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	<title>Comments on: Papervision3D with Box2DFlash Hello World</title>
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	<link>http://pv3d.org/2008/12/20/papervision3d-with-box2dflash-hello-world/</link>
	<description>Papervision3D, ActionScript, and Flex examples and tutorials by John Lindquist</description>
	<lastBuildDate>Fri, 30 Jul 2010 10:38:34 -0700</lastBuildDate>
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		<title>By: Pixels, passion + purpose. &#187; Blog Archive &#187; Quicklinks for PV3D and BOX2D Physics Engine, doing some testing.</title>
		<link>http://pv3d.org/2008/12/20/papervision3d-with-box2dflash-hello-world/comment-page-1/#comment-22943</link>
		<dc:creator>Pixels, passion + purpose. &#187; Blog Archive &#187; Quicklinks for PV3D and BOX2D Physics Engine, doing some testing.</dc:creator>
		<pubDate>Sat, 01 May 2010 20:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=242#comment-22943</guid>
		<description>[...] your learn on: http://pv3d.org/2008/12/20/papervision3d-with-box2dflash-hello-world/ http://content.madvertices.com/articles/PV3DTraining/default.htm [...]</description>
		<content:encoded><![CDATA[<p>[...] your learn on: <a href="http://pv3d.org/2008/12/20/papervision3d-with-box2dflash-hello-world/" rel="nofollow">http://pv3d.org/2008/12/20/papervision3d-with-box2dflash-hello-world/</a> <a href="http://content.madvertices.com/articles/PV3DTraining/default.htm" rel="nofollow">http://content.madvertices.com/articles/PV3DTraining/default.htm</a> [...]</p>
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		<title>By: Ricardo</title>
		<link>http://pv3d.org/2008/12/20/papervision3d-with-box2dflash-hello-world/comment-page-1/#comment-507</link>
		<dc:creator>Ricardo</dc:creator>
		<pubDate>Fri, 23 Jan 2009 09:24:34 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=242#comment-507</guid>
		<description>Nevermind, I found out. It&#039;s a parameter that sets the realationship between flash units (pixels) and box2d units, meters or whatever.</description>
		<content:encoded><![CDATA[<p>Nevermind, I found out. It&#8217;s a parameter that sets the realationship between flash units (pixels) and box2d units, meters or whatever.</p>
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		<title>By: Ricardo</title>
		<link>http://pv3d.org/2008/12/20/papervision3d-with-box2dflash-hello-world/comment-page-1/#comment-486</link>
		<dc:creator>Ricardo</dc:creator>
		<pubDate>Tue, 20 Jan 2009 19:20:31 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=242#comment-486</guid>
		<description>Hello, first of thankyou for this blog, I&#039;m learning a lot of papervision thanks to this.

I&#039; trying to use some Box2D mixed with papervision for a project, I understand most of your code, but I don&#039;t get what&#039;s going on with the  WORLD_SCALE property, and I&#039;m having problems getting the relationship between papervision object scale and box2d object scale right.

Can you shed some light over it?

Thanks</description>
		<content:encoded><![CDATA[<p>Hello, first of thankyou for this blog, I&#8217;m learning a lot of papervision thanks to this.</p>
<p>I&#8217; trying to use some Box2D mixed with papervision for a project, I understand most of your code, but I don&#8217;t get what&#8217;s going on with the  WORLD_SCALE property, and I&#8217;m having problems getting the relationship between papervision object scale and box2d object scale right.</p>
<p>Can you shed some light over it?</p>
<p>Thanks</p>
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		<title>By: Mario</title>
		<link>http://pv3d.org/2008/12/20/papervision3d-with-box2dflash-hello-world/comment-page-1/#comment-317</link>
		<dc:creator>Mario</dc:creator>
		<pubDate>Wed, 31 Dec 2008 15:47:29 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=242#comment-317</guid>
		<description>Very Cool! I don&#039;t know if someone else had posted before about integrating box2d-pv3d but it&#039;s the first time I see it, thanks for the tutorials and examples, definitely will give it a read at the rest of the tutorials and try some stuff with it.

As Rafael mentioned, APE is a lot easier to follow; Some time ago I needed  some collision detection stuff and was eager to use Box2dFlash however I just couldn&#039;t get it, I mean I wanted to have something working in 5 minutes and box2dflash requires some time to dig into it and see how it works (at least for lazy guys like me), and giving a look over APE and found it a lot easier to code and understand, and yet a powerful engine.

Cheers</description>
		<content:encoded><![CDATA[<p>Very Cool! I don&#8217;t know if someone else had posted before about integrating box2d-pv3d but it&#8217;s the first time I see it, thanks for the tutorials and examples, definitely will give it a read at the rest of the tutorials and try some stuff with it.</p>
<p>As Rafael mentioned, APE is a lot easier to follow; Some time ago I needed  some collision detection stuff and was eager to use Box2dFlash however I just couldn&#8217;t get it, I mean I wanted to have something working in 5 minutes and box2dflash requires some time to dig into it and see how it works (at least for lazy guys like me), and giving a look over APE and found it a lot easier to code and understand, and yet a powerful engine.</p>
<p>Cheers</p>
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		<title>By: Rafael Lima</title>
		<link>http://pv3d.org/2008/12/20/papervision3d-with-box2dflash-hello-world/comment-page-1/#comment-230</link>
		<dc:creator>Rafael Lima</dc:creator>
		<pubDate>Sat, 20 Dec 2008 23:09:24 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=242#comment-230</guid>
		<description>Recalling that, WOW Engine extends APE. ^^</description>
		<content:encoded><![CDATA[<p>Recalling that, WOW Engine extends APE. ^^</p>
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		<title>By: Timmy</title>
		<link>http://pv3d.org/2008/12/20/papervision3d-with-box2dflash-hello-world/comment-page-1/#comment-228</link>
		<dc:creator>Timmy</dc:creator>
		<pubDate>Sat, 20 Dec 2008 22:30:38 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=242#comment-228</guid>
		<description>@john - Absolutely not, posting these exemples are really a christmas gift. Thank you. And Box2D is really a great engine ( probably the best in as ).But some weeks ago, I needed some physics in a pvd3 personal work so I started to learn old box2d exemple on drupal.pv3d. I didnt waste my time because i was learning a little of box2d, but at the end that was not I was looking for. Depending of what you need box2d could be the best way.</description>
		<content:encoded><![CDATA[<p>@john &#8211; Absolutely not, posting these exemples are really a christmas gift. Thank you. And Box2D is really a great engine ( probably the best in as ).But some weeks ago, I needed some physics in a pvd3 personal work so I started to learn old box2d exemple on drupal.pv3d. I didnt waste my time because i was learning a little of box2d, but at the end that was not I was looking for. Depending of what you need box2d could be the best way.</p>
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		<title>By: John Lindquist</title>
		<link>http://pv3d.org/2008/12/20/papervision3d-with-box2dflash-hello-world/comment-page-1/#comment-225</link>
		<dc:creator>John Lindquist</dc:creator>
		<pubDate>Sat, 20 Dec 2008 21:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=242#comment-225</guid>
		<description>@Timmy - you make it sound like posting these 2d physics examples is a bad thing. There are still plenty of uses for 3d with 2d physics.
&lt;br/&gt;&lt;br/&gt;
Also, I am fully aware of the WOW engine and have it on my list of examples to post in the future.</description>
		<content:encoded><![CDATA[<p>@Timmy &#8211; you make it sound like posting these 2d physics examples is a bad thing. There are still plenty of uses for 3d with 2d physics.</p>
<p>Also, I am fully aware of the WOW engine and have it on my list of examples to post in the future.</p>
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	<item>
		<title>By: Timmy</title>
		<link>http://pv3d.org/2008/12/20/papervision3d-with-box2dflash-hello-world/comment-page-1/#comment-224</link>
		<dc:creator>Timmy</dc:creator>
		<pubDate>Sat, 20 Dec 2008 19:57:14 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=242#comment-224</guid>
		<description>That&#039;s always pretty cool to use and understand physics Engine. Unfortunately, box2D still a 2D engine, and it is impossible for us to rotate the camera without displaying the cheat. All exemples with papervision and box2D are hortogonal view. Does APE support real 3D ? At this time, if you really need physics in perspective view, you could use WOWEngine that is a 3D physics Engine. Wowengine also use a Polygonal deflector and the coming version 2.0 will integrate RigidBody. I dont know if there is the best place to discuss about that, but if you are interested in, you can pm me. I&#039;m glad to see pv3d.org updated each day. At all the pv3d team, you make good works and nice exemples.</description>
		<content:encoded><![CDATA[<p>That&#8217;s always pretty cool to use and understand physics Engine. Unfortunately, box2D still a 2D engine, and it is impossible for us to rotate the camera without displaying the cheat. All exemples with papervision and box2D are hortogonal view. Does APE support real 3D ? At this time, if you really need physics in perspective view, you could use WOWEngine that is a 3D physics Engine. Wowengine also use a Polygonal deflector and the coming version 2.0 will integrate RigidBody. I dont know if there is the best place to discuss about that, but if you are interested in, you can pm me. I&#8217;m glad to see pv3d.org updated each day. At all the pv3d team, you make good works and nice exemples.</p>
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	<item>
		<title>By: John Lindquist</title>
		<link>http://pv3d.org/2008/12/20/papervision3d-with-box2dflash-hello-world/comment-page-1/#comment-223</link>
		<dc:creator>John Lindquist</dc:creator>
		<pubDate>Sat, 20 Dec 2008 18:57:19 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=242#comment-223</guid>
		<description>:)</description>
		<content:encoded><![CDATA[<p> <img src='http://pv3d.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Rafael Lima</title>
		<link>http://pv3d.org/2008/12/20/papervision3d-with-box2dflash-hello-world/comment-page-1/#comment-222</link>
		<dc:creator>Rafael Lima</dc:creator>
		<pubDate>Sat, 20 Dec 2008 18:54:10 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=242#comment-222</guid>
		<description>APE Easiest for learning ;P</description>
		<content:encoded><![CDATA[<p>APE Easiest for learning ;P</p>
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