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	<title>Comments on: Cube Inside Faces and Outside Faces</title>
	<atom:link href="http://pv3d.org/2009/01/02/cube-inside-faces-and-outside-faces/feed/" rel="self" type="application/rss+xml" />
	<link>http://pv3d.org/2009/01/02/cube-inside-faces-and-outside-faces/</link>
	<description>Papervision3D, ActionScript, and Flex examples and tutorials by John Lindquist</description>
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		<item>
		<title>By: Slowsay</title>
		<link>http://pv3d.org/2009/01/02/cube-inside-faces-and-outside-faces/comment-page-1/#comment-32649</link>
		<dc:creator>Slowsay</dc:creator>
		<pubDate>Thu, 04 Nov 2010 13:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=298#comment-32649</guid>
		<description>me too,
&lt;br&gt;how use pv3d movieMaterial opposite property?
&lt;br&gt;
&lt;br&gt;boss!</description>
		<content:encoded><![CDATA[<p>me too,<br />
<br />how use pv3d movieMaterial opposite property?</p>
<p>boss!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Slowsay</title>
		<link>http://pv3d.org/2009/01/02/cube-inside-faces-and-outside-faces/comment-page-1/#comment-32477</link>
		<dc:creator>Slowsay</dc:creator>
		<pubDate>Thu, 04 Nov 2010 06:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=298#comment-32477</guid>
		<description>me too,
&lt;br&gt;how use pv3d movieMaterial opposite property?
&lt;br&gt;
&lt;br&gt;boss!</description>
		<content:encoded><![CDATA[<p>me too,<br />
<br />how use pv3d movieMaterial opposite property?</p>
<p>boss!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andreas</title>
		<link>http://pv3d.org/2009/01/02/cube-inside-faces-and-outside-faces/comment-page-1/#comment-1232</link>
		<dc:creator>Andreas</dc:creator>
		<pubDate>Thu, 26 Mar 2009 22:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=298#comment-1232</guid>
		<description>Hello, I just started playing around with PV3D and it seems really cool and i have a little question about this example.
Is it possible to find out what side of the cube that have been pressed so you can specify different behavior on the different sides?

Thank you =)</description>
		<content:encoded><![CDATA[<p>Hello, I just started playing around with PV3D and it seems really cool and i have a little question about this example.<br />
Is it possible to find out what side of the cube that have been pressed so you can specify different behavior on the different sides?</p>
<p>Thank you =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: alyda</title>
		<link>http://pv3d.org/2009/01/02/cube-inside-faces-and-outside-faces/comment-page-1/#comment-571</link>
		<dc:creator>alyda</dc:creator>
		<pubDate>Mon, 02 Feb 2009 19:42:49 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=298#comment-571</guid>
		<description>wow, optical illusion really doesn&#039;t work for me. i clicked the link expecting to see it as the outside of the cube and it looked very strange (because it was showing me the &quot;inside&quot;). had to close my eyes and imagine i was actually inside for it to work</description>
		<content:encoded><![CDATA[<p>wow, optical illusion really doesn&#8217;t work for me. i clicked the link expecting to see it as the outside of the cube and it looked very strange (because it was showing me the &#8220;inside&#8221;). had to close my eyes and imagine i was actually inside for it to work</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt Przybylski</title>
		<link>http://pv3d.org/2009/01/02/cube-inside-faces-and-outside-faces/comment-page-1/#comment-338</link>
		<dc:creator>Matt Przybylski</dc:creator>
		<pubDate>Sun, 04 Jan 2009 21:05:34 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=298#comment-338</guid>
		<description>nice, that looks much better.</description>
		<content:encoded><![CDATA[<p>nice, that looks much better.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Lindquist</title>
		<link>http://pv3d.org/2009/01/02/cube-inside-faces-and-outside-faces/comment-page-1/#comment-334</link>
		<dc:creator>John Lindquist</dc:creator>
		<pubDate>Sat, 03 Jan 2009 23:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=298#comment-334</guid>
		<description>I updated the example to address both of your comments. You still need to recreate the cube to take advantage of the &quot;sides&quot; parameter, but you also need to recreate the materialsList to release all the references to the old cube.</description>
		<content:encoded><![CDATA[<p>I updated the example to address both of your comments. You still need to recreate the cube to take advantage of the &#8220;sides&#8221; parameter, but you also need to recreate the materialsList to release all the references to the old cube.</p>
]]></content:encoded>
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	<item>
		<title>By: Matt Przybylski</title>
		<link>http://pv3d.org/2009/01/02/cube-inside-faces-and-outside-faces/comment-page-1/#comment-333</link>
		<dc:creator>Matt Przybylski</dc:creator>
		<pubDate>Sat, 03 Jan 2009 20:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=298#comment-333</guid>
		<description>oh, disregard my question above, i just realized after Andre&#039;s comments that you&#039;re removing/readding the cubes.  i think it&#039;d be a cooler effect if you just hid/unhid them so they animate the same way as i mentioned above :P</description>
		<content:encoded><![CDATA[<p>oh, disregard my question above, i just realized after Andre&#8217;s comments that you&#8217;re removing/readding the cubes.  i think it&#8217;d be a cooler effect if you just hid/unhid them so they animate the same way as i mentioned above <img src='http://pv3d.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: André Vendramini</title>
		<link>http://pv3d.org/2009/01/02/cube-inside-faces-and-outside-faces/comment-page-1/#comment-329</link>
		<dc:creator>André Vendramini</dc:creator>
		<pubDate>Sat, 03 Jan 2009 04:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=298#comment-329</guid>
		<description>when switch the cube many times, it appear that the processing go down... but you are removing it, what is going on?</description>
		<content:encoded><![CDATA[<p>when switch the cube many times, it appear that the processing go down&#8230; but you are removing it, what is going on?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt Przybylski</title>
		<link>http://pv3d.org/2009/01/02/cube-inside-faces-and-outside-faces/comment-page-1/#comment-328</link>
		<dc:creator>Matt Przybylski</dc:creator>
		<pubDate>Sat, 03 Jan 2009 03:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=298#comment-328</guid>
		<description>just curious, when you switch the views, it seems like the cube re-animates into the spot rather than just having the new other one appear where the current one sat.  why does that happen? or are my eyes playing tricks on me?</description>
		<content:encoded><![CDATA[<p>just curious, when you switch the views, it seems like the cube re-animates into the spot rather than just having the new other one appear where the current one sat.  why does that happen? or are my eyes playing tricks on me?</p>
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