Archive for November 25th, 2008
Mouse follower
Saw this question come up on the mailing list. I thought it would make a nice demo:
package { import flash.events.Event; import org.papervision3d.core.utils.Mouse3D; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.view.BasicView; import org.papervision3d.view.layer.ViewportLayer; import org.papervision3d.view.layer.util.ViewportLayerSortMode; [SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")] public class Mouse3DFloor extends BasicView { private var mouse3D:Mouse3D; private var follower:Plane; public function Mouse3DFloor() { viewport.interactive = true; Mouse3D.enabled = true; mouse3D = viewport.interactiveSceneManager.mouse3D; var redColorMaterial:ColorMaterial = new ColorMaterial(0xcc0000); redColorMaterial.interactive = true; //10, 10 represent the number of segments in the plane var floor:Plane = new Plane(redColorMaterial, 2000, 2000, 10, 10); floor.rotationX = 90; var greenColorMaterial:ColorMaterial = new ColorMaterial(0x00cc00); follower = new Plane(greenColorMaterial, 300, 300); follower.rotationX = 90; scene.addChild(floor); scene.addChild(follower); camera.y = 1000; camera.lookAt(floor); var floorViewportLayer:ViewportLayer = new ViewportLayer(viewport, floor); var followerViewportLayer:ViewportLayer = new ViewportLayer(viewport, follower); viewport.containerSprite.sortMode = ViewportLayerSortMode.INDEX_SORT; floorViewportLayer.layerIndex = 0; followerViewportLayer.layerIndex = 1; viewport.containerSprite.addLayer(floorViewportLayer); viewport.containerSprite.addLayer(followerViewportLayer); startRendering(); } override protected function onRenderTick(event:Event=null):void { follower.x += (mouse3D.x - follower.x) * .1; follower.y += (mouse3D.y - follower.y) * .1; follower.z += (mouse3D.z - follower.z) * .1; renderer.renderScene(scene, camera, viewport); } } }
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Total Voters: 160


