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	<title>Comments on: Plane3D intersect point</title>
	<atom:link href="http://pv3d.org/2008/11/27/plane3d-intersect-poin/feed/" rel="self" type="application/rss+xml" />
	<link>http://pv3d.org/2008/11/27/plane3d-intersect-poin/</link>
	<description>Papervision3D, ActionScript, and Flex examples and tutorials by John Lindquist</description>
	<lastBuildDate>Wed, 16 May 2012 05:32:30 +0000</lastBuildDate>
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		<item>
		<title>By: Buy prilosec </title>
		<link>http://pv3d.org/2008/11/27/plane3d-intersect-poin/comment-page-1/#comment-35268</link>
		<dc:creator>Buy prilosec </dc:creator>
		<pubDate>Mon, 07 May 2012 16:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=107#comment-35268</guid>
		<description>&lt;p&gt;&lt;/p&gt;

&lt;p&gt;I will bookmark this page and have my friends check up here often. I am quite sure they will learn lots of new stuff here than anybody else.&lt;/p&gt;</description>
		<content:encoded><![CDATA[</p>
<p>I will bookmark this page and have my friends check up here often. I am quite sure they will learn lots of new stuff here than anybody else.</p>
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	</item>
	<item>
		<title>By: Erdem</title>
		<link>http://pv3d.org/2008/11/27/plane3d-intersect-poin/comment-page-1/#comment-34740</link>
		<dc:creator>Erdem</dc:creator>
		<pubDate>Sat, 20 Aug 2011 01:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=107#comment-34740</guid>
		<description>I want to develope an AR application: When I click anywhere of the screen it gets the coordinates of the intersection point of the marker and the click, and locates the model to that coordinates. If there isn&#039;t any way to do this with PV3D please write down here and give me another library name or an other way that you try of see before.In this example it was developed with the intersction of a fixed plane and click. I want to do do this in AR medium. My plane is not fixed. The normals change with the movement of the marker... Thank you......</description>
		<content:encoded><![CDATA[<p>I want to develope an AR application: When I click anywhere of the screen it gets the coordinates of the intersection point of the marker and the click, and locates the model to that coordinates. If there isn&#39;t any way to do this with PV3D please write down here and give me another library name or an other way that you try of see before.In this example it was developed with the intersction of a fixed plane and click. I want to do do this in AR medium. My plane is not fixed. The normals change with the movement of the marker&#8230; Thank you&#8230;&#8230;</p>
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	<item>
		<title>By: Arindam Mojumder</title>
		<link>http://pv3d.org/2008/11/27/plane3d-intersect-poin/comment-page-1/#comment-32686</link>
		<dc:creator>Arindam Mojumder</dc:creator>
		<pubDate>Thu, 15 Jul 2010 12:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=107#comment-32686</guid>
		<description>how can I create this kind of slider?&lt;br&gt;&lt;a href=&quot;http://www.citroen.co.uk/home/#/home&quot; rel=&quot;nofollow&quot;&gt;http://www.citroen.co.uk/home/#/home&lt;/a&gt;/</description>
		<content:encoded><![CDATA[<p>how can I create this kind of slider?<br /><a href="http://www.citroen.co.uk/home/#/home" rel="nofollow">http://www.citroen.co.uk/home/#/home</a>/</p>
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	</item>
	<item>
		<title>By: Arindam Mojumder</title>
		<link>http://pv3d.org/2008/11/27/plane3d-intersect-poin/comment-page-1/#comment-26375</link>
		<dc:creator>Arindam Mojumder</dc:creator>
		<pubDate>Thu, 15 Jul 2010 05:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=107#comment-26375</guid>
		<description>how can I create this kind of slider?&lt;br&gt;&lt;a href=&quot;http://www.citroen.co.uk/home/#/home/&quot; rel=&quot;nofollow&quot;&gt;http://www.citroen.co.uk/home/#/home/&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>how can I create this kind of slider?<br /><a href="http://www.citroen.co.uk/home/#/home/" rel="nofollow">http://www.citroen.co.uk/home/#/home/</a></p>
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	</item>
	<item>
		<title>By: Plane3D DisplayObject3Dを分割する &#124; 2BLOG</title>
		<link>http://pv3d.org/2008/11/27/plane3d-intersect-poin/comment-page-1/#comment-2612</link>
		<dc:creator>Plane3D DisplayObject3Dを分割する &#124; 2BLOG</dc:creator>
		<pubDate>Tue, 14 Jul 2009 14:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=107#comment-2612</guid>
		<description>[...] http://pv3d.org/2008/11/27/plane3d-intersect-poin/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://pv3d.org/2008/11/27/plane3d-intersect-poin/" rel="nofollow">http://pv3d.org/2008/11/27/plane3d-intersect-poin/</a> [...]</p>
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	<item>
		<title>By: John Lindquist</title>
		<link>http://pv3d.org/2008/11/27/plane3d-intersect-poin/comment-page-1/#comment-57</link>
		<dc:creator>John Lindquist</dc:creator>
		<pubDate>Fri, 28 Nov 2008 18:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=107#comment-57</guid>
		<description>It&#039;s a simple/stupid way of orbiting the camera.

The camera starts a -1000 z.

So, you move it 1000 forward (to zero), rotate a little bit, then move a 1000 backward (back out to -1000 z) to achieve a sort of fake orbiting.

Hope that makes sense.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a simple/stupid way of orbiting the camera.</p>
<p>The camera starts a -1000 z.</p>
<p>So, you move it 1000 forward (to zero), rotate a little bit, then move a 1000 backward (back out to -1000 z) to achieve a sort of fake orbiting.</p>
<p>Hope that makes sense.</p>
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	</item>
	<item>
		<title>By: LQH</title>
		<link>http://pv3d.org/2008/11/27/plane3d-intersect-poin/comment-page-1/#comment-56</link>
		<dc:creator>LQH</dc:creator>
		<pubDate>Fri, 28 Nov 2008 07:38:47 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=107#comment-56</guid>
		<description>if(isRotating)
			{
				camera.moveForward(1000);
				camera.yaw(.5);
				camera.moveBackward(1000);
			}

I wonder why there is a need to add &quot;camera.moveForward(1000);&quot; and &quot;camera.moveBackward(1000);&quot; in this function. I comment these two statements then it doesn&#039;t rotate anymore! Please tell me why.  :&lt;</description>
		<content:encoded><![CDATA[<p>if(isRotating)<br />
			{<br />
				camera.moveForward(1000);<br />
				camera.yaw(.5);<br />
				camera.moveBackward(1000);<br />
			}</p>
<p>I wonder why there is a need to add &#8220;camera.moveForward(1000);&#8221; and &#8220;camera.moveBackward(1000);&#8221; in this function. I comment these two statements then it doesn&#8217;t rotate anymore! Please tell me why.  :&lt;</p>
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