Archive for February 16th, 2009
Carousel with Forward Facing Planes
Yes, it’s another Carousel post, but people just seem to keep on asking for them.
Instead of going through all the trig, I just used the handy Casa Lib for the circle management. There are some other great utility classes with Casa, so make sure to check it out.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | package { import flash.events.Event; import flash.geom.Point; import org.casalib.math.geom.Ellipse; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.view.BasicView; [SWF(width="900", height="480", backgroundColor="#ffffff", frameRate="60")] public class CarouselWithForwardPlanes extends BasicView { private static const NUM_PLANES:int = 10; private static const RADIUS:Number = 600; private var diameter:Number = RADIUS * 2; //defines the carousel (thanks to CASA) private var circle:Ellipse = new Ellipse(-RADIUS, -RADIUS, diameter, diameter); private var planes:Array = []; public function CarouselWithForwardPlanes() { for(var i:int = 0; i < NUM_PLANES; i++) { var color:Number = Math.random() * 0xffffff; var colorMaterial:ColorMaterial = new ColorMaterial(color); var plane:Plane = new Plane(colorMaterial, 150, 150); //get the x and y (or z) point based on the current index var point:Point = circle.getPointOfDegree(360 / NUM_PLANES * i); plane.x = point.x; plane.z = point.y; planes.push(plane); scene.addChild(plane); } startRendering(); } override protected function onRenderTick(event:Event = null):void { var n:int = 0; for each(var plane:Plane in planes) { var degrees:Number = 360 / NUM_PLANES * n; var mouseDegrees:Number = viewport.containerSprite.mouseX / 2; var totalDegrees:Number = degrees + mouseDegrees; var point:Point = circle.getPointOfDegree(totalDegrees); plane.x = point.x; plane.z = point.y; n++; } super.onRenderTick(event); } } } |
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