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	<title>Comments on: Finding 2D Coordinates of a DisplayObject3D</title>
	<atom:link href="http://pv3d.org/2008/11/17/finding-2d-coordinates/feed/" rel="self" type="application/rss+xml" />
	<link>http://pv3d.org/2008/11/17/finding-2d-coordinates/</link>
	<description>Papervision3D, ActionScript, and Flex examples and tutorials by John Lindquist</description>
	<lastBuildDate>Wed, 16 May 2012 05:32:30 +0000</lastBuildDate>
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		<item>
		<title>By: BanTerbaikdiIndonesiaGTRadial</title>
		<link>http://pv3d.org/2008/11/17/finding-2d-coordinates/comment-page-1/#comment-34968</link>
		<dc:creator>BanTerbaikdiIndonesiaGTRadial</dc:creator>
		<pubDate>Sun, 27 Nov 2011 20:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=13#comment-34968</guid>
		<description>thanks man, saved me.</description>
		<content:encoded><![CDATA[<p>thanks man, saved me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AlexG</title>
		<link>http://pv3d.org/2008/11/17/finding-2d-coordinates/comment-page-1/#comment-32660</link>
		<dc:creator>AlexG</dc:creator>
		<pubDate>Thu, 11 Mar 2010 03:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=13#comment-32660</guid>
		<description>I didnt try this code but it should not work without calculateScreenCoords() method.
&lt;br&gt;I use the same .screen property of the DisplayObject3D class with PV3D 2 , and .screen gives real result only if you call first the calculateScreenCoords() method</description>
		<content:encoded><![CDATA[<p>I didnt try this code but it should not work without calculateScreenCoords() method.<br />
<br />I use the same .screen property of the DisplayObject3D class with PV3D 2 , and .screen gives real result only if you call first the calculateScreenCoords() method</p>
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		<title>By: AlexG</title>
		<link>http://pv3d.org/2008/11/17/finding-2d-coordinates/comment-page-1/#comment-19641</link>
		<dc:creator>AlexG</dc:creator>
		<pubDate>Wed, 10 Mar 2010 19:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=13#comment-19641</guid>
		<description>I didnt try this code but it should not work without calculateScreenCoords() method.&lt;br&gt;I use the same .screen property of the DisplayObject3D class with PV3D 2 , and .screen gives real result only if you call first the calculateScreenCoords() method</description>
		<content:encoded><![CDATA[<p>I didnt try this code but it should not work without calculateScreenCoords() method.<br />I use the same .screen property of the DisplayObject3D class with PV3D 2 , and .screen gives real result only if you call first the calculateScreenCoords() method</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greg Lindquist</title>
		<link>http://pv3d.org/2008/11/17/finding-2d-coordinates/comment-page-1/#comment-6980</link>
		<dc:creator>Greg Lindquist</dc:creator>
		<pubDate>Thu, 03 Sep 2009 01:15:30 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=13#comment-6980</guid>
		<description>Rockwolf. 

Yeah, I&#039;m seeing similar results. It doesn&#039;t have to be the tween engine though, but with almost every event. I cannot get coordinates to work properly with the FileLoadEvent.LOAD_COMPLETE event listener. But I can if I use the InteractiveScene3DEvent.OBJECT_OVER. 

Kind of interesting, I think.</description>
		<content:encoded><![CDATA[<p>Rockwolf. </p>
<p>Yeah, I&#8217;m seeing similar results. It doesn&#8217;t have to be the tween engine though, but with almost every event. I cannot get coordinates to work properly with the FileLoadEvent.LOAD_COMPLETE event listener. But I can if I use the InteractiveScene3DEvent.OBJECT_OVER. </p>
<p>Kind of interesting, I think.</p>
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	</item>
	<item>
		<title>By: Rockwolf</title>
		<link>http://pv3d.org/2008/11/17/finding-2d-coordinates/comment-page-1/#comment-2485</link>
		<dc:creator>Rockwolf</dc:creator>
		<pubDate>Mon, 06 Jul 2009 19:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=13#comment-2485</guid>
		<description>Thats awesome. However, is it just me, or does the calculateScreenCoords() method only work properly on a DisplayObject3D that has been tweened?</description>
		<content:encoded><![CDATA[<p>Thats awesome. However, is it just me, or does the calculateScreenCoords() method only work properly on a DisplayObject3D that has been tweened?</p>
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	<item>
		<title>By: siaukia</title>
		<link>http://pv3d.org/2008/11/17/finding-2d-coordinates/comment-page-1/#comment-2411</link>
		<dc:creator>siaukia</dc:creator>
		<pubDate>Wed, 01 Jul 2009 03:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=13#comment-2411</guid>
		<description>thanks man, this really brighten up my day a lot in my recent tight project. you’re the saver! thanks again for sharing</description>
		<content:encoded><![CDATA[<p>thanks man, this really brighten up my day a lot in my recent tight project. you’re the saver! thanks again for sharing</p>
]]></content:encoded>
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	<item>
		<title>By: jared</title>
		<link>http://pv3d.org/2008/11/17/finding-2d-coordinates/comment-page-1/#comment-543</link>
		<dc:creator>jared</dc:creator>
		<pubDate>Fri, 30 Jan 2009 00:18:41 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=13#comment-543</guid>
		<description>thanks man, saved me.</description>
		<content:encoded><![CDATA[<p>thanks man, saved me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joshua Mostafa</title>
		<link>http://pv3d.org/2008/11/17/finding-2d-coordinates/comment-page-1/#comment-413</link>
		<dc:creator>Joshua Mostafa</dc:creator>
		<pubDate>Tue, 13 Jan 2009 22:39:26 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=13#comment-413</guid>
		<description>Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Keep up the good work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Holland Risley</title>
		<link>http://pv3d.org/2008/11/17/finding-2d-coordinates/comment-page-1/#comment-21</link>
		<dc:creator>Holland Risley</dc:creator>
		<pubDate>Thu, 20 Nov 2008 00:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=13#comment-21</guid>
		<description>Thanks for writing up these demos. Papervision can be really  tricky due to the lack of documentation and examples out there. Great job dude, I am sure this will be very useful to lots of people. PV3d is awesome  :)</description>
		<content:encoded><![CDATA[<p>Thanks for writing up these demos. Papervision can be really  tricky due to the lack of documentation and examples out there. Great job dude, I am sure this will be very useful to lots of people. PV3d is awesome  <img src='http://pv3d.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Seb</title>
		<link>http://pv3d.org/2008/11/17/finding-2d-coordinates/comment-page-1/#comment-12</link>
		<dc:creator>Seb</dc:creator>
		<pubDate>Tue, 18 Nov 2008 08:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=13#comment-12</guid>
		<description>Excellent! I&#039;m sure this will come in very handy for me in the future. Cheers! :D</description>
		<content:encoded><![CDATA[<p>Excellent! I&#8217;m sure this will come in very handy for me in the future. Cheers! <img src='http://pv3d.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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