Distance to Mouse using a dummy 3d object
package { import flash.events.Event; import org.papervision3d.core.math.Number3D; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Sphere; import org.papervision3d.view.BasicView; [SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")] public class DistanceFrom3DMouse extends BasicView { private var sphere:Sphere = new Sphere(); private var mouseDO3D:DisplayObject3D = new Sphere(); public function DistanceFrom3DMouse () { sphere.x = -500; sphere.y = 200; // scene.addChild(mouseDO3D); uncomment to see mouse sphere scene.addChild(sphere); startRendering(); } override protected function onRenderTick(event:Event=null):void { var ray:Number3D = camera.unproject(viewport.containerSprite.mouseX, viewport.containerSprite.mouseY); ray.normalize(); ray.multiplyEq(sphere.distanceTo(camera)); ray = Number3D.add(ray, camera.position); mouseDO3D.position = ray; var distance:Number = sphere.distanceTo(mouseDO3D); renderer.renderScene(scene, camera, viewport); } } }
I’m open to suggestions for a better way to do this
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万安平
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Werner
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Preferred Video Tutorial Resolution
- 1024x768 (53%, 85 Votes)
- 1280x1024 (15%, 24 Votes)
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- 480x320 (4%, 6 Votes)
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Total Voters: 160

