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	<title>Comments on: Flint Particle System with Papervision3D</title>
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	<link>http://pv3d.org/2008/12/15/flint-particle-system-with-papervision3d/</link>
	<description>Papervision3D, ActionScript, and Flex examples and tutorials by John Lindquist</description>
	<lastBuildDate>Wed, 08 Feb 2012 17:26:05 +0000</lastBuildDate>
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		<title>By: Michael Iv</title>
		<link>http://pv3d.org/2008/12/15/flint-particle-system-with-papervision3d/comment-page-1/#comment-7586</link>
		<dc:creator>Michael Iv</dc:creator>
		<pubDate>Tue, 08 Sep 2009 07:23:29 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=231#comment-7586</guid>
		<description>How can you put the Vector3D in PointZone constructor parameters if it asks for Point3D ? Is it possible that you use an older version of FLINT?</description>
		<content:encoded><![CDATA[<p>How can you put the Vector3D in PointZone constructor parameters if it asks for Point3D ? Is it possible that you use an older version of FLINT?</p>
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		<title>By: Jemi</title>
		<link>http://pv3d.org/2008/12/15/flint-particle-system-with-papervision3d/comment-page-1/#comment-6681</link>
		<dc:creator>Jemi</dc:creator>
		<pubDate>Mon, 31 Aug 2009 05:17:39 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=231#comment-6681</guid>
		<description>Thanks!  This tutorial saved my life today trying to figure out how to use DisplayObject3D classes as sources for Flint particles.  Awesome.</description>
		<content:encoded><![CDATA[<p>Thanks!  This tutorial saved my life today trying to figure out how to use DisplayObject3D classes as sources for Flint particles.  Awesome.</p>
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