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	<title>Comments on: Dragging Planes and lookAt Camera</title>
	<atom:link href="http://pv3d.org/2008/12/19/dragging-planes-and-lookat-camera/feed/" rel="self" type="application/rss+xml" />
	<link>http://pv3d.org/2008/12/19/dragging-planes-and-lookat-camera/</link>
	<description>Papervision3D, ActionScript, and Flex examples and tutorials by John Lindquist</description>
	<lastBuildDate>Wed, 16 May 2012 05:32:30 +0000</lastBuildDate>
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		<title>By: Best hosting service</title>
		<link>http://pv3d.org/2008/12/19/dragging-planes-and-lookat-camera/comment-page-1/#comment-34426</link>
		<dc:creator>Best hosting service</dc:creator>
		<pubDate>Sat, 02 Apr 2011 13:36:37 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=239#comment-34426</guid>
		<description>Awesome work. Thanks for sharing this useful code. And ecerything is very clear and important.</description>
		<content:encoded><![CDATA[<p>Awesome work. Thanks for sharing this useful code. And ecerything is very clear and important.</p>
]]></content:encoded>
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	<item>
		<title>By: Kate</title>
		<link>http://pv3d.org/2008/12/19/dragging-planes-and-lookat-camera/comment-page-1/#comment-34425</link>
		<dc:creator>Kate</dc:creator>
		<pubDate>Fri, 01 Apr 2011 13:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=239#comment-34425</guid>
		<description>Hi, nice tutorial. I was wandering if I can switch between dynamically imported DAE objects (so their names are also dynamically generated for example in a loop like &quot;object_&quot;+i) just the way U did it in here. &lt;br&gt;Can You please give me any advice how to acces objects created this way?&lt;br&gt;Thanks in advance&lt;br&gt;Kate</description>
		<content:encoded><![CDATA[<p>Hi, nice tutorial. I was wandering if I can switch between dynamically imported DAE objects (so their names are also dynamically generated for example in a loop like &#8220;object_&#8221;+i) just the way U did it in here. <br />Can You please give me any advice how to acces objects created this way?<br />Thanks in advance<br />Kate</p>
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	<item>
		<title>By: john Webber</title>
		<link>http://pv3d.org/2008/12/19/dragging-planes-and-lookat-camera/comment-page-1/#comment-2312</link>
		<dc:creator>john Webber</dc:creator>
		<pubDate>Sun, 21 Jun 2009 00:46:49 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=239#comment-2312</guid>
		<description>Hey great work.. this is a very simple example.  I am trying to figure out how to toggle between X &amp; Z movement to X &amp; Y.   Any thoughts would be icing on an already big help!</description>
		<content:encoded><![CDATA[<p>Hey great work.. this is a very simple example.  I am trying to figure out how to toggle between X &amp; Z movement to X &amp; Y.   Any thoughts would be icing on an already big help!</p>
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	<item>
		<title>By: John Lindquist</title>
		<link>http://pv3d.org/2008/12/19/dragging-planes-and-lookat-camera/comment-page-1/#comment-305</link>
		<dc:creator>John Lindquist</dc:creator>
		<pubDate>Mon, 29 Dec 2008 03:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=239#comment-305</guid>
		<description>&quot;up&quot; defines the up axis
&quot;planeToDragOn&quot; constricts the movement of the 3d objects by defining a flat 2d space to move on</description>
		<content:encoded><![CDATA[<p>&#8220;up&#8221; defines the up axis<br />
&#8220;planeToDragOn&#8221; constricts the movement of the 3d objects by defining a flat 2d space to move on</p>
]]></content:encoded>
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	<item>
		<title>By: mindfocker</title>
		<link>http://pv3d.org/2008/12/19/dragging-planes-and-lookat-camera/comment-page-1/#comment-304</link>
		<dc:creator>mindfocker</dc:creator>
		<pubDate>Mon, 29 Dec 2008 01:40:49 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=239#comment-304</guid>
		<description>first, thanks for all the neat examples and sources!

what do the variables &#039;planeToDragOn&#039; and &#039;up&#039; do?</description>
		<content:encoded><![CDATA[<p>first, thanks for all the neat examples and sources!</p>
<p>what do the variables &#8216;planeToDragOn&#8217; and &#8216;up&#8217; do?</p>
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	</item>
	<item>
		<title>By: Ruby</title>
		<link>http://pv3d.org/2008/12/19/dragging-planes-and-lookat-camera/comment-page-1/#comment-219</link>
		<dc:creator>Ruby</dc:creator>
		<pubDate>Sat, 20 Dec 2008 18:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=239#comment-219</guid>
		<description>Thank you for the example!

Ruby</description>
		<content:encoded><![CDATA[<p>Thank you for the example!</p>
<p>Ruby</p>
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	<item>
		<title>By: John Lindquist</title>
		<link>http://pv3d.org/2008/12/19/dragging-planes-and-lookat-camera/comment-page-1/#comment-218</link>
		<dc:creator>John Lindquist</dc:creator>
		<pubDate>Sat, 20 Dec 2008 17:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=239#comment-218</guid>
		<description>I&#039;m not using any of the more advanced z-sorting techniques in this example.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not using any of the more advanced z-sorting techniques in this example.</p>
]]></content:encoded>
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	<item>
		<title>By: Michael</title>
		<link>http://pv3d.org/2008/12/19/dragging-planes-and-lookat-camera/comment-page-1/#comment-216</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Sat, 20 Dec 2008 12:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=239#comment-216</guid>
		<description>Hi, 

thanks for all the sources, helps a lot to learn PV3D fast.
Short question: I have an ugly effect when the planes overlap. It seems like the meshes mix up wich each other. I thought the newly implemented z-sorting feature would care for those errors?

Michael</description>
		<content:encoded><![CDATA[<p>Hi, </p>
<p>thanks for all the sources, helps a lot to learn PV3D fast.<br />
Short question: I have an ugly effect when the planes overlap. It seems like the meshes mix up wich each other. I thought the newly implemented z-sorting feature would care for those errors?</p>
<p>Michael</p>
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