AS3DMod Twist
package { import com.as3dmod.ModifierStack; import com.as3dmod.modifiers.Twist; import com.as3dmod.plugins.pv3d.LibraryPv3d; import flash.events.Event; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.shadematerials.GouraudMaterial; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.view.BasicView; [SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")] public class As3dModTwist extends BasicView { private var plane:Plane; private var modifierStack:ModifierStack; private var twist:Twist; public function As3dModTwist() { var light:PointLight3D = new PointLight3D(); var cellMaterial:GouraudMaterial = new GouraudMaterial(light, 0xcc0000, 0x111111, 10); cellMaterial.doubleSided = true; plane = new Plane(cellMaterial, 800, 800, 20, 20); plane.rotationX = 45; plane.rotationY = 45; modifierStack = new ModifierStack(new LibraryPv3d(), plane); twist = new Twist(); modifierStack.addModifier(twist); scene.addChild(plane); startRendering(); } override protected function onRenderTick(event:Event=null):void { plane.rotationY += (viewport.containerSprite.mouseX - plane.rotationY) * .1; twist.angle += (viewport.containerSprite.mouseY * Math.PI / 180 - twist.angle) * .1; modifierStack.apply(); super.onRenderTick(event); } } }
1 Comment to AS3DMod Twist
Brilliant!
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January 6, 2009