Carousel with Forward Facing Planes
Yes, it’s another Carousel post, but people just seem to keep on asking for them.
Instead of going through all the trig, I just used the handy Casa Lib for the circle management. There are some other great utility classes with Casa, so make sure to check it out.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | package { import flash.events.Event; import flash.geom.Point; import org.casalib.math.geom.Ellipse; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.view.BasicView; [SWF(width="900", height="480", backgroundColor="#ffffff", frameRate="60")] public class CarouselWithForwardPlanes extends BasicView { private static const NUM_PLANES:int = 10; private static const RADIUS:Number = 600; private var diameter:Number = RADIUS * 2; //defines the carousel (thanks to CASA) private var circle:Ellipse = new Ellipse(-RADIUS, -RADIUS, diameter, diameter); private var planes:Array = []; public function CarouselWithForwardPlanes() { for(var i:int = 0; i < NUM_PLANES; i++) { var color:Number = Math.random() * 0xffffff; var colorMaterial:ColorMaterial = new ColorMaterial(color); var plane:Plane = new Plane(colorMaterial, 150, 150); //get the x and y (or z) point based on the current index var point:Point = circle.getPointOfDegree(360 / NUM_PLANES * i); plane.x = point.x; plane.z = point.y; planes.push(plane); scene.addChild(plane); } startRendering(); } override protected function onRenderTick(event:Event = null):void { var n:int = 0; for each(var plane:Plane in planes) { var degrees:Number = 360 / NUM_PLANES * n; var mouseDegrees:Number = viewport.containerSprite.mouseX / 2; var totalDegrees:Number = degrees + mouseDegrees; var point:Point = circle.getPointOfDegree(totalDegrees); plane.x = point.x; plane.z = point.y; n++; } super.onRenderTick(event); } } } |
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