial(createSlicedBitmapMaterialFromAsset(brabusAsset, sliceX, sliceWidth), "top"); materialsList.addMaterial(createSlicedBitmapMaterialFromAsset(ferrariAsset, sliceX, sliceWidth, true), "bottom"); materialsList.addMaterial(new ColorMaterial(0xffffff), "right"); materialsList.addMaterial(new ColorMaterial(0xffffff), "left"); var cube:Cube = new Cube(materialsList, sliceWidth, 480, 480); cube.x = sliceX - 450 + sliceWidth / 2; cube.z = 240; scene.addChild(cube); cubes.push(cube); } startRendering(); addEventListener(MouseEvent.CLICK, mouseDownHandler); } private function createSlicedBitmapMaterialFromAsset(asset:Class, sliceX:Number, sliceWidth:Number, isFlipped:Boolean = false):BitmapMaterial { var bitmap:Bitmap = new asset() as Bitmap; var bitmapData:BitmapData = new BitmapData(sliceWidth, 480, false, 0xcc0000); if(isFlipped) { var sliceMatrix:Matrix = new Matrix(); sliceMatrix.translate(-180, -240); sliceMatrix.rotate(Math.PI); sliceMatrix.translate(sliceX, 240); bitmapData.draw(bitmap, sliceMatrix); } else { bitmapData.copyPixels(bitmap.bitmapData, new Rectangle(sliceX, 0, sliceWidth, 480), new Point()); } var material:BitmapMaterial = new BitmapMaterial(bitmapData, true); return material; } private function mouseDownHandler(event:MouseEvent):void { targetRotation += 90 % 360; cubes.forEach(cubes_forEachCallback); } private function cubes_forEachCallback(cube:Cube, index:int, array:Array):void { index++; var time:Number = .3 * index; TweenMax.to(cube, time, {rotationX:targetRotation, ease:Quad.easeInOut}); } } } |
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