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	<title>Comments on: Free rotation using Quaternions</title>
	<atom:link href="http://pv3d.org/2008/11/29/free-rotation-using-quaternions/feed/" rel="self" type="application/rss+xml" />
	<link>http://pv3d.org/2008/11/29/free-rotation-using-quaternions/</link>
	<description>Papervision3D, ActionScript, and Flex examples and tutorials by John Lindquist</description>
	<lastBuildDate>Thu, 11 Mar 2010 02:38:58 -0800</lastBuildDate>
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		<item>
		<title>By: Spiros</title>
		<link>http://pv3d.org/2008/11/29/free-rotation-using-quaternions/comment-page-1/#comment-18199</link>
		<dc:creator>Spiros</dc:creator>
		<pubDate>Mon, 15 Feb 2010 09:17:28 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=124#comment-18199</guid>
		<description>The rotation axis computation could use some comments....</description>
		<content:encoded><![CDATA[<p>The rotation axis computation could use some comments&#8230;.</p>
]]></content:encoded>
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	<item>
		<title>By: T</title>
		<link>http://pv3d.org/2008/11/29/free-rotation-using-quaternions/comment-page-1/#comment-862</link>
		<dc:creator>T</dc:creator>
		<pubDate>Fri, 06 Mar 2009 12:57:48 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=124#comment-862</guid>
		<description>Introductory Papervision Tutorials for Actionscript 3 - using Great White 2.0 beta, can be found at this blog, I recomend you start with the simple step by step tutorials here:

http://thierryzoghbi.blogspot.com/2009/03/loading-3d-objects-created-in-max-using.html</description>
		<content:encoded><![CDATA[<p>Introductory Papervision Tutorials for Actionscript 3 &#8211; using Great White 2.0 beta, can be found at this blog, I recomend you start with the simple step by step tutorials here:</p>
<p><a href="http://thierryzoghbi.blogspot.com/2009/03/loading-3d-objects-created-in-max-using.html" rel="nofollow">http://thierryzoghbi.blogspot.com/2009/03/loading-3d-objects-created-in-max-using.html</a></p>
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	<item>
		<title>By: Shaun</title>
		<link>http://pv3d.org/2008/11/29/free-rotation-using-quaternions/comment-page-1/#comment-811</link>
		<dc:creator>Shaun</dc:creator>
		<pubDate>Mon, 02 Mar 2009 15:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=124#comment-811</guid>
		<description>I have the same question as the last two people unfortunately! This method works great for more natural mouse-controlled rotation, but I want to be able to rotate to a specific rotation from the current (angular) position. I know I could probably do this if I was able to calculate the current rotation, and obtain a delta from that and my desired rotation, but rotationX, rotationY, localRotationX, localRotationY etc. all seem to be zero. Is the only way to obtain single rotation values in this case to extract them from the Matrix3D at DisplayObject3D.transform? I was hoping to find a slightly more high-level solution before delving into that kind of thing!</description>
		<content:encoded><![CDATA[<p>I have the same question as the last two people unfortunately! This method works great for more natural mouse-controlled rotation, but I want to be able to rotate to a specific rotation from the current (angular) position. I know I could probably do this if I was able to calculate the current rotation, and obtain a delta from that and my desired rotation, but rotationX, rotationY, localRotationX, localRotationY etc. all seem to be zero. Is the only way to obtain single rotation values in this case to extract them from the Matrix3D at DisplayObject3D.transform? I was hoping to find a slightly more high-level solution before delving into that kind of thing!</p>
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	<item>
		<title>By: Jeramy</title>
		<link>http://pv3d.org/2008/11/29/free-rotation-using-quaternions/comment-page-1/#comment-418</link>
		<dc:creator>Jeramy</dc:creator>
		<pubDate>Wed, 14 Jan 2009 23:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=124#comment-418</guid>
		<description>Is there anyway to translate the quanternion into rotationX,Y, and Z?</description>
		<content:encoded><![CDATA[<p>Is there anyway to translate the quanternion into rotationX,Y, and Z?</p>
]]></content:encoded>
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	<item>
		<title>By: JB</title>
		<link>http://pv3d.org/2008/11/29/free-rotation-using-quaternions/comment-page-1/#comment-208</link>
		<dc:creator>JB</dc:creator>
		<pubDate>Wed, 17 Dec 2008 15:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=124#comment-208</guid>
		<description>Is there a way to get the rotation X,Y or Z from the sphere?</description>
		<content:encoded><![CDATA[<p>Is there a way to get the rotation X,Y or Z from the sphere?</p>
]]></content:encoded>
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	<item>
		<title>By: John Lindquist</title>
		<link>http://pv3d.org/2008/11/29/free-rotation-using-quaternions/comment-page-1/#comment-98</link>
		<dc:creator>John Lindquist</dc:creator>
		<pubDate>Thu, 04 Dec 2008 02:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=124#comment-98</guid>
		<description>The faq section explains how to use each example.</description>
		<content:encoded><![CDATA[<p>The faq section explains how to use each example.</p>
]]></content:encoded>
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	<item>
		<title>By: cslam</title>
		<link>http://pv3d.org/2008/11/29/free-rotation-using-quaternions/comment-page-1/#comment-97</link>
		<dc:creator>cslam</dc:creator>
		<pubDate>Thu, 04 Dec 2008 02:08:37 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=124#comment-97</guid>
		<description>Your site is great with alot of examples in Papervision 3D. However, I find it hard to apply the source to my papervision 3D version....so in the end, I don&#039;t get to enjoy the examples....Is it possibel to attach the appropriate link to the effective version of papervision 3D ?</description>
		<content:encoded><![CDATA[<p>Your site is great with alot of examples in Papervision 3D. However, I find it hard to apply the source to my papervision 3D version&#8230;.so in the end, I don&#8217;t get to enjoy the examples&#8230;.Is it possibel to attach the appropriate link to the effective version of papervision 3D ?</p>
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	<item>
		<title>By: John Lindquist</title>
		<link>http://pv3d.org/2008/11/29/free-rotation-using-quaternions/comment-page-1/#comment-77</link>
		<dc:creator>John Lindquist</dc:creator>
		<pubDate>Mon, 01 Dec 2008 17:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=124#comment-77</guid>
		<description>Would you care to elaborate?</description>
		<content:encoded><![CDATA[<p>Would you care to elaborate?</p>
]]></content:encoded>
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	<item>
		<title>By: Edgard</title>
		<link>http://pv3d.org/2008/11/29/free-rotation-using-quaternions/comment-page-1/#comment-76</link>
		<dc:creator>Edgard</dc:creator>
		<pubDate>Mon, 01 Dec 2008 17:31:20 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=124#comment-76</guid>
		<description>no work on new papervision release.</description>
		<content:encoded><![CDATA[<p>no work on new papervision release.</p>
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