Archive for April 9th, 2009

Sliced Cube

Thursday, April 9th, 2009 | examples | Comments

This is kind of combination of my last two examples which turned out pretty nicely.

I’m sorry the code is a big pile of crap. I’m too lazy right now to clean it up :)


source

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package
{
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.events.MouseEvent;
	import flash.geom.Matrix;
	import flash.geom.Point;
	import flash.geom.Rectangle;
 
	import gs.TweenMax;
	import gs.easing.Quad;
 
	import org.papervision3d.materials.BitmapMaterial;
	import org.papervision3d.materials.ColorMaterial;
	import org.papervision3d.materials.utils.MaterialsList;
	import org.papervision3d.objects.primitives.Cube;
	import org.papervision3d.view.BasicView;
 
	[SWF(width="900", height="480", backgroundColor="0xffffff", frameRate="31")]
	public class SlicedCube extends BasicView
	{
		[Embed(source="/assets/car.jpg")]
		private var carAsset:Class;
 
		[Embed(source="/assets/back.jpg")]
		private var backAsset:Class;
 
		[Embed(source="/assets/brabus.jpg")]
		private var brabusAsset:Class;
 
		[Embed(source="/assets/ferrari.jpg")]
		private var ferrariAsset:Class;
 
		private var mouseDownX:Number = 0;
		private var targetRotation:Number = 0;
 
		private var NUM_SLICES:int = 5;
 
		private var cubes:Array = [];
 
		public function SlicedCube()
		{
			super(900, 480);
 
			opaqueBackground = 0x000000;
			camera.focus = 100;
			camera.zoom = 10;
			camera.ortho = false;
 
			for(var i:int = 0; i < NUM_SLICES; i++)
			{
				var materialsList:MaterialsList = new MaterialsList();
				var sliceWidth:Number = 900 / NUM_SLICES;
				var sliceX:Number = sliceWidth * i;
 
 
				materialsList.addMaterial(createSlicedBitmapMaterialFromAsset(carAsset, sliceX, sliceWidth, true), "front");
				materialsList.addMaterial(createSlicedBitmapMaterialFromAsset(backAsset, sliceX, sliceWidth), "back");
				materialsList.addMaterial(createSlicedBitmapMaterialFromAsset(brabusAsset, sliceX, sliceWidth), "top");
				materialsList.addMaterial(createSlicedBitmapMaterialFromAsset(ferrariAsset, sliceX, sliceWidth, true), "bottom");
				materialsList.addMaterial(new ColorMaterial(0xffffff), "right");
				materialsList.addMaterial(new ColorMaterial(0xffffff), "left");
 
				var cube:Cube = new Cube(materialsList, sliceWidth, 480, 480);
				cube.x = sliceX - 450 + sliceWidth / 2;
				cube.z = 240;
 
				scene.addChild(cube);
 
 
				cubes.push(cube);
			}
 
			startRendering();
 
			addEventListener(MouseEvent.CLICK, mouseDownHandler);
		}
 
		private function createSlicedBitmapMaterialFromAsset(asset:Class, sliceX:Number, sliceWidth:Number, isFlipped:Boolean = false):BitmapMaterial
		{
			var bitmap:Bitmap = new asset() as Bitmap;
			var bitmapData:BitmapData = new BitmapData(sliceWidth, 480, false, 0xcc0000);
			if(isFlipped)
			{
				var sliceMatrix:Matrix = new Matrix();
				sliceMatrix.translate(-180, -240);
				sliceMatrix.rotate(Math.PI);
				sliceMatrix.translate(sliceX, 240);
				bitmapData.draw(bitmap, sliceMatrix);
			}
			else
			{
				bitmapData.copyPixels(bitmap.bitmapData, new Rectangle(sliceX, 0, sliceWidth, 480), new Point());
			}
			var material:BitmapMaterial = new BitmapMaterial(bitmapData, true);
 
			return material;
		}
 
		private function mouseDownHandler(event:MouseEvent):void
		{
			targetRotation += 90 % 360;
			cubes.forEach(cubes_forEachCallback);
		}
 
		private function cubes_forEachCallback(cube:Cube, index:int, array:Array):void
		{
			index++;
			var time:Number = .3 * index;
			TweenMax.to(cube, time, {rotationX:targetRotation, ease:Quad.easeInOut});
		}
	}
}

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