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	<title>Comments on: Using a Viewport as a Mask</title>
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	<link>http://pv3d.org/2008/12/07/using-a-viewport-as-a-mask/</link>
	<description>Papervision3D, ActionScript, and Flex examples and tutorials by John Lindquist</description>
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		<title>By: John</title>
		<link>http://pv3d.org/2008/12/07/using-a-viewport-as-a-mask/comment-page-1/#comment-2015</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 20 May 2009 23:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=190#comment-2015</guid>
		<description>Thanks Marcus!

That&#039;s so funny, I was googeling for the exact same thing as you guys. Scary to stumble upon some other people that are all experimenting with  FLAR toolkit, in a non related article.
Gotta love the internet!

Cheers!</description>
		<content:encoded><![CDATA[<p>Thanks Marcus!</p>
<p>That&#8217;s so funny, I was googeling for the exact same thing as you guys. Scary to stumble upon some other people that are all experimenting with  FLAR toolkit, in a non related article.<br />
Gotta love the internet!</p>
<p>Cheers!</p>
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		<title>By: Marcus</title>
		<link>http://pv3d.org/2008/12/07/using-a-viewport-as-a-mask/comment-page-1/#comment-1650</link>
		<dc:creator>Marcus</dc:creator>
		<pubDate>Sun, 26 Apr 2009 15:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=190#comment-1650</guid>
		<description>Hey guys, Saqoosha posted a simple example on how to make a hole on his blog:
http://saqoosha.net/en/2009/01/08/1676/</description>
		<content:encoded><![CDATA[<p>Hey guys, Saqoosha posted a simple example on how to make a hole on his blog:<br />
<a href="http://saqoosha.net/en/2009/01/08/1676/" rel="nofollow">http://saqoosha.net/en/2009/01/08/1676/</a></p>
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		<title>By: Bakedbeing</title>
		<link>http://pv3d.org/2008/12/07/using-a-viewport-as-a-mask/comment-page-1/#comment-1557</link>
		<dc:creator>Bakedbeing</dc:creator>
		<pubDate>Fri, 17 Apr 2009 07:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=190#comment-1557</guid>
		<description>I&#039;m trying to achieve that too, Marcus. I&#039;m remembering an AR demo with some tanks driving out of a hole in the wall.</description>
		<content:encoded><![CDATA[<p>I&#8217;m trying to achieve that too, Marcus. I&#8217;m remembering an AR demo with some tanks driving out of a hole in the wall.</p>
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	<item>
		<title>By: Marcus</title>
		<link>http://pv3d.org/2008/12/07/using-a-viewport-as-a-mask/comment-page-1/#comment-1020</link>
		<dc:creator>Marcus</dc:creator>
		<pubDate>Sat, 14 Mar 2009 19:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=190#comment-1020</guid>
		<description>Is there an easy way to use masks inside of a 3D Scene? Like using a plane as mask? I&#039;d like to use FLARToolKit and the marker shape should become a window.. like in the example of &quot;General Electrics&#039; Smart Grid&quot; and I don&#039;t know how to do it :(</description>
		<content:encoded><![CDATA[<p>Is there an easy way to use masks inside of a 3D Scene? Like using a plane as mask? I&#8217;d like to use FLARToolKit and the marker shape should become a window.. like in the example of &#8220;General Electrics&#8217; Smart Grid&#8221; and I don&#8217;t know how to do it <img src='http://pv3d.org/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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