Full Screen Cube
Click and drag the cube to spin (this simple example is based off of that sweet Compiz rotate cube effect):
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 | package { import flash.display.Bitmap; import flash.events.MouseEvent; import gs.TweenMax; import gs.easing.Quad; import org.papervision3d.materials.BitmapMaterial; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; import org.papervision3d.view.BasicView; [SWF(width="900", height="480", backgroundColor="0xffffff", frameRate="31")] public class FullScreenCube extends BasicView { [Embed(source="/assets/car.jpg")] private var carAsset:Class; [Embed(source="/assets/back.jpg")] private var backAsset:Class; [Embed(source="/assets/brabus.jpg")] private var brabusAsset:Class; [Embed(source="/assets/ferrari.jpg")] private var ferrariAsset:Class; private var cube:Cube; private var mouseDownX:Number = 0; private var targetRotation:Number = 0; public function FullScreenCube() { super(900, 480); opaqueBackground = 0x000000; camera.focus = 100; camera.zoom = 10; var materialsList:MaterialsList = new MaterialsList(); materialsList.addMaterial(createBitmapMaterialFromAsset(carAsset), "front"); materialsList.addMaterial(createBitmapMaterialFromAsset(backAsset), "back"); materialsList.addMaterial(createBitmapMaterialFromAsset(brabusAsset), "left"); materialsList.addMaterial(createBitmapMaterialFromAsset(ferrariAsset), "right"); materialsList.addMaterial(new ColorMaterial(0xffffff), "top"); materialsList.addMaterial(new ColorMaterial(0xffffff), "bottom"); cube = new Cube(materialsList, 900, 900, 480); cube.z = 450; scene.addChild(cube); startRendering(); addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); } private function createBitmapMaterialFromAsset(asset:Class):BitmapMaterial { var bitmap:Bitmap = new asset() as Bitmap; var material:BitmapMaterial = new BitmapMaterial(bitmap.bitmapData, true); return material; } private function mouseDownHandler(event:MouseEvent):void { mouseDownX = event.localX; } private function mouseUpHandler(event:MouseEvent):void { var currentMouseX:Number = event.localX; if(currentMouseX < mouseDownX) { targetRotation += 90; } else { targetRotation -= 90; } TweenMax.to(cube, .5, {rotationY:targetRotation, z:450, bezierThrough:[{z:700}], ease:Quad.easeInOut}); } } } |
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Preferred Video Tutorial Resolution
- 1024x768 (53%, 85 Votes)
- 1280x1024 (15%, 24 Votes)
- 1920x1080 (15%, 24 Votes)
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- 480x320 (4%, 6 Votes)
- 640x480 (0%, 2 Votes)
Total Voters: 160


