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	<title>Comments on: Papervision3D Sound Spectrum</title>
	<atom:link href="http://pv3d.org/2008/12/06/papervision3d-sound-spectrum/feed/" rel="self" type="application/rss+xml" />
	<link>http://pv3d.org/2008/12/06/papervision3d-sound-spectrum/</link>
	<description>Papervision3D, ActionScript, and Flex examples and tutorials by John Lindquist</description>
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		<title>By: Music visualizers in Flash using AS3 and computeSpectrum &#171; Matt Eley &#124; Labs</title>
		<link>http://pv3d.org/2008/12/06/papervision3d-sound-spectrum/comment-page-1/#comment-6689</link>
		<dc:creator>Music visualizers in Flash using AS3 and computeSpectrum &#171; Matt Eley &#124; Labs</dc:creator>
		<pubDate>Mon, 31 Aug 2009 17:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=177#comment-6689</guid>
		<description>[...] up on this subject included this one by Grant Skinner, this one on Antti Kupila&#8217;s Blog and a Papervision3D version by John Lindquist. It&#8217;s also worth checking out the Adobe live docs for the SoundMixer Class as there is some [...]</description>
		<content:encoded><![CDATA[<p>[...] up on this subject included this one by Grant Skinner, this one on Antti Kupila&#8217;s Blog and a Papervision3D version by John Lindquist. It&#8217;s also worth checking out the Adobe live docs for the SoundMixer Class as there is some [...]</p>
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		<title>By: Think Again &#187; Blog Archive &#187; pv3d.org AR contest submission one</title>
		<link>http://pv3d.org/2008/12/06/papervision3d-sound-spectrum/comment-page-1/#comment-1498</link>
		<dc:creator>Think Again &#187; Blog Archive &#187; pv3d.org AR contest submission one</dc:creator>
		<pubDate>Tue, 14 Apr 2009 04:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=177#comment-1498</guid>
		<description>[...] the visualizer thing is loosely based on johns sound analysis project http://pv3d.org/2008/12/06/papervision3d-sound-spectrum/ [...]</description>
		<content:encoded><![CDATA[<p>[...] the visualizer thing is loosely based on johns sound analysis project <a href="http://pv3d.org/2008/12/06/papervision3d-sound-spectrum/" rel="nofollow">http://pv3d.org/2008/12/06/papervision3d-sound-spectrum/</a> [...]</p>
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		<title>By: John Lindquist</title>
		<link>http://pv3d.org/2008/12/06/papervision3d-sound-spectrum/comment-page-1/#comment-165</link>
		<dc:creator>John Lindquist</dc:creator>
		<pubDate>Thu, 11 Dec 2008 07:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=177#comment-165</guid>
		<description>The camera.extra stuff was leftover from the original source before I updated it. So yeah, it&#039;s not actually doing anything in this example.

But my answer still stands. &quot;extra&quot; is just an object where you can store properties to get later. It&#039;s not necessarily good OOP practice to just have freely editable untyped objects like that floating around, but it comes in handy for quick demos.</description>
		<content:encoded><![CDATA[<p>The camera.extra stuff was leftover from the original source before I updated it. So yeah, it&#8217;s not actually doing anything in this example.</p>
<p>But my answer still stands. &#8220;extra&#8221; is just an object where you can store properties to get later. It&#8217;s not necessarily good OOP practice to just have freely editable untyped objects like that floating around, but it comes in handy for quick demos.</p>
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	<item>
		<title>By: Tunied</title>
		<link>http://pv3d.org/2008/12/06/papervision3d-sound-spectrum/comment-page-1/#comment-164</link>
		<dc:creator>Tunied</dc:creator>
		<pubDate>Thu, 11 Dec 2008 07:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=177#comment-164</guid>
		<description>Hi,
thanks for answer my qustion.but i still can&#039;y understand what&#039;s the extra

as far as i know

&quot;extra&quot; just like &quot;goto&quot; born in long time ago,sicen began to use oop(java、c++、as3...etc)
is not use anymore. did i right?

and i annotate the code just like this:

//camera.extra = {goPosition: DisplayObject3D.ZERO, goTarget: DisplayObject3D.ZERO};

the demo still run good.

so,what is 
camera.extra = {goPosition: DisplayObject3D.ZERO, goTarget: DisplayObject3D.ZERO};
use for?

thanks a lot!</description>
		<content:encoded><![CDATA[<p>Hi,<br />
thanks for answer my qustion.but i still can&#8217;y understand what&#8217;s the extra</p>
<p>as far as i know</p>
<p>&#8220;extra&#8221; just like &#8220;goto&#8221; born in long time ago,sicen began to use oop(java、c++、as3&#8230;etc)<br />
is not use anymore. did i right?</p>
<p>and i annotate the code just like this:</p>
<p>//camera.extra = {goPosition: DisplayObject3D.ZERO, goTarget: DisplayObject3D.ZERO};</p>
<p>the demo still run good.</p>
<p>so,what is<br />
camera.extra = {goPosition: DisplayObject3D.ZERO, goTarget: DisplayObject3D.ZERO};<br />
use for?</p>
<p>thanks a lot!</p>
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	<item>
		<title>By: John Lindquist</title>
		<link>http://pv3d.org/2008/12/06/papervision3d-sound-spectrum/comment-page-1/#comment-150</link>
		<dc:creator>John Lindquist</dc:creator>
		<pubDate>Wed, 10 Dec 2008 16:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=177#comment-150</guid>
		<description>&quot;extra&quot; is just an object where you can store whatever you want.</description>
		<content:encoded><![CDATA[<p>&#8220;extra&#8221; is just an object where you can store whatever you want.</p>
]]></content:encoded>
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	<item>
		<title>By: Tunied</title>
		<link>http://pv3d.org/2008/12/06/papervision3d-sound-spectrum/comment-page-1/#comment-149</link>
		<dc:creator>Tunied</dc:creator>
		<pubDate>Wed, 10 Dec 2008 13:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=177#comment-149</guid>
		<description>Thanks the code

you know,it&#039;s cool.

but i got a little confuse about this code

camera.extra = {goPosition: DisplayObject3D.ZERO, goTarget: DisplayObject3D.ZERO};

camera.extra whta&#039;s that?</description>
		<content:encoded><![CDATA[<p>Thanks the code</p>
<p>you know,it&#8217;s cool.</p>
<p>but i got a little confuse about this code</p>
<p>camera.extra = {goPosition: DisplayObject3D.ZERO, goTarget: DisplayObject3D.ZERO};</p>
<p>camera.extra whta&#8217;s that?</p>
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