Camera free vs. target

Friday, November 21st, 2008 | examples

By default, cameras point forward. If you give them a “target” to look at, they’ll stay focused on the target. In this example, you’ll see two cameras moving in the exact same circular pattern. The left camera keeps looking forward while the right camera keeps looking at the center

source

package
{
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.text.TextFormat;
 
	import gs.TweenMax;
 
	import org.papervision3d.cameras.Camera3D;
	import org.papervision3d.materials.WireframeMaterial;
	import org.papervision3d.objects.DisplayObject3D;
	import org.papervision3d.objects.primitives.Plane;
	import org.papervision3d.objects.primitives.Sphere;
	import org.papervision3d.render.BasicRenderEngine;
	import org.papervision3d.scenes.Scene3D;
	import org.papervision3d.view.Viewport3D;
 
	[SWF(width="800", height="300", backgroundColor="#000000", frameRate="60")]
	public class FreeCameraVSTargetCamera extends Sprite
	{
		private var leftViewport:Viewport3D;
		private var leftCamera:Camera3D;
		private var rightViewport:Viewport3D;
		private var rightCamera:Camera3D;
		private var scene:Scene3D;
		private var renderer:BasicRenderEngine;
 
		public function FreeCameraVSTargetCamera()
		{
			leftViewport = new Viewport3D(400, 300);
			leftCamera = new Camera3D();
			leftCamera.y = 100;
			leftCamera.z = -2000;
 
			rightViewport = new Viewport3D(400, 300);
			rightCamera = new Camera3D();
			rightCamera.target = DisplayObject3D.ZERO;//x:0, y:0, z:0
			rightCamera.y = 100;
			rightCamera.z = -2000;
 
			addChild(leftViewport);
			rightViewport.x = 400;
			rightViewport.opaqueBackground = 0xffffff;
			addChild(rightViewport);
 
			scene= new Scene3D();
			renderer = new BasicRenderEngine();
 
			for(var i:int = 0; i < 5; i++)
			{
				for(var j:int = 0; j < 5; j++)
				{
					var randColor:Number = Math.random() * 0xffffff;
					var material:WireframeMaterial = new WireframeMaterial(randColor, 1, 2);
					var sphere:Sphere = new Sphere(material);
					sphere.x = 1000 * i - 2000;
					sphere.z = 1000 * j - 2000;
					scene.addChild(sphere);	
				}
			}
 
			var floor:Plane = new Plane(new WireframeMaterial(0x00cc00, 1, 2), 5000, 5000, 10, 10);
			floor.pitch(90);
			floor.y = -100;
			scene.addChild(floor);
 
			//Set both cameras along the same circular motion
			var bezierThrough:Array = [{x:2000, z:0}, {x:0, z:2000}, {x:-2000, z:0}];
			TweenMax.to(leftCamera, 10, {x:0, z:-2000, bezierThrough:bezierThrough, yoyo:true});
			TweenMax.to(rightCamera, 10, {x:0, z:-2000, bezierThrough:bezierThrough, yoyo:true});
 
			addEventListener(Event.ENTER_FRAME, enterFrameHandler);
 
			addText();
		}
 
		private function addText():void
		{
			var leftHeaderText:headerContainer = new headerContainer();
			leftHeaderText.header.text = "No target";
			addChild(leftHeaderText);
 
			var rightHeaderText:headerContainer = new headerContainer();
			rightHeaderText.x = 400;
			var textFormat:TextFormat = new TextFormat();
			textFormat.color = 0x000000;
			rightHeaderText.header.defaultTextFormat = textFormat;
			rightHeaderText.header.text = "Target DisplayObject3D.ZERO";
			addChild(rightHeaderText);
		}
 
		private function enterFrameHandler(event:Event):void
		{
			renderer.renderScene(scene, leftCamera, leftViewport);
			renderer.renderScene(scene, rightCamera, rightViewport);
		}
	}
}

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