Happy New Year!
Click to party
Oh, and the code’s a mess.

source
package { import flash.events.MouseEvent; import org.flintparticles.common.actions.Age; import org.flintparticles.common.counters.Blast; import org.flintparticles.common.counters.Steady; import org.flintparticles.common.energyEasing.Quadratic; import org.flintparticles.common.events.EmitterEvent; import org.flintparticles.common.events.ParticleEvent; import org.flintparticles.common.initializers.Lifetime; import org.flintparticles.threeD.actions.Accelerate; import org.flintparticles.threeD.actions.LinearDrag; import org.flintparticles.threeD.actions.Move; import org.flintparticles.threeD.actions.RandomDrift; import org.flintparticles.threeD.emitters.Emitter3D; import org.flintparticles.threeD.geom.Vector3D; import org.flintparticles.threeD.initializers.Position; import org.flintparticles.threeD.initializers.Rotation; import org.flintparticles.threeD.initializers.ScaleAllInit; import org.flintparticles.threeD.initializers.Velocity; import org.flintparticles.threeD.papervision3d.PV3DRenderer; import org.flintparticles.threeD.papervision3d.initializers.PV3DObjectClasses; import org.flintparticles.threeD.particles.Particle3D; import org.flintparticles.threeD.zones.ConeZone; import org.flintparticles.threeD.zones.LineZone; import org.flintparticles.threeD.zones.PointZone; import org.flintparticles.threeD.zones.SphereZone; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.view.BasicView; [SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")] public class HappyNewYear extends BasicView { private var flintRenderer:PV3DRenderer; private var rocket:Emitter3D; private var cameraTarget:DisplayObject3D = DisplayObject3D.ZERO; private var previousMouseX:Number = 0; private var cameraYaw:Number = 0; public function HappyNewYear() { flintRenderer = new PV3DRenderer( scene ); setupRocket(); startRendering(); stage.addEventListener(MouseEvent.MOUSE_MOVE, stage_mouseMoveHandler); } private function setupRocket():void { rocket = new Emitter3D(); rocket.counter = new Steady( 1 ); rocket.addInitializer( new PV3DObjectClasses([HappyWord, NewWord, YearWord]) ); rocket.addInitializer( new ScaleAllInit(.9, 1.4)); rocket.addInitializer( new Position( new LineZone( new Vector3D( 0, -500, 0 ), new Vector3D( 0, -500, 0) ) ) ); rocket.addInitializer( new Velocity( new ConeZone( Vector3D.ZERO, Vector3D.AXISY, 1, 500, 330 ) ) ); rocket.addInitializer( new Lifetime( 3.3 ) ); rocket.addAction( new Age() ); rocket.addAction( new Move() ); rocket.addAction( new Accelerate( new Vector3D( 0, -50, 0 ) ) ); rocket.addAction( new LinearDrag( 0.5 ) ); rocket.addAction( new RandomDrift( 200, 200, 200 ) ); rocket.addEventListener( ParticleEvent.PARTICLE_DEAD, rocket_particleDeadHandler, false, 0, true ); flintRenderer.addEmitter(rocket); rocket.start(); } private function rocket_particleDeadHandler(event:ParticleEvent):void { var explode:Emitter3D = new Emitter3D(); explode.counter = new Blast( 10 ); explode.addInitializer( new PV3DObjectClasses([HappyWord, NewWord, YearWord]) ); explode.addInitializer( new ScaleAllInit(.3, .6)); explode.addInitializer( new Rotation(Vector3D.AXISX, 1, 360)); explode.addInitializer( new Rotation(Vector3D.AXISZ, 1, 360)); explode.addInitializer( new Position( new PointZone( Particle3D( event.particle ).position ) ) ); explode.addInitializer( new Velocity( new SphereZone( Vector3D.ZERO, 1000 ) ) ); explode.addInitializer( new Lifetime( 3 ) ); explode.addAction( new Age( Quadratic.easeIn ) ); explode.addAction( new Move() ); explode.addAction( new Accelerate( new Vector3D( 0, -500, 0 ) ) ); explode.addAction( new LinearDrag( 0.5 ) ); explode.addEventListener( EmitterEvent.EMITTER_EMPTY, explode_emitterEmptyHandler, false, 0, true ); flintRenderer.addEmitter( explode ); explode.start(); } private function explode_emitterEmptyHandler(event:EmitterEvent):void { Emitter3D( event.target ).removeEventListener( EmitterEvent.EMITTER_EMPTY, explode_emitterEmptyHandler ); flintRenderer.removeEmitter( Emitter3D( event.target ) ); } private function stage_mouseMoveHandler(event:MouseEvent):void { var differenceX:Number = event.stageX - previousMouseX; cameraYaw += differenceX; cameraYaw %= 360; previousMouseX = event.stageX; camera.orbit(90, cameraYaw, true, cameraTarget); } } } import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.typography.Text3D; import org.papervision3d.materials.special.Letter3DMaterial; import org.papervision3d.objects.primitives.Sphere; import org.papervision3d.core.geom.TriangleMesh3D; class HappyWord extends TriangleMesh3D { public function HappyWord() { super( null, new Array(), new Array(), null ); var word:Text3D = new Text3D("Happy", new HelveticaBold(), new Letter3DMaterial(0xfe5555)); addChild(word); } } import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.typography.Text3D; import org.papervision3d.materials.special.Letter3DMaterial; import org.papervision3d.objects.primitives.Sphere; import org.papervision3d.core.geom.TriangleMesh3D; class NewWord extends TriangleMesh3D { public function NewWord() { super( null, new Array(), new Array(), null ); var word:Text3D = new Text3D("New", new HelveticaBold(), new Letter3DMaterial(0x91c0ff)); addChild(word); } } import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.typography.Text3D; import org.papervision3d.materials.special.Letter3DMaterial; import org.papervision3d.objects.primitives.Sphere; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.typography.fonts.HelveticaBold; class YearWord extends TriangleMesh3D { public function YearWord() { super( null, new Array(), new Array(), null ); var word:Text3D = new Text3D("Year", new HelveticaBold(), new Letter3DMaterial(0xfffbbb)); addChild(word); } }
3 Comments to Happy New Year!
Nice example!
Happy New Year John!
January 1, 2009
Guys, how to change font size for Text3D?
Very nice!
Happy new year!
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December 31, 2008