Cube with different sides – MaterialsList
package { import flash.display.Bitmap; import flash.events.Event; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.BitmapMaterial; import org.papervision3d.materials.shaders.PhongShader; import org.papervision3d.materials.shaders.ShadedMaterial; import org.papervision3d.materials.shaders.Shader; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; import org.papervision3d.view.BasicView; [SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")] public class CubeWithDifferentSides extends BasicView { [Embed(source="assets/back.jpg")] private var backAsset:Class; [Embed(source="assets/bottom.jpg")] private var bottomAsset:Class; [Embed(source="assets/front.jpg")] private var frontAsset:Class; [Embed(source="assets/left.jpg")] private var leftAsset:Class; [Embed(source="assets/right.jpg")] private var rightAsset:Class; [Embed(source="assets/top.jpg")] private var topAsset:Class; private var light:PointLight3D; private var cube:Cube; public function CubeWithDifferentSides() { var materialsList:MaterialsList = new MaterialsList(); light = new PointLight3D(); materialsList.addMaterial(createShadedMaterial( new backAsset() ), "back"); materialsList.addMaterial(createShadedMaterial( new bottomAsset() ), "bottom"); materialsList.addMaterial(createShadedMaterial( new frontAsset() ), "front"); materialsList.addMaterial(createShadedMaterial( new leftAsset() ), "left"); materialsList.addMaterial(createShadedMaterial( new rightAsset() ), "right"); materialsList.addMaterial(createShadedMaterial( new topAsset() ), "top"); cube = new Cube(materialsList, 500, 500, 500, 5, 5, 5); scene.addChild(cube); startRendering(); } private function createShadedMaterial(bitmap:Bitmap):ShadedMaterial { var bitmapMaterial:BitmapMaterial = new BitmapMaterial(bitmap.bitmapData, true); var shader:Shader = new PhongShader(light, 0xffffff, 0x333333, 10, bitmap.bitmapData, bitmap.bitmapData); var shadedMaterial:ShadedMaterial = new ShadedMaterial(bitmapMaterial, shader); return shadedMaterial; } override protected function onRenderTick(event:Event=null):void { cube.rotationY += (viewport.containerSprite.mouseX - cube.rotationY) * .1; cube.rotationX += (viewport.containerSprite.mouseY - cube.rotationX) * .1; renderer.renderScene(scene, camera, viewport); } } }
-
Pete
-
steve
-
Ryan
Search
Recommended Books
Speaking at FITC Toronto
Recent Posts
- Moving to johnlindquist.com
- AsyncCommand with Robotlegs, Signals, Flight, MinimalComps
- Search Widget – Robotlegs, Signals, Flight, Minimal Comps, Yahoo Astra
- FDT Super Awesome March Deal
- haXe Tutorial
- AS3 Signals Tutorial
- Preferred Video Tutorial Resolution?
- TweenMax – Tweening a timeline (Advanced Tweening)
- Robotlegs + Flight + Union Platform
- Back in the saddle
- Eclipse Theme Designer Preview
- RobotLegs Hello World Video Tutorial
- 10 Things Every Senior Flash Developer Should Know
- Efflex – 3D Effects for Flex
- MorphController – Mighty Morphing Papervision3D
Recent Comments
- list of lpn courses on SpringCamera3D and Driving a Car
- rn to bsn in montgomery al on archive
- PowerPoint Recovery on Eclipse Theme Designer Preview
- cheat mw3 on Test if a plane is within the view of the camera (aka testing if culled)
- Goa Hotels on Looking around the inside of a Sphere
- cheat gratuit on Looking around the inside of a Sphere
- Application Development on Robotlegs + Flight + Union Platform
- nexium on Moving Faces
- buy nexium on Holy Sphere
- buy aldara online on Tweening a “moveForward()” behavior
Categories
Archives
Preferred Video Tutorial Resolution
- 1024x768 (53%, 85 Votes)
- 1280x1024 (15%, 24 Votes)
- 1920x1080 (15%, 24 Votes)
- 800x600 (13%, 20 Votes)
- 480x320 (4%, 6 Votes)
- 640x480 (0%, 2 Votes)
Total Voters: 160


