Flover Cow – A.K.A. Cover Flow Knockoff
I’ll do a tutorial on this later. For know, download the source and play with the example.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | package { import de.polygonal.ds.DLinkedList; import de.polygonal.ds.DListNode; import gs.TweenMax; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.view.BasicView; [SWF(width="900", height="480", backgroundColor="#ffffff", frameRate="60")] public class FloverCow extends BasicView { private static const SPACING:Number = 400; private static const NUMBER_OF_PLANES:int = 10; private static const TIME:Number = .5; private static const Z_FOCUS:Number = -500; private static const ROTATION_Y:Number = 45; private var planeList:DLinkedList = new DLinkedList(); public function FloverCow() { viewport.interactive = true; for(var i:int = 0; i < NUMBER_OF_PLANES; i++) { var randomColor:Number = Math.random() * 0xffffff; var colorMaterial:ColorMaterial = new ColorMaterial(randomColor); colorMaterial.interactive = true; var plane:Plane = new Plane(colorMaterial, 400, 400, 4, 4); plane.x = i * SPACING; plane.addEventListener(InteractiveScene3DEvent.OBJECT_CLICK, plane_objectClickHandler); planeList.append(plane); scene.addChild(plane); } flow(plane); startRendering(); } private function plane_objectClickHandler(event:InteractiveScene3DEvent):void { var plane:Plane = Plane(event.target); flow(plane); } private function flow(plane:Plane):void { var xPosition:Number = 0; TweenMax.to(plane, TIME, {x:xPosition, z:Z_FOCUS, rotationY:0}); var current:DListNode = planeList.nodeOf(plane).node; var walkLeft:DListNode = current.prev; while(walkLeft) { plane = Plane(walkLeft.data); xPosition -= SPACING; TweenMax.to(plane, TIME, {x:xPosition, z:0, rotationY:-ROTATION_Y}); walkLeft = walkLeft.prev; } xPosition = 0; var walkRight:DListNode = current.next; while(walkRight) { plane = Plane(walkRight.data); xPosition += SPACING; TweenMax.to(plane, TIME, {x:xPosition, z:0, rotationY:ROTATION_Y}); walkRight = walkRight.next; } } } } |
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