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	<title>Comments on: RenderLayers &#8211; Selective Rendering</title>
	<atom:link href="http://pv3d.org/2009/03/30/renderlayers-selective-rendering/feed/" rel="self" type="application/rss+xml" />
	<link>http://pv3d.org/2009/03/30/renderlayers-selective-rendering/</link>
	<description>Papervision3D, ActionScript, and Flex examples and tutorials by John Lindquist</description>
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		<title>By: RK</title>
		<link>http://pv3d.org/2009/03/30/renderlayers-selective-rendering/comment-page-1/#comment-32656</link>
		<dc:creator>RK</dc:creator>
		<pubDate>Mon, 14 Jun 2010 02:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=488#comment-32656</guid>
		<description>although your question is more than a year old ...&lt;br&gt;you can save the renderlist once you&#039;ve rendered all your planes and assign it back to your viewport after you&#039;ve rendered your scene with the selective methode.&lt;br&gt;&lt;br&gt;this.m_viewport.lastRenderList = this.m_savedLastRenderList.concat();</description>
		<content:encoded><![CDATA[<p>although your question is more than a year old &#8230;<br />you can save the renderlist once you&#39;ve rendered all your planes and assign it back to your viewport after you&#39;ve rendered your scene with the selective methode.</p>
<p>this.m_viewport.lastRenderList = this.m_savedLastRenderList.concat();</p>
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		<title>By: RK</title>
		<link>http://pv3d.org/2009/03/30/renderlayers-selective-rendering/comment-page-1/#comment-25003</link>
		<dc:creator>RK</dc:creator>
		<pubDate>Sun, 13 Jun 2010 19:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=488#comment-25003</guid>
		<description>although your question is more than a year old ...&lt;br&gt;you can save the renderlist once you&#039;ve rendered all your planes and assign it back to your viewport after you&#039;ve rendered your scene with the selective methode.&lt;br&gt;&lt;br&gt;this.m_viewport.lastRenderList = this.m_savedLastRenderList.concat();</description>
		<content:encoded><![CDATA[<p>although your question is more than a year old &#8230;<br />you can save the renderlist once you&#39;ve rendered all your planes and assign it back to your viewport after you&#39;ve rendered your scene with the selective methode.</p>
<p>this.m_viewport.lastRenderList = this.m_savedLastRenderList.concat();</p>
]]></content:encoded>
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		<title>By: John Lindquist</title>
		<link>http://pv3d.org/2009/03/30/renderlayers-selective-rendering/comment-page-1/#comment-2571</link>
		<dc:creator>John Lindquist</dc:creator>
		<pubDate>Fri, 10 Jul 2009 17:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=488#comment-2571</guid>
		<description>@Augie - I&#039;d recommend adding MouseEvent handlers to the ViewportLayers. So once you roll over the viewport layer, you could start interacting with it and/or render it.</description>
		<content:encoded><![CDATA[<p>@Augie &#8211; I&#8217;d recommend adding MouseEvent handlers to the ViewportLayers. So once you roll over the viewport layer, you could start interacting with it and/or render it.</p>
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		<title>By: Augie</title>
		<link>http://pv3d.org/2009/03/30/renderlayers-selective-rendering/comment-page-1/#comment-2569</link>
		<dc:creator>Augie</dc:creator>
		<pubDate>Fri, 10 Jul 2009 16:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=488#comment-2569</guid>
		<description>@Vico: I have the same exact problem, it seems that you can only interact with objects in the last ViewportLayer that you render. Does anyone know why this is? Vico&#039;s workaround does not work for me, as I am stopping rendering on purpose, in order to tween the camera and a new 3d Object only (in order to achieve an &quot;impossible&quot; perspective). I think I might just have to make 2 papervision scenes on top of each other...</description>
		<content:encoded><![CDATA[<p>@Vico: I have the same exact problem, it seems that you can only interact with objects in the last ViewportLayer that you render. Does anyone know why this is? Vico&#8217;s workaround does not work for me, as I am stopping rendering on purpose, in order to tween the camera and a new 3d Object only (in order to achieve an &#8220;impossible&#8221; perspective). I think I might just have to make 2 papervision scenes on top of each other&#8230;</p>
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		<title>By: Vico</title>
		<link>http://pv3d.org/2009/03/30/renderlayers-selective-rendering/comment-page-1/#comment-1531</link>
		<dc:creator>Vico</dc:creator>
		<pubDate>Wed, 15 Apr 2009 14:46:24 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=488#comment-1531</guid>
		<description>Hello john, 
Thank you for all your tutorials, and congratulations on your new job. 

I have made selective renderer, on one of my projects. 
I have many planes, and I want to make a render only on the selected plane. 
So I have my listeners on all planes (OBJECT_PRESS. ..). When I click on a plane, I select the viewportlayer and render only that layer. It works very well ... 
Except that I lose the interactivity on all my other planes ... 
I found a &quot;temporary&quot; solution, I make a render of all my planes once the animation of the selected plane over. 
Interactivity on each plane returns. 
But it made me a more render... 

I do not understand why listeners disappear when plane does not render ... 

Do you have an idea where this might come?
maybe I did the wrong way ?</description>
		<content:encoded><![CDATA[<p>Hello john,<br />
Thank you for all your tutorials, and congratulations on your new job. </p>
<p>I have made selective renderer, on one of my projects.<br />
I have many planes, and I want to make a render only on the selected plane.<br />
So I have my listeners on all planes (OBJECT_PRESS. ..). When I click on a plane, I select the viewportlayer and render only that layer. It works very well &#8230;<br />
Except that I lose the interactivity on all my other planes &#8230;<br />
I found a &#8220;temporary&#8221; solution, I make a render of all my planes once the animation of the selected plane over.<br />
Interactivity on each plane returns.<br />
But it made me a more render&#8230; </p>
<p>I do not understand why listeners disappear when plane does not render &#8230; </p>
<p>Do you have an idea where this might come?<br />
maybe I did the wrong way ?</p>
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		<title>By: gordee</title>
		<link>http://pv3d.org/2009/03/30/renderlayers-selective-rendering/comment-page-1/#comment-1371</link>
		<dc:creator>gordee</dc:creator>
		<pubDate>Sat, 04 Apr 2009 00:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=488#comment-1371</guid>
		<description>Hey John, glad to see you blogging again!

So even though you&#039;re extending BasicView, this line -  
renderer.renderLayers(scene, camera, viewport, rightLayers);

is necessary to get to the specified layer? Can&#039;t you do-

startRendering(rightLayers); ?</description>
		<content:encoded><![CDATA[<p>Hey John, glad to see you blogging again!</p>
<p>So even though you&#8217;re extending BasicView, this line &#8211;<br />
renderer.renderLayers(scene, camera, viewport, rightLayers);</p>
<p>is necessary to get to the specified layer? Can&#8217;t you do-</p>
<p>startRendering(rightLayers); ?</p>
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	<item>
		<title>By: Dan</title>
		<link>http://pv3d.org/2009/03/30/renderlayers-selective-rendering/comment-page-1/#comment-1307</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Tue, 31 Mar 2009 21:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=488#comment-1307</guid>
		<description>Thanks again John.  What if I were to want to index sort two viewports, render the back viewport once b/c it doesn&#039;t change but not the front viewport?  Is that possible with viewport layers or would they have to be two separate viewports rendered differently?</description>
		<content:encoded><![CDATA[<p>Thanks again John.  What if I were to want to index sort two viewports, render the back viewport once b/c it doesn&#8217;t change but not the front viewport?  Is that possible with viewport layers or would they have to be two separate viewports rendered differently?</p>
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	<item>
		<title>By: Aloïs</title>
		<link>http://pv3d.org/2009/03/30/renderlayers-selective-rendering/comment-page-1/#comment-1285</link>
		<dc:creator>Aloïs</dc:creator>
		<pubDate>Mon, 30 Mar 2009 10:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=488#comment-1285</guid>
		<description>Thanks John !!!</description>
		<content:encoded><![CDATA[<p>Thanks John !!!</p>
]]></content:encoded>
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