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	<title>Comments on: Augmented Reality &#8211; FLARToolKit Demo Reel with Source!</title>
	<atom:link href="http://pv3d.org/2009/03/12/augmented-reality-flartoolkit-demo-reel/feed/" rel="self" type="application/rss+xml" />
	<link>http://pv3d.org/2009/03/12/augmented-reality-flartoolkit-demo-reel/</link>
	<description>Papervision3D, ActionScript, and Flex examples and tutorials by John Lindquist</description>
	<lastBuildDate>Mon, 15 Mar 2010 14:11:25 -0700</lastBuildDate>
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		<title>By: metalik duk</title>
		<link>http://pv3d.org/2009/03/12/augmented-reality-flartoolkit-demo-reel/comment-page-1/#comment-18949</link>
		<dc:creator>metalik duk</dc:creator>
		<pubDate>Fri, 26 Feb 2010 13:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=438#comment-18949</guid>
		<description>thanks for the flash convertion fodder!&lt;br&gt;it&#039;s very usefull to me!&lt;br&gt;&lt;br&gt;but....&lt;br&gt;&lt;br&gt;WHY IT DOESN&#039;T WORKS?!!&lt;br&gt;&lt;br&gt;i really would to do it in flash to not have to learn flex... if you can enlight me...</description>
		<content:encoded><![CDATA[<p>thanks for the flash convertion fodder!<br />it&#39;s very usefull to me!</p>
<p>but&#8230;.</p>
<p>WHY IT DOESN&#39;T WORKS?!!</p>
<p>i really would to do it in flash to not have to learn flex&#8230; if you can enlight me&#8230;</p>
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	</item>
	<item>
		<title>By: john baldy</title>
		<link>http://pv3d.org/2009/03/12/augmented-reality-flartoolkit-demo-reel/comment-page-1/#comment-18357</link>
		<dc:creator>john baldy</dc:creator>
		<pubDate>Fri, 19 Feb 2010 02:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=438#comment-18357</guid>
		<description>john did u fart??</description>
		<content:encoded><![CDATA[<p>john did u fart??</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Atis crerbrum</title>
		<link>http://pv3d.org/2009/03/12/augmented-reality-flartoolkit-demo-reel/comment-page-1/#comment-18196</link>
		<dc:creator>Atis crerbrum</dc:creator>
		<pubDate>Sun, 14 Feb 2010 15:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=438#comment-18196</guid>
		<description>Бугага! Чувак, ты жжошь!!!</description>
		<content:encoded><![CDATA[<p>Бугага! Чувак, ты жжошь!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martijn</title>
		<link>http://pv3d.org/2009/03/12/augmented-reality-flartoolkit-demo-reel/comment-page-1/#comment-16770</link>
		<dc:creator>Martijn</dc:creator>
		<pubDate>Mon, 18 Jan 2010 15:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=438#comment-16770</guid>
		<description>Hi All,

How can I put my own 3D model in it? So how can I replace for example the arrows with my own 3D model?

Thankss</description>
		<content:encoded><![CDATA[<p>Hi All,</p>
<p>How can I put my own 3D model in it? So how can I replace for example the arrows with my own 3D model?</p>
<p>Thankss</p>
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	</item>
	<item>
		<title>By: David</title>
		<link>http://pv3d.org/2009/03/12/augmented-reality-flartoolkit-demo-reel/comment-page-1/#comment-8432</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 15 Sep 2009 14:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=438#comment-8432</guid>
		<description>I saw PV3d import to save Kmz file. But, how can i use it?</description>
		<content:encoded><![CDATA[<p>I saw PV3d import to save Kmz file. But, how can i use it?</p>
]]></content:encoded>
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	<item>
		<title>By: Tom</title>
		<link>http://pv3d.org/2009/03/12/augmented-reality-flartoolkit-demo-reel/comment-page-1/#comment-5971</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Tue, 25 Aug 2009 00:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=438#comment-5971</guid>
		<description>Hi All,
I&#039;m trying to get this to run in flashdevelop.

I&#039;ve added the swc files to the libary set export mode to flash player 10 and am getting the following errors when trying to build

C:\tomdev\AugmentedReality\BasicFLARToolKit_FlashDevelop\src\BasicFLARToolKit5.as(36): col: 41 Error: The definition of base class BasicView 
was not found.


I have pointed it at flex sdk etc just am not sure.. has anyone else had this problem?
Cheers,
Tom</description>
		<content:encoded><![CDATA[<p>Hi All,<br />
I&#8217;m trying to get this to run in flashdevelop.</p>
<p>I&#8217;ve added the swc files to the libary set export mode to flash player 10 and am getting the following errors when trying to build</p>
<p>C:\tomdev\AugmentedReality\BasicFLARToolKit_FlashDevelop\src\BasicFLARToolKit5.as(36): col: 41 Error: The definition of base class BasicView<br />
was not found.</p>
<p>I have pointed it at flex sdk etc just am not sure.. has anyone else had this problem?<br />
Cheers,<br />
Tom</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CouldHll&#8217;s Blog &#187; Blog Archive &#187; ARToolkit</title>
		<link>http://pv3d.org/2009/03/12/augmented-reality-flartoolkit-demo-reel/comment-page-1/#comment-5718</link>
		<dc:creator>CouldHll&#8217;s Blog &#187; Blog Archive &#187; ARToolkit</dc:creator>
		<pubDate>Sun, 23 Aug 2009 12:44:03 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=438#comment-5718</guid>
		<description>[...] with PV3D： http://pv3d.org/2009/03/12/augmented-reality-flartoolkit-demo-reel/ [...]</description>
		<content:encoded><![CDATA[<p>[...] with PV3D： <a href="http://pv3d.org/2009/03/12/augmented-reality-flartoolkit-demo-reel/" rel="nofollow">http://pv3d.org/2009/03/12/augmented-reality-flartoolkit-demo-reel/</a> [...]</p>
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	<item>
		<title>By: samBrown</title>
		<link>http://pv3d.org/2009/03/12/augmented-reality-flartoolkit-demo-reel/comment-page-1/#comment-3658</link>
		<dc:creator>samBrown</dc:creator>
		<pubDate>Tue, 04 Aug 2009 14:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=438#comment-3658</guid>
		<description>@Shung Wu - unfortunately can&#039;t shed any light on using .kmz&#039;s with the FLARtoolkit, I&#039;ve only used .dea/COLLADA&#039;s</description>
		<content:encoded><![CDATA[<p>@Shung Wu &#8211; unfortunately can&#8217;t shed any light on using .kmz&#8217;s with the FLARtoolkit, I&#8217;ve only used .dea/COLLADA&#8217;s</p>
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	<item>
		<title>By: Shung Wu</title>
		<link>http://pv3d.org/2009/03/12/augmented-reality-flartoolkit-demo-reel/comment-page-1/#comment-3507</link>
		<dc:creator>Shung Wu</dc:creator>
		<pubDate>Mon, 03 Aug 2009 05:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=438#comment-3507</guid>
		<description>SamBrown, Thanks for your information.  But I mean to put .kmz file in Flash VR (FLARToolkit), not in Flash 3D (Papervison 3D). Any idea about that?</description>
		<content:encoded><![CDATA[<p>SamBrown, Thanks for your information.  But I mean to put .kmz file in Flash VR (FLARToolkit), not in Flash 3D (Papervison 3D). Any idea about that?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: samBrown</title>
		<link>http://pv3d.org/2009/03/12/augmented-reality-flartoolkit-demo-reel/comment-page-1/#comment-3473</link>
		<dc:creator>samBrown</dc:creator>
		<pubDate>Sun, 02 Aug 2009 23:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=438#comment-3473</guid>
		<description>@Shung Wu - PV3D can import .kmz file natively, very similar to other formats (.dae, etc) 

Here&#039;s a little snippet playing around with a simple cylinder created and textured in Sketch-Up, and exported as .kmz http://snipt.org/lUp</description>
		<content:encoded><![CDATA[<p>@Shung Wu &#8211; PV3D can import .kmz file natively, very similar to other formats (.dae, etc) </p>
<p>Here&#8217;s a little snippet playing around with a simple cylinder created and textured in Sketch-Up, and exported as .kmz <a href="http://snipt.org/lUp" rel="nofollow">http://snipt.org/lUp</a></p>
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