Tweening vertices
package { import gs.TweenMax; import gs.easing.Quad; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.shadematerials.PhongMaterial; import org.papervision3d.objects.primitives.Sphere; import org.papervision3d.view.BasicView; [SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")] public class TweenVertices extends BasicView { private var sphere:Sphere; public function TweenVertices(viewportWidth:Number=640, viewportHeight:Number=480, scaleToStage:Boolean=true, interactive:Boolean=false, cameraType:String="Target") { var light:PointLight3D = new PointLight3D(); light.x = -100; light.y = 100; var material:PhongMaterial = new PhongMaterial(light, 0x0000cc, 0x000000, 10); sphere = new Sphere(material, 500, 20, 20); for each(var vertex:Vertex3D in sphere.geometry.vertices) { var x:Number = vertex.x + Math.random() * 100 - 50; var y:Number = vertex.y + Math.random() * 100 - 50; var z:Number = vertex.z + Math.random() * 100 - 50; TweenMax.to(vertex, Math.random() * 2 + 2, {x:x, y:y, z:z, ease:Quad.easeOut, yoyo:true}); } scene.addChild(sphere); startRendering(); } } }
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