Happy New Year!

Wednesday, December 31st, 2008 | examples

Click to party ;)

Oh, and the code’s a mess.

source

package
{
	import flash.events.MouseEvent;
 
	import org.flintparticles.common.actions.Age;
	import org.flintparticles.common.counters.Blast;
	import org.flintparticles.common.counters.Steady;
	import org.flintparticles.common.energyEasing.Quadratic;
	import org.flintparticles.common.events.EmitterEvent;
	import org.flintparticles.common.events.ParticleEvent;
	import org.flintparticles.common.initializers.Lifetime;
	import org.flintparticles.threeD.actions.Accelerate;
	import org.flintparticles.threeD.actions.LinearDrag;
	import org.flintparticles.threeD.actions.Move;
	import org.flintparticles.threeD.actions.RandomDrift;
	import org.flintparticles.threeD.emitters.Emitter3D;
	import org.flintparticles.threeD.geom.Vector3D;
	import org.flintparticles.threeD.initializers.Position;
	import org.flintparticles.threeD.initializers.Rotation;
	import org.flintparticles.threeD.initializers.ScaleAllInit;
	import org.flintparticles.threeD.initializers.Velocity;
	import org.flintparticles.threeD.papervision3d.PV3DRenderer;
	import org.flintparticles.threeD.papervision3d.initializers.PV3DObjectClasses;
	import org.flintparticles.threeD.particles.Particle3D;
	import org.flintparticles.threeD.zones.ConeZone;
	import org.flintparticles.threeD.zones.LineZone;
	import org.flintparticles.threeD.zones.PointZone;
	import org.flintparticles.threeD.zones.SphereZone;
	import org.papervision3d.objects.DisplayObject3D;
	import org.papervision3d.view.BasicView;	
 
	[SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")]
	public class HappyNewYear extends BasicView
	{
		private var flintRenderer:PV3DRenderer;
		private var rocket:Emitter3D;
		private var cameraTarget:DisplayObject3D = DisplayObject3D.ZERO;
		private var previousMouseX:Number = 0;
		private var cameraYaw:Number = 0;
 
		public function HappyNewYear()
		{
			flintRenderer = new PV3DRenderer( scene );
			setupRocket();
			startRendering();
 
			stage.addEventListener(MouseEvent.MOUSE_MOVE, stage_mouseMoveHandler);
		}
 
		private function setupRocket():void
		{
			rocket = new Emitter3D();
			rocket.counter = new Steady( 1 );
 
			rocket.addInitializer( new PV3DObjectClasses([HappyWord, NewWord, YearWord]) );
			rocket.addInitializer( new ScaleAllInit(.9, 1.4));
			rocket.addInitializer( new Position( new LineZone( new Vector3D( 0, -500, 0 ), new Vector3D( 0, -500, 0) ) ) );
			rocket.addInitializer( new Velocity( new ConeZone( Vector3D.ZERO, Vector3D.AXISY, 1, 500, 330 ) ) );
			rocket.addInitializer( new Lifetime( 3.3 ) );
 
			rocket.addAction( new Age() );
			rocket.addAction( new Move() );
			rocket.addAction( new Accelerate( new Vector3D( 0, -50, 0 ) ) );
			rocket.addAction( new LinearDrag( 0.5 ) );
			rocket.addAction( new RandomDrift( 200, 200, 200 ) );
 
			rocket.addEventListener( ParticleEvent.PARTICLE_DEAD, rocket_particleDeadHandler, false, 0, true );
 
			flintRenderer.addEmitter(rocket);
 
			rocket.start();
		}
 
		private function rocket_particleDeadHandler(event:ParticleEvent):void
		{
			var explode:Emitter3D = new Emitter3D();
			explode.counter = new Blast( 10 );
 
			explode.addInitializer( new PV3DObjectClasses([HappyWord, NewWord, YearWord]) );
			explode.addInitializer( new ScaleAllInit(.3, .6));
			explode.addInitializer( new Rotation(Vector3D.AXISX, 1, 360));
			explode.addInitializer( new Rotation(Vector3D.AXISZ, 1, 360));
			explode.addInitializer( new Position( new PointZone( Particle3D( event.particle ).position ) ) );
			explode.addInitializer( new Velocity( new SphereZone( Vector3D.ZERO, 1000 ) ) );
			explode.addInitializer( new Lifetime( 3 ) );
 
			explode.addAction( new Age( Quadratic.easeIn ) );
			explode.addAction( new Move() );
			explode.addAction( new Accelerate( new Vector3D( 0, -500, 0 ) ) );
			explode.addAction( new LinearDrag( 0.5 ) );
 
 
			explode.addEventListener( EmitterEvent.EMITTER_EMPTY, explode_emitterEmptyHandler, false, 0, true );
			flintRenderer.addEmitter( explode );
			explode.start();
		}
 
		private function explode_emitterEmptyHandler(event:EmitterEvent):void
		{
			Emitter3D( event.target ).removeEventListener( EmitterEvent.EMITTER_EMPTY, explode_emitterEmptyHandler );
			flintRenderer.removeEmitter( Emitter3D( event.target ) );
		} 
 
		private function stage_mouseMoveHandler(event:MouseEvent):void
		{
			var differenceX:Number = event.stageX - previousMouseX;
			cameraYaw += differenceX;
			cameraYaw %= 360;
 
			previousMouseX = event.stageX;
 
			camera.orbit(90, cameraYaw, true, cameraTarget);
		}
 
	}
}
	import org.papervision3d.objects.DisplayObject3D;
	import org.papervision3d.typography.Text3D;
	import org.papervision3d.materials.special.Letter3DMaterial;
	import org.papervision3d.objects.primitives.Sphere;
	import org.papervision3d.core.geom.TriangleMesh3D;
 
 
class HappyWord extends TriangleMesh3D
{
	public function HappyWord()
	{
		super( null, new Array(), new Array(), null );
		var word:Text3D = new Text3D("Happy", new HelveticaBold(), new Letter3DMaterial(0xfe5555));
		addChild(word);
	}	
}
 
	import org.papervision3d.objects.DisplayObject3D;
	import org.papervision3d.typography.Text3D;
	import org.papervision3d.materials.special.Letter3DMaterial;
	import org.papervision3d.objects.primitives.Sphere;
	import org.papervision3d.core.geom.TriangleMesh3D;
 
 
class NewWord extends TriangleMesh3D
{
	public function NewWord()
	{
		super( null, new Array(), new Array(), null );
		var word:Text3D = new Text3D("New", new HelveticaBold(), new Letter3DMaterial(0x91c0ff));
		addChild(word);
	}	
}
 
 
	import org.papervision3d.objects.DisplayObject3D;
	import org.papervision3d.typography.Text3D;
	import org.papervision3d.materials.special.Letter3DMaterial;
	import org.papervision3d.objects.primitives.Sphere;
	import org.papervision3d.core.geom.TriangleMesh3D;
	import org.papervision3d.typography.fonts.HelveticaBold;
 
 
class YearWord extends TriangleMesh3D
{
	public function YearWord()
	{
		super( null, new Array(), new Array(), null );
		var word:Text3D = new Text3D("Year", new HelveticaBold(), new Letter3DMaterial(0xfffbbb));
		addChild(word);
	}	
}

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3 Comments to Happy New Year!

Rafael Lima
December 31, 2008

Nice example!
Happy New Year John!

Denis
January 1, 2009

Guys, how to change font size for Text3D?

Mark Barcinski
January 1, 2009

Very nice!

Happy new year!

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