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	<title>Comments on: ActionScript 3 &#8211; Namespaces</title>
	<atom:link href="http://pv3d.org/2009/01/30/actionscript-3-namespaces/feed/" rel="self" type="application/rss+xml" />
	<link>http://pv3d.org/2009/01/30/actionscript-3-namespaces/</link>
	<description>Papervision3D, ActionScript, and Flex examples and tutorials by John Lindquist</description>
	<lastBuildDate>Thu, 11 Mar 2010 02:38:58 -0800</lastBuildDate>
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		<item>
		<title>By: Pedro</title>
		<link>http://pv3d.org/2009/01/30/actionscript-3-namespaces/comment-page-1/#comment-19256</link>
		<dc:creator>Pedro</dc:creator>
		<pubDate>Wed, 03 Mar 2010 21:09:24 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=352#comment-19256</guid>
		<description>Thanks for the tutorial. I was able to implement namespaces to create access restricted methods successfully except in one instance. Can methods declared with a custom namespace be overwritten? I have been unsuccessful in doing so. Here is a short sample:&lt;br&gt;&lt;br&gt;// secret.as&lt;br&gt;package  {&lt;br&gt;   public namespace secret = &quot;http://www.example.com/secret&quot;;&lt;br&gt;}&lt;br&gt;&lt;br&gt;// Base.as&lt;br&gt;package  {&lt;br&gt;	import secret;&lt;br&gt;	public class Base {&lt;br&gt;		public function Base() {&lt;br&gt;		}&lt;br&gt;		&lt;br&gt;		secret function test():void {&lt;br&gt;			trace(&quot;Base test&quot;);&lt;br&gt;		}&lt;br&gt;	}&lt;br&gt;}&lt;br&gt;&lt;br&gt;// Extended.as&lt;br&gt;package  {&lt;br&gt;	import secret;&lt;br&gt;	public class Extended extends Base {&lt;br&gt;		public function Extended() {&lt;br&gt;		}&lt;br&gt;		&lt;br&gt;		override secret function test():void {&lt;br&gt;			trace(&quot;Extended test2&quot;);&lt;br&gt;		}&lt;br&gt;	}&lt;br&gt;}&lt;br&gt;&lt;br&gt;If I mark test() with override I get &quot;1004: Namespace was not found or is not a compile-time constant.&quot;&lt;br&gt;If I remove override I get &quot;VerifyError: Error #1053: Illegal override of test in Extended.&quot;&lt;br&gt;Is this not possible? Is there a workaround? Thanks.</description>
		<content:encoded><![CDATA[<p>Thanks for the tutorial. I was able to implement namespaces to create access restricted methods successfully except in one instance. Can methods declared with a custom namespace be overwritten? I have been unsuccessful in doing so. Here is a short sample:</p>
<p>// secret.as<br />package  {<br />   public namespace secret = &#8220;http://www.example.com/secret&#8221;;<br />}</p>
<p>// Base.as<br />package  {<br />	import secret;<br />	public class Base {<br />		public function Base() {<br />		}</p>
<p>		secret function test():void {<br />			trace(&#8221;Base test&#8221;);<br />		}<br />	}<br />}</p>
<p>// Extended.as<br />package  {<br />	import secret;<br />	public class Extended extends Base {<br />		public function Extended() {<br />		}</p>
<p>		override secret function test():void {<br />			trace(&#8221;Extended test2&#8243;);<br />		}<br />	}<br />}</p>
<p>If I mark test() with override I get &#8220;1004: Namespace was not found or is not a compile-time constant.&#8221;<br />If I remove override I get &#8220;VerifyError: Error #1053: Illegal override of test in Extended.&#8221;<br />Is this not possible? Is there a workaround? Thanks.</p>
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	<item>
		<title>By: Namespaces unter AS3: Exzellentes Videotutorial &#124; Studio B12 Blog</title>
		<link>http://pv3d.org/2009/01/30/actionscript-3-namespaces/comment-page-1/#comment-17276</link>
		<dc:creator>Namespaces unter AS3: Exzellentes Videotutorial &#124; Studio B12 Blog</dc:creator>
		<pubDate>Thu, 28 Jan 2010 08:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=352#comment-17276</guid>
		<description>[...] mit ihnen befasst habe. Heute habe ich zum Glück ein sehr ausführliches und grundlegendes Videotutorial über Namespaces gefunden, das viele Fragen geklärt und mir Möglichkeiten und Einsatzgebiete aufgezeigt [...]</description>
		<content:encoded><![CDATA[<p>[...] mit ihnen befasst habe. Heute habe ich zum Glück ein sehr ausführliches und grundlegendes Videotutorial über Namespaces gefunden, das viele Fragen geklärt und mir Möglichkeiten und Einsatzgebiete aufgezeigt [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Использование пространства имен (namespace) в ActionScript 3 &#171; Flash Rush</title>
		<link>http://pv3d.org/2009/01/30/actionscript-3-namespaces/comment-page-1/#comment-17245</link>
		<dc:creator>Использование пространства имен (namespace) в ActionScript 3 &#171; Flash Rush</dc:creator>
		<pubDate>Thu, 28 Jan 2010 01:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=352#comment-17245</guid>
		<description>[...] видео-туториал четко и понятно объясняющее как и для чего можно [...]</description>
		<content:encoded><![CDATA[<p>[...] видео-туториал четко и понятно объясняющее как и для чего можно [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: evan</title>
		<link>http://pv3d.org/2009/01/30/actionscript-3-namespaces/comment-page-1/#comment-14960</link>
		<dc:creator>evan</dc:creator>
		<pubDate>Fri, 18 Dec 2009 17:38:57 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=352#comment-14960</guid>
		<description>Cool. Thanks for making this!  Was wondering how that use namespace worked.  I have seen it used in some mvc frameworks.</description>
		<content:encoded><![CDATA[<p>Cool. Thanks for making this!  Was wondering how that use namespace worked.  I have seen it used in some mvc frameworks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Samuel Asher Rivello</title>
		<link>http://pv3d.org/2009/01/30/actionscript-3-namespaces/comment-page-1/#comment-2124</link>
		<dc:creator>Samuel Asher Rivello</dc:creator>
		<pubDate>Mon, 01 Jun 2009 08:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=352#comment-2124</guid>
		<description>Great post. I love the idea of assisting developers so they only seeing the methods via intellisense (of Flex Builder) for methods they need to see. I created a new demo to show that off. http://www.blog.rivello.org/?p=422</description>
		<content:encoded><![CDATA[<p>Great post. I love the idea of assisting developers so they only seeing the methods via intellisense (of Flex Builder) for methods they need to see. I created a new demo to show that off. <a href="http://www.blog.rivello.org/?p=422" rel="nofollow">http://www.blog.rivello.org/?p=422</a></p>
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	</item>
	<item>
		<title>By: Alan</title>
		<link>http://pv3d.org/2009/01/30/actionscript-3-namespaces/comment-page-1/#comment-1970</link>
		<dc:creator>Alan</dc:creator>
		<pubDate>Sun, 17 May 2009 04:04:19 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=352#comment-1970</guid>
		<description>What about defining variables in the namespace file? For example, in flash authoring there is the compiler option:

CONFIG::FLASH_AUTHORING

&#039;CONFIG&#039; is the namepace and &#039;FLASH_AUTHORING&#039; is a variable. Which seems to be a boolean. cause I can turn it on and off with:

-define=CONFIG:: FLASH_AUTHORING,false

Do you mind saying what that class looks like? is it:

package  
{
public namespace CONFIG;
public var FLASH_AUTHORING:Boolean;
}

I am trying to turn off and on classes. When I do this

package  
{
	CONFIG::FLASH_AUTHORING
	public class Main extends Sprite 
	{		
	
	}
}

The class can be skipped with that compiler option. I would like to create my own namespace files with similar functionality, but my own naming conventions.</description>
		<content:encoded><![CDATA[<p>What about defining variables in the namespace file? For example, in flash authoring there is the compiler option:</p>
<p>CONFIG::FLASH_AUTHORING</p>
<p>&#8216;CONFIG&#8217; is the namepace and &#8216;FLASH_AUTHORING&#8217; is a variable. Which seems to be a boolean. cause I can turn it on and off with:</p>
<p>-define=CONFIG:: FLASH_AUTHORING,false</p>
<p>Do you mind saying what that class looks like? is it:</p>
<p>package<br />
{<br />
public namespace CONFIG;<br />
public var FLASH_AUTHORING:Boolean;<br />
}</p>
<p>I am trying to turn off and on classes. When I do this</p>
<p>package<br />
{<br />
	CONFIG::FLASH_AUTHORING<br />
	public class Main extends Sprite<br />
	{		</p>
<p>	}<br />
}</p>
<p>The class can be skipped with that compiler option. I would like to create my own namespace files with similar functionality, but my own naming conventions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tyler Wright</title>
		<link>http://pv3d.org/2009/01/30/actionscript-3-namespaces/comment-page-1/#comment-1941</link>
		<dc:creator>Tyler Wright</dc:creator>
		<pubDate>Thu, 14 May 2009 19:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=352#comment-1941</guid>
		<description>very helpful, thanks for your uFlash presentation too!</description>
		<content:encoded><![CDATA[<p>very helpful, thanks for your uFlash presentation too!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: xtyler What Are Namespaces All About?</title>
		<link>http://pv3d.org/2009/01/30/actionscript-3-namespaces/comment-page-1/#comment-1940</link>
		<dc:creator>xtyler What Are Namespaces All About?</dc:creator>
		<pubDate>Thu, 14 May 2009 19:52:48 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=352#comment-1940</guid>
		<description>[...] namespaces in Flash &amp; Flex. To learn more about namespaces awesomeness, John Lindquist has an excellent video post that covers the concepts really well and goes into some advanced [...]</description>
		<content:encoded><![CDATA[<p>[...] namespaces in Flash &amp; Flex. To learn more about namespaces awesomeness, John Lindquist has an excellent video post that covers the concepts really well and goes into some advanced [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frederik Heyninck</title>
		<link>http://pv3d.org/2009/01/30/actionscript-3-namespaces/comment-page-1/#comment-552</link>
		<dc:creator>Frederik Heyninck</dc:creator>
		<pubDate>Sat, 31 Jan 2009 11:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=352#comment-552</guid>
		<description>Great tutorial!</description>
		<content:encoded><![CDATA[<p>Great tutorial!</p>
]]></content:encoded>
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