Cube with different sides - MaterialsList

Saturday, December 20th, 2008 | examples


source

package
{
	import flash.display.Bitmap;
	import flash.events.Event;
 
	import org.papervision3d.lights.PointLight3D;
	import org.papervision3d.materials.BitmapMaterial;
	import org.papervision3d.materials.shaders.PhongShader;
	import org.papervision3d.materials.shaders.ShadedMaterial;
	import org.papervision3d.materials.shaders.Shader;
	import org.papervision3d.materials.utils.MaterialsList;
	import org.papervision3d.objects.primitives.Cube;
	import org.papervision3d.view.BasicView;
 
	[SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")]
	public class CubeWithDifferentSides extends BasicView
	{
		[Embed(source="assets/back.jpg")]
		private var backAsset:Class;
 
		[Embed(source="assets/bottom.jpg")]
		private var bottomAsset:Class;
 
		[Embed(source="assets/front.jpg")]
		private var frontAsset:Class;
 
		[Embed(source="assets/left.jpg")]
		private var leftAsset:Class;
 
		[Embed(source="assets/right.jpg")]
		private var rightAsset:Class;
 
		[Embed(source="assets/top.jpg")]
		private var topAsset:Class;
 
		private var light:PointLight3D;
		private var cube:Cube;
 
		public function CubeWithDifferentSides()
		{
			var materialsList:MaterialsList = new MaterialsList();
 
			light = new PointLight3D();
 
			materialsList.addMaterial(createShadedMaterial( new backAsset() ), "back");
			materialsList.addMaterial(createShadedMaterial( new bottomAsset() ), "bottom");
			materialsList.addMaterial(createShadedMaterial( new frontAsset() ), "front");
			materialsList.addMaterial(createShadedMaterial( new leftAsset() ), "left");
			materialsList.addMaterial(createShadedMaterial( new rightAsset() ), "right");
			materialsList.addMaterial(createShadedMaterial( new topAsset() ), "top");
 
			cube = new Cube(materialsList, 500, 500, 500, 5, 5, 5);
			scene.addChild(cube);
 
			startRendering();
		}
 
		private function createShadedMaterial(bitmap:Bitmap):ShadedMaterial
		{
			var bitmapMaterial:BitmapMaterial = new BitmapMaterial(bitmap.bitmapData, true);
			var shader:Shader = new PhongShader(light, 0xffffff, 0x333333, 10, bitmap.bitmapData, bitmap.bitmapData);
			var shadedMaterial:ShadedMaterial = new ShadedMaterial(bitmapMaterial, shader);
			return shadedMaterial;
		}
 
		override protected function onRenderTick(event:Event=null):void
		{
			cube.rotationY += (viewport.containerSprite.mouseX - cube.rotationY) * .1;
			cube.rotationX += (viewport.containerSprite.mouseY - cube.rotationX) * .1;
			renderer.renderScene(scene, camera, viewport);
		}
	}
}

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2 Comments to Cube with different sides - MaterialsList

Ryan
March 6, 2009

When applying shaders to your cube is it possible to ad event listeners to them. I created a cube with movieclips for each side and had mouse events for each one. Once i applied the shader the mouse events stopped working. How do you add the shader but keep all the functionality that was once there?

steve
March 10, 2009

trying this file out of the “box” ;) i get this error message:

TypeError: Error #1007: Instantiation attempted on a non-constructor.
at CubeWithDifferentSides$iinit()

i’m looking through but i am a newbie to PV3D, si have no idea what it’s in reference to.

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