Dragging Spheres
package { import flash.events.Event; import flash.events.MouseEvent; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.shadematerials.FlatShadeMaterial; import org.papervision3d.objects.primitives.Sphere; import org.papervision3d.view.BasicView; [SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")] public class DraggingASphere extends BasicView { private const NUM_SPHERES:int = 11; private var planeToDragOn:Plane3D; private var currentSphere:Sphere; private var light:PointLight3D; public function DraggingASphere() { viewport.interactive = true; camera.y = 400; light = new PointLight3D(true); scene.addChild(light); for(var i:int = 0; i < NUM_SPHERES; i++) { var material:FlatShadeMaterial = new FlatShadeMaterial(light, 0xeeeeee, 0x2d2d2d, 10); material.interactive = true; var sphere:Sphere = new Sphere(material); sphere.x = (i - NUM_SPHERES/2) * 200; scene.addChild(sphere); sphere.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, objectPressHandler); stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); } var up:Number3D = new Number3D(0, 1, 0); planeToDragOn = new Plane3D(up, new Number3D(0,0,0)); startRendering(); } private function objectPressHandler(event:InteractiveScene3DEvent):void { currentSphere = event.displayObject3D as Sphere; } private function mouseUpHandler(event:MouseEvent):void { currentSphere = null; } override protected function onRenderTick(event:Event=null):void { var ray:Number3D = camera.unproject(viewport.containerSprite.mouseX, viewport.containerSprite.mouseY); ray = Number3D.add(ray, camera.position); var cameraVertex3D:Vertex3D = new Vertex3D(camera.x, camera.y, camera.z); var rayVertex3D:Vertex3D = new Vertex3D(ray.x, ray.y, ray.z); var intersectPoint:Vertex3D = planeToDragOn.getIntersectionLine(cameraVertex3D, rayVertex3D); if(currentSphere) { currentSphere.x = intersectPoint.x; currentSphere.y = intersectPoint.y; currentSphere.z = intersectPoint.z; } light.x = intersectPoint.x; light.y = intersectPoint.y + 100; light.z = intersectPoint.z; renderer.renderScene(scene, camera, viewport); } } }
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