Archive for December, 2008
Switching a MovieMaterial on the face of a Cube – replaceMaterialByName
package { import flash.display.MovieClip; import flash.events.Event; import flash.events.MouseEvent; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; import org.papervision3d.view.BasicView; [SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")] public class SwitchingMovieMaterialsOnACube extends BasicView { private var cube:Cube; private var currentAsset:Class = blueBoxAsset; public function SwitchingMovieMaterialsOnACube() { var materialsList:MaterialsList = new MaterialsList(); //blueBoxAsset is the classname of the movie from the library in the MovieMaterials .swc //you have to create a new material for each side or the materialsList will replace all //the materials when you try to replace one side materialsList.addMaterial(createMovieMaterialFromAsset(blueBoxAsset), "front"); materialsList.addMaterial(createMovieMaterialFromAsset(blueBoxAsset), "back"); materialsList.addMaterial(createMovieMaterialFromAsset(blueBoxAsset), "left"); materialsList.addMaterial(createMovieMaterialFromAsset(blueBoxAsset), "right"); materialsList.addMaterial(createMovieMaterialFromAsset(blueBoxAsset), "top"); materialsList.addMaterial(createMovieMaterialFromAsset(blueBoxAsset), "bottom"); cube = new Cube(materialsList); scene.addChild(cube); startRendering(); stage.addEventListener(MouseEvent.CLICK, stage_clickHandler); } //Creates a MovieMaterial based on a class reference //in this case, movieClips in the .swc private function createMovieMaterialFromAsset(asset:Class):MovieMaterial { var movieAsset:MovieClip = MovieClip(new asset()); var movieMaterial:MovieMaterial = new MovieMaterial(movieAsset, true, true, true); movieMaterial.doubleSided = true; return movieMaterial; } private function stage_clickHandler(event:MouseEvent):void { var movieMaterial:MovieMaterial; if(currentAsset == blueBoxAsset) { movieMaterial = createMovieMaterialFromAsset(redBoxAsset); currentAsset = redBoxAsset; } else { movieMaterial = createMovieMaterialFromAsset(blueBoxAsset); currentAsset = blueBoxAsset; } //since the camera defaults to -1000 z, the "back" is the "front" cube.replaceMaterialByName(movieMaterial, "back"); } override protected function onRenderTick(event:Event = null):void { cube.rotationX += (viewport.containerSprite.mouseY * .25 - cube.rotationX) * .1; cube.rotationY += (viewport.containerSprite.mouseX * .25- cube.rotationY) * .1; super.onRenderTick(event); } } }
Merry Christmas!
package { import flash.events.Event; import flash.filters.BlurFilter; import flash.geom.Point; import org.flintparticles.common.counters.Steady; import org.flintparticles.common.displayObjects.RadialDot; import org.flintparticles.common.initializers.ImageClass; import org.flintparticles.common.initializers.ScaleImageInit; import org.flintparticles.twoD.actions.DeathZone; import org.flintparticles.twoD.actions.Move; import org.flintparticles.twoD.actions.RandomDrift; import org.flintparticles.twoD.emitters.Emitter2D; import org.flintparticles.twoD.initializers.Position; import org.flintparticles.twoD.initializers.Velocity; import org.flintparticles.twoD.renderers.DisplayObjectRenderer; import org.flintparticles.twoD.zones.LineZone; import org.flintparticles.twoD.zones.PointZone; import org.flintparticles.twoD.zones.RectangleZone; import org.papervision3d.core.effects.view.ReflectionView; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.special.Letter3DMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.typography.Text3D; [SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")] public class MerryChristmas extends ReflectionView { private var pivotPoint:DisplayObject3D = new DisplayObject3D(); public function MerryChristmas() { viewportReflection.filters = [new BlurFilter(3,3,1)]; setReflectionColor(.5, .5, .5); surfaceHeight = -80; setupText(); setupSnow(); setupTree(); addEventListener(Event.ENTER_FRAME, enterFrameHandler); } private function setupText():void { var rockwell:Rockwell = new Rockwell(); var merryMaterial:Letter3DMaterial = new Letter3DMaterial(0xcc0000); var merry:Text3D = new Text3D("MERRY", rockwell, merryMaterial); var christmasMaterial:Letter3DMaterial = new Letter3DMaterial(0x00cc00); var christmas:Text3D = new Text3D("CHRISTMAS", rockwell, christmasMaterial); merry.z = -700; christmas.z = 500; christmas.rotationY = 180; pivotPoint.addChild(merry); pivotPoint.addChild(christmas); scene.addChild(pivotPoint); } private function setupTree():void { var radius:Number = 300; var height:Number = 500; var total:uint = 100; var looker:DisplayObject3D = new DisplayObject3D(); for(var i:int = 0; i < total; i++) { var material:ColorMaterial; if((i & 1) == 0) material = new ColorMaterial(0xaa0000); else material = new ColorMaterial(0x00aa00); material.doubleSided = true; var plane:Plane = new Plane(material, 30, 30, 1, 1); plane.x = Math.cos(i) * (radius - i * 3); plane.z = Math.sin(i) * (radius - i * 3); plane.y = i / total * height; looker.copyPosition(plane); looker.x = looker.z = 0; plane.lookAt(looker); pivotPoint.addChild(plane); } } private function setupSnow():void { var emitter:Emitter2D = new Emitter2D(); emitter.counter = new Steady(100); emitter.addInitializer(new ImageClass(RadialDot, 2)); emitter.addInitializer(new Position(new LineZone(new Point(-5,-5), new Point(645, -5)))); emitter.addInitializer(new Velocity(new PointZone(new Point(0, 65)))); emitter.addInitializer(new ScaleImageInit(0.75, 2)); emitter.addAction(new Move()); emitter.addAction(new DeathZone(new RectangleZone(-10, -10, 640, 250), true)); emitter.addAction(new RandomDrift(15, 15)); var flintRenderer:DisplayObjectRenderer = new DisplayObjectRenderer(); addChild(flintRenderer); flintRenderer.addEmitter(emitter); emitter.start(); } private function enterFrameHandler(event:Event):void { pivotPoint.rotationY += (viewport.containerSprite.mouseX - pivotPoint.rotationY) * .01; singleRender(); } } }
Flint Pixels 2 – Random Drift and Rotate Emitter
package { import flash.events.Event; import flash.filters.BlurFilter; import flash.filters.ColorMatrixFilter; import org.flintparticles.common.actions.Age; import org.flintparticles.common.counters.Steady; import org.flintparticles.common.initializers.ColorInit; import org.flintparticles.common.initializers.Lifetime; import org.flintparticles.threeD.actions.Move; import org.flintparticles.threeD.actions.RandomDrift; import org.flintparticles.threeD.activities.RotateEmitter; import org.flintparticles.threeD.emitters.Emitter3D; import org.flintparticles.threeD.geom.Vector3D; import org.flintparticles.threeD.initializers.Velocity; import org.flintparticles.threeD.papervision3d.PV3DPixelRenderer; import org.flintparticles.threeD.zones.DiscZone; import org.papervision3d.core.effects.BitmapLayerEffect; import org.papervision3d.core.geom.Pixels; import org.papervision3d.view.BasicView; import org.papervision3d.view.layer.BitmapEffectLayer; [SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")] public class FlintPixels2 extends BasicView { private var emitter:Emitter3D; private var emitter2:Emitter3D; private var flintRenderer:PV3DPixelRenderer; private var bitmapEffectLayer:BitmapEffectLayer; private var pixels:Pixels; public function FlintPixels2() { camera.z = -300; setupPixels(); setupEmitter(); setupEmitter2(); setupFlintRenderer(); emitter.start(); emitter2.start(); startRendering(); } private function setupPixels():void { bitmapEffectLayer = new BitmapEffectLayer(viewport); viewport.containerSprite.addLayer( bitmapEffectLayer ); pixels = new Pixels(bitmapEffectLayer); bitmapEffectLayer.addDisplayObject3D(pixels); scene.addChild(pixels); bitmapEffectLayer.addEffect(new BitmapLayerEffect(new BlurFilter(2, 2, 1))); //@see http://livedocs.adobe.com/flex/3/langref/flash/filters/ColorMatrixFilter.html bitmapEffectLayer.addEffect(new BitmapLayerEffect(new ColorMatrixFilter([1.09,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0]))); } private function setupEmitter():void { emitter = new Emitter3D(); emitter.counter = new Steady(500); emitter.position.x = -150; emitter.addInitializer(new ColorInit(0xffcccc00, 0xffffffff)); emitter.addInitializer(new Velocity(new DiscZone(new Vector3D(340, 0, 0), new Vector3D(0, 1, 0), 100, 100))); emitter.addInitializer(new Lifetime(4)); emitter.addAction(new Move()); emitter.addAction(new Age()); emitter.addAction(new RandomDrift(3000, 3000, 3000)); emitter.addActivity(new RotateEmitter(new Vector3D(.1, .3, 0))); } private function setupEmitter2():void { emitter2 = new Emitter3D(); emitter2.counter = new Steady(500); emitter2.position.x = 150; emitter2.addInitializer(new ColorInit(0xffcccc00, 0xffffffff)); emitter2.addInitializer(new Velocity(new DiscZone(new Vector3D(-340, 0, 0), new Vector3D(0, 1, 0), 100, 100))); emitter2.addInitializer(new Lifetime(4)); emitter2.addAction(new Move()); emitter2.addAction(new Age()); emitter2.addAction(new RandomDrift(3000, 3000, 3000)); emitter2.addActivity(new RotateEmitter(new Vector3D(.1, -.3, 0))); } private function setupFlintRenderer():void { flintRenderer = new PV3DPixelRenderer(pixels); flintRenderer.addEmitter(emitter); flintRenderer.addEmitter(emitter2); } override protected function onRenderTick(event:Event = null):void { renderer.renderScene(scene, camera, viewport); } } }
Papervision3D with Box2DFlash Part 4 – Distance Joint
Please check the previous examples on box2dflash before jumping into this one.
This time around, we’re going to create a “Distance Joint” on the large heavy box in the middle:
private function createDistanceJoint():void { var boxWidth:Number = 50; var boxBody:b2BodyDef = new b2BodyDef(); boxBody.position = new b2Vec2(WIDTH/2/WORLD_SCALE, 420/WORLD_SCALE); var box:b2Body = world.CreateBody(boxBody); var boxShape:b2PolygonDef = new b2PolygonDef(); boxShape.SetAsBox(boxWidth/WORLD_SCALE, boxWidth/WORLD_SCALE); boxShape.density = .7; boxShape.friction = .3; boxShape.restitution = .4; box.CreateShape(boxShape); //instead of "SetMassFromShapes", I'm setting the box //mass extremely high to keep it swinging back and forth var massData:b2MassData = new b2MassData(); massData.mass = 1000; box.SetMass(massData); var joint:b2DistanceJointDef = new b2DistanceJointDef(); var anchor:b2Vec2 = new b2Vec2(); anchor = new b2Vec2(WIDTH/2/WORLD_SCALE, 250/WORLD_SCALE); joint.Initialize(box, world.m_groundBody, box.GetWorldCenter(), anchor); world.CreateJoint(joint); //start the box swinging box.m_linearVelocity = new b2Vec2(10, 0); var materialsList:MaterialsList = new MaterialsList(); materialsList.addMaterial(new WireframeMaterial(0xcc0000, 1, 6), "all"); var cube:Cube = new Cube(materialsList, boxWidth * 2, boxWidth * 2, boxWidth * 2); scene.addChild(cube); box.m_userData = cube; }
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