Flint Pixels 2 - Random Drift and Rotate Emitter
package { import flash.events.Event; import flash.filters.BlurFilter; import flash.filters.ColorMatrixFilter; import org.flintparticles.common.actions.Age; import org.flintparticles.common.counters.Steady; import org.flintparticles.common.initializers.ColorInit; import org.flintparticles.common.initializers.Lifetime; import org.flintparticles.threeD.actions.Move; import org.flintparticles.threeD.actions.RandomDrift; import org.flintparticles.threeD.activities.RotateEmitter; import org.flintparticles.threeD.emitters.Emitter3D; import org.flintparticles.threeD.geom.Vector3D; import org.flintparticles.threeD.initializers.Velocity; import org.flintparticles.threeD.papervision3d.PV3DPixelRenderer; import org.flintparticles.threeD.zones.DiscZone; import org.papervision3d.core.effects.BitmapLayerEffect; import org.papervision3d.core.geom.Pixels; import org.papervision3d.view.BasicView; import org.papervision3d.view.layer.BitmapEffectLayer; [SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")] public class FlintPixels2 extends BasicView { private var emitter:Emitter3D; private var emitter2:Emitter3D; private var flintRenderer:PV3DPixelRenderer; private var bitmapEffectLayer:BitmapEffectLayer; private var pixels:Pixels; public function FlintPixels2() { camera.z = -300; setupPixels(); setupEmitter(); setupEmitter2(); setupFlintRenderer(); emitter.start(); emitter2.start(); startRendering(); } private function setupPixels():void { bitmapEffectLayer = new BitmapEffectLayer(viewport); viewport.containerSprite.addLayer( bitmapEffectLayer ); pixels = new Pixels(bitmapEffectLayer); bitmapEffectLayer.addDisplayObject3D(pixels); scene.addChild(pixels); bitmapEffectLayer.addEffect(new BitmapLayerEffect(new BlurFilter(2, 2, 1))); //@see http://livedocs.adobe.com/flex/3/langref/flash/filters/ColorMatrixFilter.html bitmapEffectLayer.addEffect(new BitmapLayerEffect(new ColorMatrixFilter([1.09,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0]))); } private function setupEmitter():void { emitter = new Emitter3D(); emitter.counter = new Steady(500); emitter.position.x = -150; emitter.addInitializer(new ColorInit(0xffcccc00, 0xffffffff)); emitter.addInitializer(new Velocity(new DiscZone(new Vector3D(340, 0, 0), new Vector3D(0, 1, 0), 100, 100))); emitter.addInitializer(new Lifetime(4)); emitter.addAction(new Move()); emitter.addAction(new Age()); emitter.addAction(new RandomDrift(3000, 3000, 3000)); emitter.addActivity(new RotateEmitter(new Vector3D(.1, .3, 0))); } private function setupEmitter2():void { emitter2 = new Emitter3D(); emitter2.counter = new Steady(500); emitter2.position.x = 150; emitter2.addInitializer(new ColorInit(0xffcccc00, 0xffffffff)); emitter2.addInitializer(new Velocity(new DiscZone(new Vector3D(-340, 0, 0), new Vector3D(0, 1, 0), 100, 100))); emitter2.addInitializer(new Lifetime(4)); emitter2.addAction(new Move()); emitter2.addAction(new Age()); emitter2.addAction(new RandomDrift(3000, 3000, 3000)); emitter2.addActivity(new RotateEmitter(new Vector3D(.1, -.3, 0))); } private function setupFlintRenderer():void { flintRenderer = new PV3DPixelRenderer(pixels); flintRenderer.addEmitter(emitter); flintRenderer.addEmitter(emitter2); } override protected function onRenderTick(event:Event = null):void { renderer.renderScene(scene, camera, viewport); } } }
2 Comments to Flint Pixels 2 - Random Drift and Rotate Emitter
supernova!
That’s pretty freakin sweet.
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December 22, 2008