Archive for December 7th, 2008
Using a Viewport as a Mask
package { import flash.display.Bitmap; import flash.events.Event; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.view.BasicView; [SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")] public class ViewportAsMask extends BasicView { [Embed(source="assets/rover.jpg")] private var roverAsset:Class; private var rover:Bitmap; private var plane:Plane; public function ViewportAsMask() { rover = new roverAsset() as Bitmap; rover.mask = viewport; addChild(rover); var colorMaterial:ColorMaterial = new ColorMaterial(0xffffff); plane = new Plane(colorMaterial); plane.z = -500; scene.addChild(plane); startRendering(); } override protected function onRenderTick(event:Event=null):void { plane.moveForward(500); plane.rotationY = -viewport.containerSprite.mouseX / 320 * 90; plane.moveBackward(500); renderer.renderScene(scene, camera, viewport); } } }
Animating a Collada File from 3ds max
Pablo made another great video tutorial about using a custom class he made to control frame animations of a collada file. He asked me to host it since his free screencast account couldn’t handle all the traffic he was getting
It’s likely that we’ll take these concepts into the actual Papervision3D library, but if you need this *right now*, you’ll need his class.
Thanks, Pablo.
Collada with CellShader and PointLight3D
Pretty much the same as the last example, but this one has a Cell Shader overlaying the BitmapMaterial. Also, the light follows the camera as the camera orbits the collada model.
Drag mouse to orbit. Scroll wheel to zoom.

source
package { import flash.display.Bitmap; import flash.events.MouseEvent; import flash.utils.ByteArray; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.BitmapMaterial; import org.papervision3d.materials.shaders.CellShader; import org.papervision3d.materials.shaders.ShadedMaterial; import org.papervision3d.objects.parsers.DAE; import org.papervision3d.view.BasicView; [SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")] public class CellShadedCollada extends BasicView { [Embed(source="assets/c.DAE", mimeType = "application/octet-stream")] private var daeAsset:Class; [Embed(source="assets/materials/c.png")] private var materialAsset:Class; private var cameraPitch:Number = 90; private var cameraYaw:Number = 270; private var isOrbiting:Boolean = false; private var previousMouseX:Number; private var previousMouseY:Number; private var light:PointLight3D; public function CellShadedCollada() { var byteArray:ByteArray = new daeAsset() as ByteArray; var dae:DAE = new DAE(); dae.load(byteArray); var bitmap:Bitmap = new materialAsset() as Bitmap; var bitmapMaterial:BitmapMaterial = new BitmapMaterial(bitmap.bitmapData, true); light = new PointLight3D(); var cellShader:CellShader = new CellShader(light, 0xffffff, 0x000000, 10); var shadedMaterial:ShadedMaterial = new ShadedMaterial(bitmapMaterial, cellShader); dae.materials.addMaterial(shadedMaterial, "cMaterial"); scene.addChild(dae); startRendering(); stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove); stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp); stage.addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler); } private function mouseWheelHandler(event:MouseEvent):void { camera.moveForward(10 * event.delta); } private function onMouseDown(event:MouseEvent):void { isOrbiting = true; previousMouseX = event.stageX; previousMouseY = event.stageY; } private function onMouseUp(event:MouseEvent):void { isOrbiting = false; } private function onMouseMove(event:MouseEvent):void { var differenceX:Number = event.stageX - previousMouseX; var differenceY:Number = event.stageY - previousMouseY; if(isOrbiting) { cameraPitch += differenceY; cameraYaw += differenceX; cameraPitch %= 360; cameraYaw %= 360; cameraPitch = cameraPitch > 0 ? cameraPitch : 0.0001; cameraPitch = cameraPitch < 90 ? cameraPitch : 89.9999; previousMouseX = event.stageX; previousMouseY = event.stageY; camera.orbit(cameraPitch, cameraYaw); light.position = camera.position; } } } }
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